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Tseng, Shian-Shyong; Weng, Jui-Feng – Interactive Learning Environments, 2010
The most important thing for learners in Programming Language subject is problem solving. During the practical programming project, various problems may occur and learners usually need consultation from the senior programmers (i.e. the experts) to assist them in solving the problems. Thus, the inquiry-based learning with learning forum is applied…
Descriptors: Programming Languages, Inquiry, Active Learning, Problem Solving
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Olsson, Marie; Mozelius, Peter; Collin, Jonas – Electronic Journal of e-Learning, 2015
Courses in virtual learning environments can leave recently enrolled participants in a state of loneliness, confusion and boredom. What course content is essential in the course, where can more information be found and which assignments are mandatory? Research has stated that learner control and motivation are crucial issues for successful online…
Descriptors: Questionnaires, Visualization, Electronic Learning, Programming
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Tom, Mary – Journal of Learning Design, 2015
The already existing complexities of teaching and learning computer programming are increased where students are diverse in their disciplinary backgrounds, language skills, and culture. Learners experience emotional issues of anxiety, fear or boredom. Identifying opportunities for improvement and applying theoretical and empirical evidence found…
Descriptors: Student Centered Curriculum, Teaching Methods, Programming, Student Diversity
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Feurzeig, Wallace; Papert, Seymour A. – Interactive Learning Environments, 2011
Formal mathematical methods remain, for most high school students, mysterious, artificial and not a part of their regular intuitive thinking. The authors develop some themes that could lead to a radically new approach. According to this thesis, the teaching of programming languages as a regular part of academic progress can contribute effectively…
Descriptors: Mathematics Education, Programming Languages, Academic Achievement, Heuristics
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Flannery, Louise P.; Bers, Marina Umaschi – Journal of Research on Technology in Education, 2013
Young learners today generate, express, and interact with sophisticated ideas using a range of digital tools to explore interactive stories, animations, computer games, and robotics. In recent years, new developmentally appropriate robotics kits have been entering early childhood classrooms. This paper presents a retrospective analysis of one…
Descriptors: Developmentally Appropriate Practices, Robotics, Early Childhood Education, Programming
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Mehm, Florian; Göbel, Stefan; Steinmetz, Ralf – International Journal of Game-Based Learning, 2013
The genre of educational adventure games is a common and successful choice in game-based learning. The games combine captivating narratives that motivate players to continue playing with game mechanics that are conductive to learning: the gameplay is slow-paced, allowing players to learn at their own pace, and focused on puzzles that can be…
Descriptors: Educational Games, Adventure Education, Models, Programming
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Mayisela, Tabisa – South African Journal of Education, 2013
Mobile technology is increasingly being used to support blended learning beyond computer centres. It has been considered as a potential solution to the problem of a shortage of computers for accessing online learning materials (courseware) in a blended learning course. The purpose of the study was to establish how the use of mobile technology…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Educational Technology
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Akopian, David; Melkonyan, Arsen; Golgani, Santosh C.; Yuen, Timothy T.; Saygin, Can – Journal of Information Technology Education: Innovations in Practice, 2013
Smartphones are a common accessory to provide rich user experience due to superior memory, advanced software-hardware support, fast processing, and multimedia capabilities. Responding to this trend, advanced engineering systems tend to integrate mobile devices with their solutions to facilitate usability. With many young students showing interest…
Descriptors: Minicourses, Programming, Handheld Devices, Computer Oriented Programs
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Shesh, Amit – ACM Transactions on Computing Education, 2013
This article discusses the evolution of a single undergraduate computer graphics course over five semesters, driven by a primary question: if one could offer only one undergraduate course in graphics, what would it include? This constraint is relevant to many small and medium-sized colleges that lack resources, adequate expertise, and enrollment…
Descriptors: Undergraduate Study, Computer Graphics, Small Colleges, Programming
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Hammond, Rachel K.; Campbell, Jonathan M.; Ruble, Lisa A. – Exceptionality, 2013
The Response to Intervention (RTI) framework, a preventive model of universal screening, tiered interventions, and ongoing progress monitoring, poses an interesting consideration for identification and service delivery for children with autism spectrum disorders (ASD). Upon examination of the existing literature, paucity exists regarding how RTI…
Descriptors: Identification, Evidence, Autism, Response to Intervention
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Ewais, Ahmed; De Troyer, Olga – International Journal of Virtual and Personal Learning Environments, 2014
The use of 3D and Virtual Reality is gaining interest in the context of academic discussions on E-learning technologies. However, the use of 3D for learning environments also has drawbacks. One way to overcome these drawbacks is by having an adaptive learning environment, i.e., an environment that dynamically adapts to the learner and the…
Descriptors: Virtual Classrooms, Computer Simulation, Questionnaires, Electronic Learning
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McDonald, Christine V. – Science Education International, 2016
Recent global educational initiatives and reforms have focused on increasing the number of students pursuing STEM subjects, and ensuring students are well-prepared, and suitably qualified to engage in STEM careers. This paper examines the contributions of the four disciplines--Science, Technology, Engineering and Mathematics--to the field of STEM…
Descriptors: STEM Education, Student Interests, Teaching Methods, Scientific Literacy
Bucks, Gregory Warren – ProQuest LLC, 2010
Computers have become an integral part of how engineers complete their work, allowing them to collect and analyze data, model potential solutions and aiding in production through automation and robotics. In addition, computers are essential elements of the products themselves, from tennis shoes to construction materials. An understanding of how…
Descriptors: Engineering Education, Racquet Sports, Construction Materials, Programming Languages
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Han, Keun-Woo; Lee, EunKyoung; Lee, YoungJun – IEEE Transactions on Education, 2010
This paper analyzes the educational effects of a peer-learning agent based on pair programming in programming courses. A peer-learning agent system was developed to facilitate the learning of a programming language through the use of pair programming strategies. This system is based on the role of a peer-learning agent from pedagogical and…
Descriptors: Foreign Countries, Programming Languages, Learning Strategies, Teaching Methods
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Post, Gerald V.; Hargis, Jace – Decision Sciences Journal of Innovative Education, 2012
Online education and computer-assisted instruction (CAI) have existed for years, but few general tools exist to help instructors create and evaluate lessons. Are these tools sufficient? Specifically, what elements do instructors want to see in online testing tools? This study asked instructors from various disciplines to identify and evaluate the…
Descriptors: Computer Assisted Testing, Computer Software, Test Construction, Design Preferences
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