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V. B. Kovac; D. Ø. Nome; A. R. Jensen; L. Lj. Skreland – Education Inquiry, 2025
The concept of deep learning has become a popular and well recognised term in contemporary educational literature and international political documents. Deep learning typically induces positive connotations and represents the learning strategy that educational institutions should adopt in order to assure a sustainable future in modern societies.…
Descriptors: Learning Strategies, Definitions, Learning Processes, Inclusion
Faster Implicit Motor Sequence Learning of New Sequences Compatible in Terms of Movement Transitions
Susanne Dyck; Christian Klaes – npj Science of Learning, 2025
New information that is compatible with pre-existing knowledge can be learned faster. Such schema memory effect has been reported in declarative memory and in explicit motor sequence learning (MSL). Here, we investigated if sequences of key presses that were compatible to previously trained ones, could be learned faster in an implicit MSL task.…
Descriptors: Learning Processes, Psychomotor Skills, Sequential Learning, Memory
Zheng Zheng; Jun Wang – npj Science of Learning, 2024
While statistical learning is often studied individually, its collective representation through self-other integration remains unclear. This study examines dynamic self-other integration and its multi-brain mechanism using simultaneous recordings from dyads. Participants (N = 112) each repeatedly responded to half of a fixed stimulus sequence with…
Descriptors: Statistics Education, Cooperative Learning, Observational Learning, Learning Processes
Cecilia Madero-Gonzalez; Jesus Vazquez-Hernandez; Fernando Gonzalez Aleu – Quality Assurance in Education: An International Perspective, 2025
Purpose: This study aims to examine the impact of gamification on the five dimensions of meaningful learning (i.e. cooperative, active, authentic, constructive and intentional learning) and undergraduate student performance taking online lessons. Design/methodology/approach: Therefore, the authors conducted an experiment among undergraduate…
Descriptors: Gamification, Undergraduate Students, Online Courses, Engineering Education
Xuyang Chen; Nirat Jantharajit; Phichittra Thongpanit – Journal of Education and Learning, 2025
Purpose: This study aims to evaluate the effectiveness of combining Collaborative Learning (CL) and Task-Based Learning Teaching (TBLT) in enhancing vocational students' analytical reading ability and writing skills. Method: Conducted at a vocational college in southern China, the study involved 192 students divided into an experiment group (n=25)…
Descriptors: Cooperative Learning, Career and Technical Education, Foreign Countries, Experiential Learning
Ya-Hui Lee; Yi-Fen Wang; Hsien-Ta Cha – Adult Learning, 2025
Lifelong learning is a key element that helps adults undergo and adapt to different career stages. This study analyzed job service specialists' lifelong learning experience of successfully matching the needs between job seekers and employers. The researchers adopted the qualitative research method and conducted semi-structured in-depth interviews…
Descriptors: Foreign Countries, Job Applicants, Employers, Specialists
Sigit Wibowo; Muhammad Nur Wangid; Fery Muhamad Firdaus – Journal of Education and Learning (EduLearn), 2025
The purpose of this study is to analyze in depth the relevance of Vygotsky's constructivism learning theory in differentiated learning in elementary schools. Differentiated learning is an effort to adapt the learning process in the classroom to meet the learning needs of each individual. This adjustment is made by considering the interests,…
Descriptors: Constructivism (Learning), Learning Theories, Individual Characteristics, Elementary School Students
Donna M. Daniels – ProQuest LLC, 2024
Continuous improvement is the process of making incremental changes to systems or processes to improve outcomes. The purpose of this dissertation was to conduct a study to learn how continuous improvement might serve as a vehicle for further conceptualizing profound learning theory at the individual learner level. The research began with a…
Descriptors: Lifelong Learning, Student Improvement, Music Education, Learning Processes
Xavier Ochoa; Xiaomeng Huang; Adam Charlton – Journal of Learning Analytics, 2024
Even before the inception of the term "learning analytics," researchers globally had been investigating the use of various feedback systems to support the self-regulation of participation and promote equitable contributions during collaborative learning activities. While some studies indicate positive effects for distinct subgroups of…
Descriptors: Learning Analytics, Feedback (Response), Independent Study, Cooperative Learning
Chunyun Zhang; Hebo Ma; Chaoran Cui; Yumo Yao; Weiran Xu; Yunfeng Zhang; Yuling Ma – IEEE Transactions on Learning Technologies, 2024
Knowledge tracing (KT) aims to trace students' evolving knowledge states based on their learning sequences. Recently, some deep learning based models have been proposed to incorporate the historical information of individuals to trace students' knowledge states and achieve encouraging progress. However, these works ignore the collaborative…
Descriptors: Supervision, Knowledge Level, Learning Processes, Cooperative Learning
Yunyun Liu; Yinghua Ye – European Journal of Psychology of Education, 2025
Self-regulated learning (SRL) is the key variable to ensuring success or failure in online learning. However, in real-world online learning, college students face SRL deficiency, such as procrastination, decreased learning motivation, poor time management, and resource management. Therefore, scientifically exploring how to effectively promote the…
Descriptors: Individualized Instruction, Cooperative Learning, Electronic Learning, Small Group Instruction
Responsible Learning Organizations: A Framework to Embed Responsible Innovation within Organizations
Renate Wesselink; Eugen Popa – Learning Organization, 2025
Purpose: The purpose of this paper is to explore the extent to which the concept of learning organization can support the embedding of responsible innovation (RI) in organizations. Design/methodology/approach: Based on literature in the fields of corporate social responsibility, learning organizations and quadruple helix collaborations, the…
Descriptors: Organizational Learning, Educational Innovation, Responsibility, Social Responsibility
Emine Cabi – Education and Information Technologies, 2025
Learning Management System (LMS) can track student interactions with digital learning resources during an online learning activity. Learners with different goals, motivations and preferences may exhibit different behaviours when accessing these materials. These different behaviours may further affect their learning performance. The purpose of this…
Descriptors: Academic Achievement, Electronic Learning, Learning Management Systems, Student Behavior
Jihyun Rho; Martina A. Rau; Barry Van Veen – Journal of Engineering Education, 2025
Background: Visual representations are pervasive in electrical engineering instruction in various instructional settings. Further, electrical engineering instruction often requires students to extend simple visual representations to learn about more complex visualization in subsequent instruction. Yet, students often struggle to understand…
Descriptors: Engineering Education, Undergraduate Students, Learning Processes, Learning Strategies
Alaattin Parlakkiliç – European Journal of Education, 2025
This study aims to determine the e-learning readiness of Turkish family physicians and to obtain the views of program instructors to design the e-learning system. An online questionnaire was applied, and 1172 family physicians answered, and a semi-structured interview was done with the program educators. Infrastructure and equipment readiness was…
Descriptors: Electronic Learning, Learning Readiness, Instructional Design, Physicians