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Bouck, Emily C.; Maher, Courtney; Park, Jiyoon; Whorley, Abbie – Education and Training in Autism and Developmental Disabilities, 2020
Fractions are foundational concepts for more advanced mathematics as well as used throughout daily living, for all students, including students with disabilities. This study explored the virtual-abstract (VA) instructional sequence with regard to the acquisition and maintenance of fraction behaviors for three middle school students with mild…
Descriptors: Mathematics Instruction, Fractions, Computer Simulation, Manipulative Materials
Ibili, Emin; Çat, Mevlüt; Resnyansky, Dmitry; Sahin, Sami; Billinghurst, Mark – International Journal of Mathematical Education in Science and Technology, 2020
The aim of this research was to examine the effect of Augmented Reality (AR) supported geometry teaching on students' 3D thinking skills. This research consisted of 3 steps: (1) developing a 3D thinking ability scale, (ii) design and development of an AR Geometry Tutorial System (ARGTS) and (iii) implementation and assessment of geometry teaching…
Descriptors: Geometry, Thinking Skills, Mathematics Instruction, Pretests Posttests
Heinimäki, Olli-Pekka; Volet, Simone; Vauras, Marja – Frontline Learning Research, 2020
Prior research on the significance of roles in collaborative learning has explored their impact when they are pre-assigned to group members. In this article, it is argued that focusing on assigned roles downplays the spontaneous, emergent, and interactional nature of roles in small task groups and that this focus has limited the development of…
Descriptors: Cooperative Learning, Science Education, Role, Group Dynamics
Bogusevschi, Diana; Muntean, Cristina; Muntean, Gabriel-Miro – Journal of Computers in Mathematics and Science Teaching, 2020
A common problem in many schools is the lack of equipment and materials in their science laboratories due to both limited budget available to the school and high maintenance cost of the lab. The latest technological advancements provide great opportunities for schools to go over the budget and cost issues by using 3D virtual learning environments…
Descriptors: Physics, Secondary School Science, Educational Technology, Computer Simulation
Keller, MorraLee; DeBaun, Bill – National College Attainment Network, 2020
Even before the COVID-19 pandemic upended the U.S. education system in spring 2020, another persistent, pernicious pathogen had long plagued American society: inequitable educational outcomes on the basis of income, race, and ethnicity. This is especially true for postsecondary access and attainment. Research shows the benefits of postsecondary…
Descriptors: High School Graduates, Post High School Guidance, Academic Aspiration, Postsecondary Education
Kathleen Michelle Ross – ProQuest LLC, 2020
Online learning has grown rapidly over the past decade in higher education. In 2019, 2.8 million higher education students were learning online, a 129.1% growth from 2018 (Straut & Boeke, 2020). Technology allows students from all over the world to learn, which has aided in the enrollment growth of online learning. Technological innovations…
Descriptors: Student Experience, Computer Simulation, Electronic Learning, Higher Education
Giovanna Fassetta; Nazmi Al-Masri; Alison Phipps – Multilingual Matters, 2020
This book details online academic collaborations between universities in Europe, the USA and Palestine. The chapters recount the challenges and successes of online collaborations which promote academic connections and conversations with the Gaza Strip, despite a continuing blockade imposed on Gaza since 2007, and forge relationships between…
Descriptors: International Cooperation, Universities, Computer Mediated Communication, Interpersonal Relationship
Chan, Venus – Journal of Computer Assisted Learning, 2023
Background: This research is inspired by the challenges encountered in interpreter training, changes in learning needs in the technological era, the educational paradigm shift caused by the COVID-19 pandemic, the lack of studies on combining virtual reality (VR)_and mobile technologies, and literature gaps in the field of the incorporation of…
Descriptors: Computer Software, Telecommunications, Handheld Devices, Translation
Xiao-Fan Lin; Juan Jiang; Guoyu Luo; Xiyu Huang; Wenyi Li; Jiayan Zou; Zhaoyang Wang; Qintai Hu – Educational Technology & Society, 2023
Mitigating the digital divide is essential for the sustainable development of education. To provide distance access which ensures equality in education for both urban and rural students, online learning has been emphasized in the post COVID-19 period. However, some challenges to total online learning have been described, such as isolation and the…
Descriptors: Rural Urban Differences, Digital Literacy, Access to Education, Distance Education
Mohamed M. Mostafa – Interactive Learning Environments, 2023
Interactive Learning Environments (ILE) is a leading international journal in the design and use of interactive learning environments. In this study we conduct a comprehensive bibliometric analysis spanning three decades to objectively examine the journal's impactful authors, citation patterns, collaboration networks and emerging trends.…
Descriptors: Bibliometrics, Network Analysis, Developing Nations, Developed Nations
Primo, Emiliano D.; Otero, Lisandro H.; Ruiz, Francisco; Klinke, Sebastián; Giordano, Walter – Biochemistry and Molecular Biology Education, 2018
The bacterial cell wall, a structural unit of peptidoglycan polymer comprised of glycan strands consisting of a repeating disaccharide motif [N-acetylglucosamine (NAG) and N-acetylmuramylpentapeptide (NAM pentapeptide)], encases bacteria and provides structural integrity and protection. Lysozymes are enzymes that break down the bacterial cell wall…
Descriptors: Cytology, Microbiology, Biochemistry, Science Instruction
Beaujean, A. Alexander – Journal of Psychoeducational Assessment, 2018
Simulation studies use computer-generated data to examine questions of interest that have traditionally been used to study properties of statistics and estimating algorithms. With the recent advent of powerful processing capabilities in affordable computers along with readily usable software, it is now feasible to use a simulation study to aid in…
Descriptors: Computer Simulation, Computation, Learning Disabilities, Identification
Santoianni, Flavia; Ciasullo, Alessandro – Research on Education and Media, 2018
Adaptive learning environments design has been originally influenced by the adaptive learning environments model, which has been recently re-shaped by the bio-educational adaptive approach. Adaptive and bio-educational models share the common main idea that education should be adaptive. Since the 90's the adoption of an adaptive educational point…
Descriptors: Instructional Design, Hypermedia, Computer Uses in Education, Computer Simulation
Webster, Webster; Kopp, Richard – Engineering Design Graphics Journal, 2018
An antique phone booth was converted into an interactive Virtual Reality (VR) booth to use for potential student recruitment, current student demonstrations, and community outreach. Satisfaction data was collected using a HappyOrNot Smiley Terminal™. In total, 215 users provided feedback on their VR experience over 142 consecutive days. Eighty…
Descriptors: Computer Simulation, Simulated Environment, Student Recruitment, Outreach Programs
Stulp, Freek; Oudeyer, Pierre-Yves – Developmental Science, 2018
To harness the complexity of their high-dimensional bodies during sensorimotor development, infants are guided by patterns of freezing and freeing of degrees of freedom. For instance, when learning to reach, infants free the degrees of freedom in their arm proximodistally, that is, from joints that are closer to the body to those that are more…
Descriptors: Motor Development, Comparative Analysis, Human Body, Perceptual Motor Learning

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