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Oravec, Jo Ann – Teacher Educator, 2000
Violent computer games, hate group Web sites, and related Internet activities deliver hostile materials to youth. The Internet is becoming a vehicle for conveying negative messages. Teacher educators can equip future teachers to handle these issues. This paper examines what some schools and communities are doing and proposes ways to integrate…
Descriptors: Computer Games, Elementary Secondary Education, Higher Education, Internet
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Porfilio, Brad J. – International Journal of Progressive Education, 2006
The purpose of this paper is to unveil how Peter McLaren's revolutionary brand of pedagogy, multiculturalism, and research colored my two-year qualitative research study, which unearthed twenty White female future teachers' experiences and perceptions in relationship to computing technology and male-centered computing culture. His ideas positioned…
Descriptors: Educational Research, Critical Theory, Educational Researchers, Qualitative Research
Kafai, Yasmin – 1995
The artifacts (instructional games) created by a class of fourth-grade students engaged in designing educational games are analyzed. To facilitate the analysis, these artifacts were compared with products created by students in a similar design context who were creating instructional software. In both situations, inner-city fourth graders were…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Software Development, Elementary School Students
Devine, Elton A. – 1993
This paper explores the use of technology in teaching business topics at the university level. The use of technologies in the classroom has been developed in a greater degree for non-business disciplines. Specific software programs are listed as well as business games. Finally, a listing of external funding sources is presented to assist in…
Descriptors: Business Administration Education, Computer Assisted Instruction, Computer Games, Computer Software
Manitoba Dept. of Education, Winnipeg. Computer Services Branch. – 1985
This guide was developed to assist teachers in achieving goals related to the development of computer awareness in junior high school students in the Canadian province of Manitoba. An overview of the program describes a set of basic concepts, skills, and attitudes relating to computer technology, and provides information on activities that can be…
Descriptors: Computer Games, Computer Literacy, Discovery Learning, Foreign Countries
Adamson, Eadie – 1988
This paper describes the use of LOGOWriter with fifth grade boys as a means of developing programming procedures for computer games that they could use to simulate motion with acceleration, as well as techniques for controlling the direction of motion. The kinds of programs developed, student responses to this work, observations about teaching…
Descriptors: Computer Games, Computer Software, Discovery Learning, Discovery Processes
Schuyler, Michael – Computers in Libraries, 1997
Discusses libraries' uses of filters to prevent access to objectionable sites on the Internet. Highlights include the American Library Association's resolution against filters as a violation of First Amendment rights; patron's use of terminals for e-mail or games; using filters for collection management; and listservs and online resources…
Descriptors: Access to Information, Computer Games, Electronic Mail, Information Management
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Jayakanthan, R. – Electronic Library, 2002
Discusses computer games being used for education and training. Describes educational computer games; simulation games in military training; adventure games in business and corporate environments; interface design; pedagogical knowledge; domain expertise; and future possibilities. (LRW)
Descriptors: Computer Games, Computer Interfaces, Computer Simulation, Educational Games
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Brna, Paul – British Journal of Educational Technology, 1989
Describes a computer simulation designed to examine secondary school students' strategies in solving a physics problem involving the velocity of a rocket. Students' beliefs about dynamics are discussed, use of the LOGO programing language to explore the idea of velocity is described, and ways in which simulations can support teachers' diagnostic…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Simulation, Diagnostic Teaching
Lee, James R. – Academic Computing, 1989
Discussion of the use of simulations to teach international relations (IR) highlights the Chinese House Game, a computer-based decision-making game based on Inter Nation Simulation (INS). Topics discussed include the increasing role of artificial intelligence in IR simulations, multi-disciplinary approaches, and the direction of IR as a…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Games, Computer Simulation
Stansberry, Domenic – NewMedia, 1995
Discusses the integration of CD-ROMs with online service producers. Highlights include publishing; LucasFilm's Habitat project; programs through Prodigy, CompuServe, America Online, and Philips Media; hybrid links to Internet sites; multiplayer games; virtual chat with avatars; and problems, including CD-ROM's slowness, download time, storage…
Descriptors: Computer Games, Computer Networks, Computer Software, Downloading
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Livingston, Lori A.; And Others – Journal of Research on Computing in Education, 1992
Describes a study that was conducted to monitor the eye movement behaviors of microcomputer users working with an instructional game under varying color conditions. Eye movement is discussed; the computer software is explained; and implications of the results for further research and for courseware designers are suggested. (21 references) (LRW)
Descriptors: Adult Learning, Color, Computer Assisted Instruction, Computer Games
Okolo, Cynthia M.; And Others – Learning Disabilities Research, 1990
Eighteen learning-disabled high school students who were provided with seven hours of instruction in keyboarding skills made significant gains in keyboarding speed. There were no differential effects between drill-and-practice and game formats on skill acquisition and attitudes, but the game format had a detrimental effect on continuing…
Descriptors: Computer Games, Drills (Practice), High Schools, Keyboarding (Data Entry)
Jasinski, Marie; Thiagarajan, Sivasailam – Educational Technology, 2000
Focuses on the use of e-mail games for learning. Discusses terminology; reasons for using virtual games; promoting person-to-person interaction online; how to play an e-mail game, including three examples of specific games; player reactions; design components; the functions for facilitating an e-mail game; and the game as an excuse for debriefing.…
Descriptors: Computer Games, Computer Oriented Programs, Computer Software, Electronic Mail
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Albanese, Ottavia; Belloro, Angelo – Computer Assisted Language Learning, 1996
Discusses a school study of the evolution of a child language. A software program was developed to challenge Italian children in sentence structuring, motivate their sentence production in a game, provide feedback on the linguistic structure and the game context, and classify linguistic productions. (26 references) (Author/CK)
Descriptors: Child Language, Childrens Games, Computer Games, Computer Software
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