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Alejandra J. Magana; Joreen Arigye; Abasiafak Udosen; Joseph A. Lyon; Parth Joshi; Elsje Pienaar – International Journal of STEM Education, 2024
Background: This study posits that scaffolded team-based computational modeling and simulation projects can support model-based learning that can result in evidence of representational competence and regulatory skills. The study involved 116 students from a second-year thermodynamics undergraduate course organized into 24 teams, who worked on…
Descriptors: Scaffolding (Teaching Technique), Thermodynamics, Science Education, Undergraduate Study
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Mahfudzah Othman; Aznoora Osman; Siti Zulaiha Ahmad; Natrah Abdullah – Turkish Online Journal of Distance Education, 2024
This paper discusses the design of interactive gamified assessments for an introductory programming course based on the multimedia segmenting principle and gamification. The objective is to develop more engaging online programming assessments for low-achieving students. The general design follows Nielsen's design guidelines and incorporates…
Descriptors: Gamification, Interaction, Programming, Low Achievement
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Donald M. Johnson; Will Doss; Christopher M. Estepp – Journal of Research in Technical Careers, 2024
A posttest-only control group experimental design compared novice Arduino programmers who developed their own programs (self-programming group, n = 17) with novice Arduino programmers who used ChatGPT 3.5 to write their programs (ChatGPT-programming group, n = 16) on the dependent variables of programming scores, interest in Arduino programming,…
Descriptors: Artificial Intelligence, Technology Uses in Education, Natural Language Processing, Novices
David J. Mawer – ProQuest LLC, 2024
The STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning model is touted by its proponents for its potential in broadening access and participation in STEM learning through deep, authentic engagement in integrated STEM and arts practices. One location STEAM learning occurs is the new media arts classroom, where learners use…
Descriptors: Art Education, STEM Education, Undergraduate Study, Multimedia Materials
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Christina Layton; Melanie Adsit; Hailey Silver; Megan Sardis; Michelle Gorenstein-Holtzman; Paige M. Siper – Journal of Museum Education, 2024
This study examined the efficacy of a novel manualized educator training as part of the Guggenheim Museum's Guggenheim for All (GFA) program to increase access to high-quality arts programming for neurodiverse individuals. Ten arts educators and 37 parents of autistic children aged 2-17 were recruited to participate in this study. Results…
Descriptors: Access to Education, Autism Spectrum Disorders, Online Courses, Art Teachers
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Grethe Sandstrak; Bjorn Klefstad; Arne Styve; Kiran Raja – IEEE Transactions on Education, 2024
Teaching programming efficiently to students in the first year of computer science education is challenging. It is especially cumbersome to retain the interest of both groups, when the student group consists of novice (i.e., those who have never programmed before) and expert programmers in the same crowd. Thus, individualized teaching cannot be…
Descriptors: Computer Science Education, Programming, Teaching Methods, College Freshmen
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Rani Van Schoors; Sohum M. Bhatt; Jan Elen; Annelies Raes; Wim Van den Noortgate; Fien Depaepe – International Journal of Designs for Learning, 2024
Due to swift technological changes in society, programming tasks are proliferating in formal and informal education around the globe. However, challenges arise regarding the acquisition of programming skills. Many students are unequipped to develop programming skills due to limited instruction or background and therefore feel insecure when…
Descriptors: Secondary School Students, Grade 1, Individualized Instruction, Electronic Learning
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Dagyeom Lee; Youngjun Lee – Informatics in Education, 2024
As our society has advanced in the era of digital transformation, education has been transformed from knowledge-centered to competency-centered to solve future problems in the light of unpredictable changes and events in our lives. Programming education provides the basic knowledge needed, and fosters higher-order thinking skills in the process of…
Descriptors: Problem Solving, Computer Science Education, Programming, Thinking Skills
Jeremy Ryan Grifski – ProQuest LLC, 2024
With ongoing concerns in undergraduate computer science education like growing enrollment and broadening participation, there is a need for reform. While there are many stakeholder perspectives to consider in reforms, students deserve to be prioritized because they face a variety of environmental challenges that lead to negative outcomes like…
Descriptors: Undergraduate Students, Computer Science Education, Introductory Courses, Programming
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Gediminas Merkys; Sigitas Vaitkevicius; Daiva Bubeliene; Vaino Brazdeikis – Informatics in Education, 2025
The paper presents graduates results in computer science testing according to their dependence from students' gender, family socioeconomic status, and the type of prosperity of the locality of the school in Lithuania. It was found that the gender of the graduate does not affect the results in computer science test. However, the girls who chooses…
Descriptors: Foreign Countries, Computer Science Education, Gender Differences, Socioeconomic Status
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Busra Ozmen Yagiz; Ecenaz Alemdag – Education and Information Technologies, 2025
Resilience is a critical personality trait that allows one to deal with difficulties, learn from failures, and maintain a positive attitude during task performance. However, it has not been understudied in a complex and challenging educational domain. The current research intends to address this gap by analyzing the specific characteristics of…
Descriptors: Foreign Countries, Undergraduate Students, Resilience (Psychology), Programming
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Sirinda Palahan – IEEE Transactions on Learning Technologies, 2025
The rise of online programming education has necessitated more effective personalized interactions, a gap that PythonPal aims to fill through its innovative learning system integrated with a chatbot. This research delves into PythonPal's potential to enhance the online learning experience, especially in contexts with high student-to-teacher ratios…
Descriptors: Programming, Computer Science Education, Artificial Intelligence, Computer Mediated Communication
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Robbert Smit; Rahel Schmid; Nicolas Robin – British Journal of Educational Technology, 2025
Secondary school students (N = 269) participated in a daylong visual programming course held in a stimulating environment for start-up enterprises. The tasks were application-oriented and partly creative. For example, a wearable device with light-emitting diodes, (ie, LEDs) could be applied to a T-shirt and used for optical messages. Our research…
Descriptors: Self Efficacy, Gender Differences, Prediction, Student Attitudes
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Jila Niknejad; Margaret Bayer – International Journal of Mathematical Education in Science and Technology, 2025
In Spring 2020, the need for redesigning online assessments to preserve integrity became a priority to many educators. Many of us found methods to proctor examinations using Zoom and proctoring software. Such examinations pose their own issues. To reduce the technical difficulties and cost, many Zoom proctored examination sessions were shortened;…
Descriptors: Mathematics Instruction, Mathematics Tests, Computer Assisted Testing, Computer Software
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Raymond Thomas; Zelia Z. Wiley; Lonnie Hobbs Jr.; Summer Santillana – Journal of Extension, 2025
An important pre-condition to diversifying the workforce of land-grant extension services is access to qualified ethnic minority individuals with an awareness and interest in pursuing extension careers. This paper highlights an example of collaboration between the K-State Research and Extension office and an educational research program at Kansas…
Descriptors: Land Grant Universities, Extension Education, College Students, Minority Group Students
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