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Han, Hsiao-Cheng – Art Education, 2011
3-D animated virtual worlds are no longer only for gaming. With the advance of technology, animated virtual worlds not only are found on every computer, but also connect users with the internet. Today, virtual worlds are created not only by companies, but also through the collaboration of users. Online 3-D animated virtual worlds provide a new…
Descriptors: Art Education, Computer Simulation, Internet, Distance Education
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Balkenborg, Dieter; Kaplan, Todd; Miller, Timothy – Journal of Economic Education, 2011
Once relegated to cinema or history lectures, bank runs have become a modern phenomenon that captures the interest of students. In this article, the authors explain a simple classroom experiment based on the Diamond-Dybvig model (1983) to demonstrate how a bank run--a seemingly irrational event--can occur rationally. They then present possible…
Descriptors: Class Activities, Experiments, Economics Education, Banking
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Miller, Lee Dee; Shell, Duane; Khandaker, Nobel; Soh, Leen-Kiat – Journal of Educational Technology Systems, 2011
Computer games have long been used for teaching. Current reviews lack categorization and analysis using learning models which would help instructors assess the usefulness of computer games. We divide the use of games into two classes: game playing and game development. We discuss the Input-Process-Outcome (IPO) model for the learning process when…
Descriptors: Games, Teaching Methods, Educational Technology, Computer Uses in Education
Shively, Candace Hackett – Learning & Leading with Technology, 2011
Creativity matters. A shared vocabulary and lens for creativity helps teachers and students know what it means to "be creative" and where to start. J. P. Guilford's FFOE model of divergent thinking from the 1950s offers four dimensions to describe creativity: (1) Fluency; (2) Flexibility; (3) Originality; and (4) Elaboration. FFOE makes time spent…
Descriptors: Creativity, Student Projects, Creative Thinking, Creative Teaching
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Gingl, Zoltan; Mingesz, Robert; Makra, Peter; Mellar, Janos – European Journal of Physics, 2011
Photogates are probably the most commonly used electronic instruments to aid experiments in the field of mechanics. Although they are offered by many manufacturers, they can be too expensive to be widely used in all classrooms, in multiple experiments or even at home experimentation. Today all computers have a sound card--an interface for analogue…
Descriptors: Science Experiments, Science Instruction, Computer Software, Computer Uses in Education
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Garrett, R. Kelly – Human Communication Research, 2011
Fear that the Internet promotes harmful political rumoring is merited but not for reasons originally anticipated. Although the network accelerates and widens rumor circulation, on the whole, it does not increase recipient credulity. E-mail, however, which fosters informal political communication within existing social networks, poses a unique…
Descriptors: Evidence, Telephone Surveys, Political Campaigns, Social Networks
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Hoeling, Barbara M. – Physics Teacher, 2011
The human eye and its vision problems are often used as an entry subject and attention grabber in the teaching of geometrical optics. While this is a real-life application students can relate to, it is difficult to visualize how the eye forms images by studying the still pictures and drawings in a textbook. How to draw a principal ray diagram or…
Descriptors: Optics, Human Body, Science Instruction, Computer Uses in Education
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Baldoni, Matteo; Baroglio, Cristina; Brunkhorst, Ingo; Henze, Nicola; Marengo, Elisa; Patti, Viviana – Interactive Learning Environments, 2011
Curricula authoring is a complex process, involving different actors and different kinds of knowledge. Learners aim at acquiring expertise about some topic of their own interest, and need to perceive that the curriculum they attend will lead them toward their goal; when this does not happen, they become demotivated. Learners are all different, not…
Descriptors: Curriculum Development, Internet, Semantics, Individualized Instruction
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Parslow, Graham R. – Biochemistry and Molecular Biology Education, 2011
This article features websites related to biochemistry and molecular biology education. They include: (1) Scitable (www.nature.com/scitable); (2) Educause (www.educause.edu); (3) The Journal of Computer Assisted Learning (onlinelibrary.wiley.com/journal/10.1111/(ISSN)1365-2729); (4) European Conference on eLearning…
Descriptors: Computer Uses in Education, Educational Technology, Molecular Biology, Biochemistry
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Thornton, Brenda; Basu, Chhandak – Biochemistry and Molecular Biology Education, 2011
Real-time PCR (quantitative PCR or qPCR) has become the preferred method for validating results obtained from assays which measure gene expression profiles. The process uses reverse transcription polymerase chain reaction (RT-PCR), coupled with fluorescent chemistry, to measure variations in transcriptome levels between samples. The four most…
Descriptors: Chemistry, Genetics, Computer Software, Computer Uses in Education
Grush, Mary – Campus Technology, 2011
Higher education institutions are competing harder than ever for recognition as top colleges and universities. Nowhere does that competition play out more keenly than in the field of research, where successful researchers and programs can garner enormous prestige for an institution. For administrators interested in burnishing the reputations of…
Descriptors: Costs, Computer Software, Budgets, Higher Education
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Yu, Li; Harrison, L.; Lu, Aidong; Li, Zhiwei; Wang, Weichao – IEEE Transactions on Learning Technologies, 2011
We have designed and developed a 3D digital Lego system as an education tool for teaching security protocols effectively in Information Assurance courses (Lego is a trademark of the LEGO Group. Here, we use it only to represent the pieces of a construction set.). Our approach applies the pedagogical methods learned from toy construction sets by…
Descriptors: Information Security, Teaching Methods, Feedback (Response), Toys
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Knowles, Becca – School Science Review, 2014
An interdisciplinary approach to STEM has huge benefits in terms of engaging young people and increasing their awareness of the opportunities that STEM skills can provide. However, planning a whole-school approach to STEM education can be challenging. This article gives case studies of two recent projects in STEM education and introduces two…
Descriptors: Interdisciplinary Approach, STEM Education, Program Development, Planning
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Kazakoff, Elizabeth R.; Bers, Marina Umaschi – Journal of Educational Computing Research, 2014
This article examines the impact of programming robots on sequencing ability in early childhood. Thirty-four children (ages 4.5-6.5 years) participated in computer programming activities with a developmentally appropriate tool, CHERP, specifically designed to program a robot's behaviors. The children learned to build and program robots over three…
Descriptors: Robotics, Early Childhood Education, Programming, Computer Uses in Education
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Henson, Amy R. – Research in Higher Education Journal, 2014
The purpose of this research was to determine the extent that computer-related factors affect the success of nontraditional college students. Since nontraditional students typically have fewer skills than traditionally-aged students, they may be less efficacious regarding their ability to use technology. Unfortunately, such reduced confidence may…
Descriptors: Nontraditional Students, College Students, Information Technology, Computer Uses in Education
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