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Kyza, Eleni A.; Georgiou, Yiannis; Agesilaou, Andria; Souropetsis, Markos – Journal of Educational Computing Research, 2022
There are increasing calls to introduce computational thinking in schools; the arguments in favor call upon research suggesting that even kindergarten children can successfully engage in coding. This contribution presents a cross-sectional study examining the coding practices and computational thinking of fifty-one primary school children using…
Descriptors: Case Studies, Elementary School Students, Computer Science Education, Coding
Priyanka, Priyanka Gupta; Mehrotra, Deepti – Journal of Information Technology Education: Innovations in Practice, 2022
Aim/Purpose: This paper focuses on designing and implementing the rubric for objective JAVA programming assessments. An unsupervised learning approach was used to group learners based on their performance in the results obtained from the rubric, reflecting their learning ability. Background: Students' learning outcomes have been evaluated…
Descriptors: Objective Tests, Outcomes of Education, Scoring Rubrics, Programming Languages
Ott Schacht, Carol L.; Kiewra, Kenneth A. – Roeper Review, 2018
This qualitative research study addressed this question: What influence did early environmental surroundings and family have on the talent development of a cohort of American speed skaters who each competed in four Olympic Games during the 1980s and 1990s? The skaters were Bonnie Blair, Dave Cruikshank, and Dan Jansen. Independent interviews with…
Descriptors: Qualitative Research, Environmental Influences, Family Influence, Talent Development
Mantziou, Olga; Papachristos, Nikiforos M.; Mikropoulos, Tassos A. – Education and Information Technologies, 2018
Three Dimensional Multi-User Virtual Environments (MUVEs) are promising tools in education because of the unique affordances they offer. These learning affordances imply certain actions that in turn can lead to corresponding learning activities. There seems to be a lack of reports on which of the affordances of MUVEs for learning and teaching are…
Descriptors: Learning Activities, Affordances, Virtual Classrooms, Computer Simulation
Hickmott, Daniel; Prieto-Rodriguez, Elena – Informatics in Education, 2018
Coding and computational thinking have recently become compulsory skills in many school systems globally. Teaching these new skills presents a challenge for many teachers. A notable example of professional development designed using Constructionist principles to address this challenge is "ScratchEd". Upon reflecting on her experiences…
Descriptors: Coding, Computation, Faculty Development, Constructivism (Learning)
Xu, Song; Fan, Kuo-Kuang – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Along with the information technology rising, Computer Aided Design activities are becoming more modern and more complex. But learning how to operation these new design tools has become the main problem lying in front of each designer. This study was purpose on finding problems encountered during code-based design tools learning period of…
Descriptors: Computer Assisted Design, Protocol Analysis, Case Studies, Coding
McCrink, Koleen; Perez, Jasmin; Baruch, Erica – Developmental Psychology, 2017
Toddlers performed a spatial mapping task in which they were required to learn the location of a hidden object in a vertical array and then transpose this location information 90° to a horizontal array. During the vertical training, they were given (a) no labels, (b) alphabetical labels, or (c) numerical labels for each potential spatial location.…
Descriptors: Prompting, Spatial Ability, Cognitive Mapping, Toddlers
Dziemianko, Anna – ReCALL, 2017
The aim of the paper is to investigate the role of dictionary form (paper versus electronic) in language reception, production and retention. The body of existing research does not give a clear answer as to which dictionary medium benefits users more. Divergent findings from many studies into the topic might stem from differences in research…
Descriptors: Dictionaries, Research Methodology, Coding, Retention (Psychology)
Gerják, István – Acta Didactica Napocensia, 2017
Learning computer programming for students of the age of 14-18 is difficult and requires endurance and engagement. Being familiar with the syntax of a computer language and writing programs in it are challenges for youngsters, not to mention that understanding algorithms is also a big challenge. To help students in the learning process, teachers…
Descriptors: Programming, Secondary School Students, Mathematics, Programming Languages
Hamouda, Sally; Edwards, Stephen H.; Elmongui, Hicham G.; Ernst, Jeremy V.; Shaffer, Clifford A. – Computer Science Education, 2020
Background and Context: Recursion in binary trees has proven to be a hard topic. There was not much research on enhancing student understanding of this topic. Objective: We present a tutorial to enhance learning through practice of recursive operations in binary trees, as it is typically taught post-CS2. Method: We identified the misconceptions…
Descriptors: Computer Science Education, Programming, Coding, Student Attitudes
Yalcin, Sema Altun; Kahraman, Sakip; Yilmaz, Zeynel Abidin – International Journal of Education in Mathematics, Science and Technology, 2020
This study aimed to develop a reliable and valid instrument to measure secondary school students' attitude towards robotic coding and the results of the analyses regarding the Robotic Coding Attitude Scale (RCAS) developed for this purpose were reported in the current study. To test the construct validity of the first version of the RCAS…
Descriptors: Test Construction, Test Validity, Robotics, Coding
Ricca, Bernard P.; Bowers, Nicole; Jordan, Michelle E. – Journal of Experimental Education, 2020
Research around problem solving in collaborative groups has made progress, but several conceptual and methodological issues remain. These issues include the appropriate choices of units of analysis; the ability of current theoretical sets of macrocognition codes to capture group dynamics; detection and identification of potentially emergent…
Descriptors: Systems Approach, Group Dynamics, Problem Solving, Cooperative Learning
Ardito, Gerald; Czerkawski, Betül; Scollins, Lauren – TechTrends: Linking Research and Practice to Improve Learning, 2020
Problem-solving and critical thinking are considered important skills to be developed by students, and are supported by the development of Computational Thinking (CT) skills. This study investigated the collaborative development of CT skills in sixth grade students via a six week LEGO robotics program. This robotics program focused on the…
Descriptors: Problem Solving, Thinking Skills, Middle School Students, Robotics
Murcia, Karen; Pepper, Coral; Joubert, Mathilda; Cross, Emma; Wilson, Sinead – Issues in Educational Research, 2020
We present research that explored digital coding in an Australian early years learning centre and how it impacted on a focus group of 3 and 4-year-old children's creativity. The questions that guided the design experimental method were: (1) how do young children develop and demonstrate creativity when learning through play with digital coding…
Descriptors: Foreign Countries, Preschool Children, Creative Thinking, Creativity
Çakiroglu, Ünal; Mumcu, Suheda – Journal of Educational Computing Research, 2020
This exploratory study attempts to determine problem solving steps in block based programming environments. The study was carried out throughout one term within Code.org. Participants were 15 6th grade secondary school students enrolled in an IT course at a public secondary school. Observations, screenshots and interviews were analyzed together to…
Descriptors: Foreign Countries, Grade 6, Secondary School Students, Problem Solving