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Neyhart, Jeffrey L.; Watkins, Eric – Natural Sciences Education, 2020
Basic quantitative and population genetics topics are typically taught in introductory plant breeding courses and are critical for success in upper-level study. Active learning, including simulations and games, may be useful for instruction of these concepts, which rely heavily on theory and may be more challenging for students. The statistical…
Descriptors: Genetics, Active Learning, Teaching Methods, Plants (Botany)
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Irons, Jeanette; Hartnett, Maggie – Journal of Open, Flexible and Distance Learning, 2020
From 2020, the New Zealand technology curriculum includes computational thinking. The new curriculum content is being introduced to students from 5 years' old. In preparation for its introduction, online resources have been developed for teachers (including junior teachers who teach new entrants, up to Year 3), that contain progress outcomes,…
Descriptors: Computation, Thinking Skills, Foreign Countries, Faculty Development
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Çoban, Emre; Korkmaz, Özgen; Çakir, Recep; Ugur Erdogmus, Feray – Education and Information Technologies, 2020
The aim of this study is to determine the attitudes of pre-service teachers towards programming, the perceptions of self-efficacy about block-based programming and the opinions of pre-service teachers on the use of educational robots. This research is a quantitative and qualitative research conducted using a mixed research design. The study group…
Descriptors: Information Technology, Preservice Teachers, Student Attitudes, Programming
Somyürek, Sibel; Brusilovsky, Peter; Guerra, Julio – Research and Practice in Technology Enhanced Learning, 2020
Research has demonstrated that people generally think both their knowledge and performance levels are greater than they are. Although several studies have suggested that knowledge and progress visualization offered by open learner modeling (OLM) technology might influence students' self-awareness in a positive way, insufficient evidence exists to…
Descriptors: Knowledge Level, Self Evaluation (Individuals), Self Concept, College Students
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Lockwood, Elise; De Chenne, Adaline – International Journal of Research in Undergraduate Mathematics Education, 2020
When solving counting problems, students often struggle with determining what they are trying to count (and thus what problem type they are trying to solve and, ultimately, what formula appropriately applies). There is a need to explore potential interventions to deepen students' understanding of key distinctions between problem types and to…
Descriptors: Thinking Skills, Programming Languages, Computer Science Education, Introductory Courses
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Scalfani, Vincent F.; Ralph, Serena C.; Al Alshaikh, Ali; Bara, Jason E. – Chemical Engineering Education, 2020
MATLAB live scripts are useful for reproducible programmatic compilation of chemical data and literature. In this article, we use a combination of the PubChem PUG REST Application Programming Interface (API), Structured Data Query (SDQ) agent, and text extraction with MATLAB live scripts that allow programmatic PubChem similarity searching, SMARTS…
Descriptors: Chemical Engineering, Engineering Education, Computer Software, Teaching Methods
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Chen, Chen; Sonnert, Gerhard; Sadler, Philip M.; Malan, David J. – Journal of Computer Assisted Learning, 2020
Massive open online course (MOOC) studies have shown that precourse skills (such as precomputational thinking) and course engagement measures (such as making multiple submission attempts with assignments when the initial submission is incorrect) predict students' grade performance, yet little is known about whether these factors predict students'…
Descriptors: Computation, Thinking Skills, Assignments, Predictor Variables
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Spieler, Bernadette; Grandl, Maria; Ebner, Martin; Slany, Wolfgang – Electronic Journal of e-Learning, 2020
Knowledge in Computer Science (CS) is essential, and companies have increased their demands for CS professionals. Despite this, many jobs remain vacant. Furthermore, computational thinking (CT) skills are required in all contexts of problem solving. A further serious problem arises from the gender disparity in technology related fields. Even if…
Descriptors: Computer Science Education, Online Courses, College Freshmen, Foreign Countries
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Hemer, David – Australian Mathematics Education Journal, 2020
This paper describes an investigation looking at the underlying mathematics of poker machines. The aim of the investigation is for students to get an appreciation of how poker machines are designed to ensure that in the long-term players will inevitably lose when playing. The first part of this paper describes how students can model a simple poker…
Descriptors: Equipment, Probability, Games, Mathematics Instruction
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Ozer Aytekin, Kamile – European Journal of Educational Research, 2020
Knowledge is an essential part of the continuity of humanity. Access to science is through knowledge and vice versa. Children are mostly preoccupied with television, mainly with children's programs on television channels especially cartoons. Cartoons are produced in order to entertain children and to contribute to their development and maturation.…
Descriptors: Cartoons, Mass Media, Television, Programming (Broadcast)
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Cahill, Samuel T.; Bergstrom Mann, Patrick E.; Worrall, Andrew F.; Stewart, Malcolm I. – Journal of Chemical Education, 2020
The COVID-19 pandemic has resulted in a need for social distancing measures in public spaces and will have an important impact on university level teaching going forward. Remote methods to complete laboratory related activities are a potential means of students achieving practical credit while still isolating or social distancing. We outline the…
Descriptors: COVID-19, Pandemics, School Closing, Distance Education
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Saritepeci, Mustafa – Asia-Pacific Education Researcher, 2020
This paper is to investigate into the effect of design-based learning (DBL) activities and programing training on computational thinking (CT) skills. In total, 119 from the ninth grade students were recruited for this study conducted within the scope of Computer Science course. A semi-experimental research design was adopted, and DBL activities…
Descriptors: Computation, Thinking Skills, Skill Development, High School Students
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Celis Rangel, Jakeline G.; King, Melissa; Muldner, Kasia – ACM Transactions on Computing Education, 2020
Learning to program requires perseverance, practice, and the mindset that programming skills are improved through these activities (i.e., that everyone has the potential to become good at programming). In contrast to an entity mindset, individuals with an incremental mindset believe that ability is malleable and can be improved with effort. Prior…
Descriptors: Intervention, Cognitive Structures, Programming, Learning Activities
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Ruiz-Arias, Perla Marysol; Sacristán, Ana Isabel – North American Chapter of the International Group for the Psychology of Mathematics Education, 2020
This paper presents a case study that is part of a research studying how university statistics teachers integrate digital tools in their practice. The case study is of a teacher who claims to follow constructionist ideas for her teaching of statistics, using the R programming language. The teacher developed a series of activities with R, aiming to…
Descriptors: College Faculty, Statistics Education, College Mathematics, Data Analysis
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Marcus Harmes – History of Education Review, 2020
Purpose: The purpose of the study is to examine educational history through television's portrayal of educational activity in post-apocalyptic society. The paper examines how and why television drama set after a catastrophe is in dialogue with, but rejects, both contemporary government discourse of "protect and survive".…
Descriptors: Educational History, Television, Programming (Broadcast), War
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