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Wharton, Felicia O. – ProQuest LLC, 2010
This study explores the use of cogenerative dialogue (cogen) in an Adult Basic Education (ABE) program located in New York City, and the ways in which students and teachers collaborated to cogenerate resources that afforded a positive and equitable learning environment built on solidarity and new perspectives on teaching and learning of…
Descriptors: Video Technology, Mathematics Instruction, Ethnography, Adult Basic Education
Hetrick, Laura Jean – ProQuest LLC, 2010
This doctoral study concerns itself with the emergent identity formation of art student teachers: the knowledge and cultural systems [including TV and movies] through which art teaching identity conceives itself, and the ontological consequences [affects on art student teachers' collective and self (dis)identifications] that evolve from those…
Descriptors: Video Technology, Social Justice, Student Teachers, Fantasy
Ortiz, Araceli Martinez – ProQuest LLC, 2010
The research described in this dissertation explores the impact of utilizing a LEGO-robotics integrated engineering and mathematics program to support fifth grade students' learning of ratios and proportion in an extracurricular program. The research questions guiding this research study were (1) how do students' test results compare for students…
Descriptors: Video Technology, Experimental Groups, Control Groups, Urban Schools
Jackson, Christa D. – ProQuest LLC, 2010
Currently, mathematics instruction in U.S. classrooms is far from achieving equity for African American students. Establishing an equitable classroom environment that results in student learning for African Americans requires specialized teacher knowledge, productive dispositions and beliefs, and effective teaching practices. The study reports on…
Descriptors: African American Students, Teacher Effectiveness, Teacher Characteristics, Mathematics Teachers
Goh, Ailsa E. – ProQuest LLC, 2010
A large majority of adults with intellectual disabilities are unemployed. Unemployment of adults with intellectual disabilities is a complex multidimensional issue. Some barriers to employment of individuals with intellectual disabilities are the lack of job experience and skills training. In recent years, video-based interventions, such as video…
Descriptors: Mental Retardation, Educational Strategies, Intervention, Employment Programs
Widjaja, Wanty; Dolk, Maarten; Fauzan, Ahmad – Journal of Science and Mathematics Education in Southeast Asia, 2010
This paper discusses results from a design research in line with Realistic Mathematics Education (RME). Daily cycles of design, classroom experiments, and retrospective analysis are enacted in five days of working about division by fractions. Data consists of episodes of video classroom discussions, and samples of students' work. The focus of…
Descriptors: Video Technology, Mathematics Education, Mathematics Instruction, Thinking Skills
Liberatore, Matthew W. – Chemical Engineering Education, 2010
YouTube Fridays is a teaching tool that devotes the first five minutes of class each Friday to a YouTube video related to the course. Students select the videos, which expand the class's educational content in courses such as thermodynamics and material and energy balances. From assessments of two pilot studies using YouTube Fridays in Chemical…
Descriptors: Video Technology, Thermodynamics, Chemical Engineering, Educational Technology
Seezink, Audrey; Poell, Rob F. – Journal of European Industrial Training, 2010
Purpose: The purpose of this article is to help schools for vocational education determine teachers' continuing professional development needs associated with implementing competence-based education programs, so that these schools can develop better attuned HR policies. It investigates which elements from the cognitive apprenticeship model and…
Descriptors: Video Technology, Feedback (Response), Concept Mapping, Educational Psychology
Hansen, Lisa; Sanders, Steve – ICHPER-SD Journal of Research, 2010
Although video games are often associated with sedentary behaviors, active gaming is a new genre that requires children to become physically active while playing the games. In this study six fifth grade students' experiences participating in active gaming in eight-week physical education classes were explored. Qualitative methods of interviews,…
Descriptors: Physical Education, Physical Activities, Video Games, Persistence
Cumming, Therese M. – Intervention in School and Clinic, 2010
Many students with emotional and behavioral disabilities do not receive the social skills training required for success in inclusive school settings or life after graduation. Teachers often cite lack of training and motivation as factors explaining this. This article describes a teaching sequence that enables students to create and utilize their…
Descriptors: Student Motivation, Learning Modules, Interpersonal Competence, Skill Development
Weiss, Josie A.; Dwonch-Schoen, Kathy; Howard-Barr, Elissa M.; Panella, Michael P. – Social Work, 2010
The well-being of a community is only as good as the well-being of the individuals who reside in the community. A group of citizens, concerned about the welfare of their community, recognized the high rates of HIV/AIDS and teenage pregnancy in their south Florida county and decided to take action. Supported by community leaders and using available…
Descriptors: Community Leaders, Sex Education, Community Action, Pregnancy
Zimmerman, Heather Toomey; Reeve, Suzanne; Bell, Philip – Science Education, 2010
In this paper, we examine the interactional ways that families make meaning from biological exhibits during a visit to an interactive science center. To understand the museum visits from the perspectives of the families, we use ethnographic and discourse analytic methods, including pre- and postvisit interviews, videotaped observations of the…
Descriptors: Museums, Exhibits, Biology, Comprehension
Ruble, Julie; Lysne, Kim – English Journal, 2010
Each year, seventh graders at Woodlawn School in Davidson, North Carolina, learn about Japan through a compilation of literature, history, and art. They are introduced to a wide range of ideas and materials: they study the Heian and Tokugawa Periods as well as modern Japan, the code of the samurai warriors, haiku and its components, and Japanese…
Descriptors: Visual Arts, Foreign Countries, Grade 7, Student Motivation
Miller, Suzanne M. – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2010
In a study of urban secondary teachers moving out of professional development and into their classrooms, the research team documented the learning processes of teachers and student groups during their digital video composing to make sense of the curriculum. Taken together, these ethnographic case studies provide evidence that digital video…
Descriptors: Learning Processes, Educational Technology, Epistemology, English Instruction
Miller, Charles; Hokanson, Brad; Doering, Aaron; Brandt, Tom – Educational Technology, 2010
This is the fourth and final installment in a series of articles presenting a new outlook on the methods of instructional design. These articles examine the nature of the process of instructional design and are meant to stimulate discussion about the roles of designers in the fields of instructional design, the learning sciences, and interaction…
Descriptors: Instructional Design, Technology Uses in Education, Sciences, Models

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