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Ibrahima Coulibaly; Jebaraj Asirvatham – Journal of Education and Learning, 2025
Many schools worldwide have implemented or plan to use tablets as an educational tool to enhance students' academic achievement. Going beyond correlations and associations, this study investigates the impact of eBook tablets on students' grade point averages (GPAs) using matching methods. Using survey data from two major universities in the…
Descriptors: Academic Achievement, Grade Point Average, Electronic Books, Tablet Computers
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Thanh Tuan To; Abdullah Al Mahmud; Charlie Ranscombe – European Journal of Engineering Education, 2025
Additive manufacturing (AM) and 3D printing (3DP) offer unique opportunities for experiential learning and practical application in engineering education. In developed countries, AM is integrated into engineering education to train mechanical engineers. However, existing research has not investigated the integration of AM and 3DP into higher…
Descriptors: Foreign Countries, Engineering Education, Teacher Attitudes, Student Attitudes
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Annèl van Rooyen; Ronel Callaghan – Technology, Knowledge and Learning, 2025
Educational robotics offers opportunities to young learners in early childhood settings (three to nine years) to learn with robots, whether screen-free or screen-based. Due to the vast variety of educational robotics tools available, educational practitioners need decision support to choose appropriate tools. The task of finding, acquiring and…
Descriptors: Educational Technology, Technology Uses in Education, Robotics, Early Childhood Education
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Zuzana Kucharová; Dagmar Vašutová; Radim J. Vašut – Natural Sciences Education, 2025
In recent years, mobile applications, including artificial intelligence-based ones such as Seek by iNaturalist, have become essential educational tools, particularly for science and outdoor learning. Therefore, we decided to work with this mobile app and conduct a pilot investigation of its reliability in selected conifer species identification.…
Descriptors: Accuracy, Computer Oriented Programs, Technology Uses in Education, Artificial Intelligence
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Kabak, Kadir – Participatory Educational Research, 2021
The impact of developing technologies is also observed in educational environments where many digital content-based applications are used. When the studies conducted are examined, it is seen that the applications where digital content is presented to students constitute the majority. However, considering the 21st century skills, more is needed to…
Descriptors: Student Developed Materials, Computer Games, Computer Science Education, Computer Assisted Instruction
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Pérez-Escoda, Ana; Lena-Acebo, Francisco Javier; García-Ruiz, Rosa – Digital Education Review, 2021
Networked society before pandemic situation had become the context of a technology-supported environment for learning and teaching. Since COVID-19 pandemic occurred learning happened essentially mediated through connected smart devices that demand digital skills and reinforced Smart learning. This study aims to present a descriptive and…
Descriptors: Foreign Countries, COVID-19, Pandemics, Educational Technology
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Munuyand, Thulasirani A/P; Husain, Salina; Abdul Jabar, Mohd Azidan; Jusoh, Zuraini – Asian Journal of University Education, 2021
For teaching and learning Malay language grammar, there are many types of online assessment tools and applications have been developed in Malaysia. One such application is Quizizz, a game-based online quiz that facilitates teaching and learning. The purpose of this research is to measure the effectiveness of Quizizz application to teach and learn…
Descriptors: Language Tests, Indonesian Languages, Grammar, Teaching Methods
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Mirzaei, Maryam Sadat; Meshgi, Kourosh; Nishida, Toyoaki – Research-publishing.net, 2021
Teaching culture out of context may not be the optimal approach, yet it could be achieved by immersive technologies. This study uses an immersive theme-based environment and focuses on cross-cultural interactions between learners of different cultures in goal-oriented scenarios. We collected interactions among learners with different cultural…
Descriptors: Intercultural Communication, Second Language Learning, Second Language Instruction, English (Second Language)
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Warrick, Andrew; Woodward, Heather – Research-publishing.net, 2021
In this preliminary research study, Japanese university students created two dimensional (2D) interactive posters and 360° Virtual Reality (VR) presentations using Thinglink software. Students can use Thinglink software to annotate images with photos, videos, and descriptions. Researchers explore the extent to which students believed that creating…
Descriptors: Visual Aids, 21st Century Skills, Critical Thinking, Thinking Skills
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Knochel, Aaron D.; Meeken, Luke – European Journal of STEM Education, 2021
We review the development of a mobile makerspace platform focused on digital fabrication in particular additive manufacturing (AM) or what is more commonly referred to as 3D printing. We engage in a reflexive analysis of our curriculum development as a part of the iterative process of this design-based research project. We review the component…
Descriptors: Curriculum Development, Manufacturing, Art Education, STEM Education
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Luse, Andy; Burkman, Jim – Journal of Cybersecurity Education, Research and Practice, 2021
Social engineering is a large problem in our modern technological world, but while conceptually understood, it is harder to teach compared to traditional pen testing techniques. This research details a class project where students implemented a phishing exercise against real-world targets. Through cooperation with an external corporate partner,…
Descriptors: Computer Security, Information Security, Deception, Student Projects
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Jankvist, Uffe Thomas; Misfeldt, Morten – Canadian Journal of Science, Mathematics and Technology Education, 2021
Taking as its point of departure, situations arising in classrooms exposed to a heavy use of CAS, exemplified by the Danish upper secondary school mathematics program, the paper discusses the use of "old" cognitive frameworks of mathematics education as an alternative to more recent theoretical developments in the field. The paper draws…
Descriptors: Foreign Countries, Secondary School Mathematics, Mathematics Education, Computer Uses in Education
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Chou, Chih-Yueh; Chang, Chun-Ho – Educational Technology & Society, 2021
Help-seeking is an important self-regulated learning strategy and skill for effective learning. Studies have found that some students have poor help-seeking behaviors and that this leads to poor learning performance. Some researchers have developed help-seeking regulation mechanisms to detect and regulate students' poor help-seeking behaviors.…
Descriptors: Help Seeking, Computer Assisted Instruction, Student Behavior, Technology Uses in Education
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Ðoric, Biljana; Lambic, Dragan; Jovanovic, Željko – Research in Science Education, 2021
The aim of this study was to determine the impact of three different software simulations for studying Ohm's law and connecting resistors on students' academic performance. A total of 168 eighth-grade pupils were divided into three groups. The first group used the software containing the simulation with an already created electrical circuit, an…
Descriptors: Grade 8, Feedback (Response), Computer Software, Computer Simulation
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Pielsticker, Felicitas; Witzke, Ingo; Vogler, Amelie – Digital Experiences in Mathematics Education, 2021
Digital media have become increasingly important in recent years and can offer new possibilities for mathematics education in elementary schools. From our point of view, geometry and geometric objects seem to be suitable for the use of computer-aided design software in mathematics classes. Based on the example of Tinkercad, the use of CAD software…
Descriptors: Mathematics Instruction, Elementary School Mathematics, Educational Technology, Technology Uses in Education
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