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Qianqi Gui; Supawadee Kanjanakate; Nirat Jantharajit – World Journal of Education, 2024
This article reviews the application of active learning and collaborative learning in music education, focusing on their combined impact on students' musical performance skills and learning attitudes. Through an analysis of existing literature, this study identifies key theoretical perspectives and practical applications of these approaches. A…
Descriptors: Music Education, Active Learning, Cooperative Learning, Music Activities
Nuranindia Endah Arum – AILA Review, 2024
Learning the host country's language(s) is a necessary step toward social and professional inclusion for migrants. However, it is often regarded as a challenging task that depends heavily on the sociocultural context in which migrants are situated. This study explores the Norwegian language learning strategies of highly educated Indonesians…
Descriptors: Foreign Countries, Adults, Migrants, Migrant Education
Nahia Idoiaga Mondragon; Nekane Beloki; Ion Yarritu; Idoia Zarrazquin; Karmele Artano – Higher Education: The International Journal of Higher Education Research, 2024
Teaching based on active methodologies emphasizes the importance of giving students a leading role in the learning process. With the implementation of the European Higher Education Area, universities have undergone a reform that significantly increased student involvement in the teaching-learning process. The University of the Basque Country…
Descriptors: Teaching Methods, Student Centered Learning, Foreign Countries, Problem Based Learning
Bussayarat Nithideechaiwarachok; Jiraporn Chano – International Journal of Language Education, 2024
Socio-cultural and social constructivist theories are crucial in learning and education. This article aims to inform readers about socio-cultural and social constructivist theories and to present their application in language classrooms. The body of knowledge in this article was synthesized from journal articles and books concentrating on the…
Descriptors: Sociocultural Patterns, Constructivism (Learning), Learning Theories, English (Second Language)
Evi Roviati; Ria Yulia Gloria; Rizki Sukma Wijaya – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
The application of effective teaching methods needs to be implemented to improve the quality of microbiology education which can empower important competencies in the current era. This study aims to analyze the application and trajectory of argumentation-based inquiry learning through the application of microbiology lectures. This research uses…
Descriptors: Learning Processes, Science Education, Microbiology, Learning Trajectories
Hüseyin Ates; Mustafa Köroglu – Journal of Computer Assisted Learning, 2024
Background: Online collaboration tools have been identified as potentially effective means for enhancing student learning, motivation, and engagement in science education. However, their effectiveness in improving science education outcomes among middle school students remains uncertain. Objectives: The study aimed to investigate the impact of…
Descriptors: Cooperative Learning, Comparative Analysis, Academic Achievement, Learner Engagement
Vernon, Zachary; Paz, Analee – International Journal of Art & Design Education, 2023
This article introduces a pedagogical approach in design education referenced as creative authenticity. Creative authenticity is defined as an ongoing process of learning to create through intrinsically motivated, self-aware and self-affirming actions and rationales. The concept is grounded in Constructivist learning theory, Postmodernist views of…
Descriptors: Creativity, Design, Teaching Methods, Constructivism (Learning)
Tietjen, Phil; Ozkan Bekiroglu, Saliha; Choi, Koun; Rook, Michael M.; McDonald, Scott P. – Pedagogy, Culture and Society, 2023
Institutions are increasingly redesigning academic learning spaces with the aim of enhancing learning outcomes. Existing research into this phenomenon has shown promise regarding how these new spaces are being designed and used; however, there has been much less effort towards developing a language for analysing the emergent learning activity…
Descriptors: Learning Activities, Proximity, Educational Environment, Learning Experience
Jazihan Mahat; Norlidah Alias; Farrah Dina Yusop – Interactive Learning Environments, 2023
Interest in the practice of gamification has grown rapidly in the field of education and training. Organisations implement gamification in various areas to boost employee motivation, including professional training. The present study comprises a systematic literature review on gamified professional training among employees. It was guided by the…
Descriptors: Game Based Learning, Learning Management Systems, Professional Development, Research Reports
Steven L. Rogers; Adam J. Jeffery; Jamie K. Pringle; Antonia C. Law; Alexandre Nobajas; Katie Szkornik; Angela C. Turner; Adam Moolna; Ben Davenward; Luke Hobson – Journal of Learning Development in Higher Education, 2023
Living Labs provide stakeholders with authentic and spontaneous environments in which innovations and technologies can be developed. This paper highlights the use of Living Labs as an educational teaching and learning environment. We give four current examples of practice and present a conceptual framework for pedagogic design and development of…
Descriptors: Experiential Learning, Authentic Learning, Learning Laboratories, Foreign Countries
Panagiotis Panagiotidis – European Journal of Education (EJED), 2024
Efforts to utilize AI in education, and especially in language education, have their roots in the 60s with the appearance of the first rule-based systems. However, recent advances in Artificial Intelligence (AI) and more specifically the introduction of ChatGPT, have given a new perspective to language learning. The integration of AI, natural…
Descriptors: Artificial Intelligence, Computer Software, Computational Linguistics, Second Language Learning
Alison G. Boardman; Joseph L. Polman; Karla Scornavacco; Ashley Seidel Potvin; Antero Garcia; Bridget Dalton; Kristina Stamatis; Aaron Guggenheim; Jessica L. Alzen – AERA Open, 2024
Project-based learning (PBL) grounds instruction in authentic learning experiences where students engage in real-world explorations that culminate in a final product or performance. We report on a mixed methods study with 43 ninth-grade English language arts (ELA) teachers (22 PBL and 21 comparison) and 1,671 students exploring the feasibility of…
Descriptors: Active Learning, Student Projects, Language Arts, English Teachers
Wei Zhang – International Society for Technology, Education, and Science, 2024
Driven by new modes of information dissemination in this digital age and propelled by the necessity for online course delivery during the recent pandemic, online education, the current form of distance education, is not only the trend but the reality of teaching and learning today. It utilizes the internet and computer technology to offer…
Descriptors: Online Courses, Learning Experience, Electronic Learning, Distance Education
Heng-Sheng Lin; Chih-Yun Chiang; Cheng-Wei Huang; Chao-Cian Wu; Shuo-Jun Hong – International Journal of Game-Based Learning, 2025
Taiwanese students learn Chinese from 3 years old using Bopomofo (Zhuyin Fuhao), but they still struggle with spelling and reading, even in middle school. Thus, we guided students still struggling to read Chinese text to use their logical skills and creativity to incorporate the Bopomofo phonetic alphabet into the Rummikub strategy board game.…
Descriptors: Foreign Countries, Learning Motivation, Active Learning, Feedback (Response)
Daner Sun; Chee-Kit Looi; Yuqin Yang; Fenglin Jia – British Journal of Educational Technology, 2025
Universities, significantly impacted by the shift to online learning during pandemic, must critically evaluate their teaching methods and outcomes to enhance performance in the post-pandemic era. However, there has been a limited examination of whether students achieved comparable levels in cognition and social interaction during the pandemic…
Descriptors: Academic Achievement, Computer Assisted Instruction, Cooperative Learning, Pandemics

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