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Reynolds, Barry Lee – Language Learning Journal, 2017
This article reports on an investigation of the suitability of mobile vocabulary games for inducing a state of incidental vocabulary acquisition. Draw Something, a social digital drawing game in which players draw and guess words, was selected as a focus for this investigation. Results from an exploratory factor analysis of the questionnaire data…
Descriptors: Educational Games, Vocabulary Development, Educational Technology, Technology Uses in Education
Canuel, Robin; MacKenzie, Emily; Andrew Senior, Andrew; Torabi, Nazi – Education for Information, 2017
As a consequence of the high adoption levels of mobile technology, users are increasingly accessing academic library-subscribed content via vendor-supplied mobile applications (apps) or responsive websites. However, users may be unaware of the existence of some standalone apps and might miss benefitting from available apps at their most…
Descriptors: Computer Oriented Programs, Academic Achievement, Foreign Countries, Academic Libraries
Rendy; Kristanda, Marcel Bonar; Hansun, Seng – International Journal of Evaluation and Research in Education, 2017
The growth of kids' brain could be optimized by recognizing something. Learning to recognize animals is one of the methods to stimulate the children's brain growth to imagine. Nevertheless, kids tend to spend all their time by playing and could not focus to recognize the animals due to the way of learning which is usually not interactive and not…
Descriptors: Recognition (Psychology), Animals, Brain, Child Development
Güler, Çetin – Journal of Educational Computing Research, 2017
The aim of this study is to investigate the use of WhatsApp application in anonymous peer assessment in higher education. The mobile phone application WhatsApp was used as both an anonymous and nonanonymous peer assessment tool in a classroom environment. The participants of the study were the students of two classes (sophomores and juniors), half…
Descriptors: Technology Uses in Education, Computer Uses in Education, Computer Oriented Programs, Higher Education
Romane, Garvin Philippe – ProQuest LLC, 2017
This study explored school-based speech-language pathologists' (SLPs') use of iPads and apps for speech and language instruction, specifically for articulation, language, and vocabulary goals. A mostly quantitative-based survey was administered to approximately 2,800 SLPs in a K-12 setting; the final sample consisted of 189 licensed SLPs. Overall,…
Descriptors: Speech Language Pathology, Allied Health Personnel, Technology Uses in Education, Handheld Devices
Brooks, Wendy – Australian Journal of Music Education, 2016
Lullabies have existed since ancient times, and are sung across all most all cultures to soothe babies and lull them to sleep. As screen media use pervades contemporary familial lives, it is perhaps inevitable that lullabies have been adopted and adapted as repertoire. This recording of lullabies in audiovisual modes has transformed the ways in…
Descriptors: Singing, Sleep, Foreign Countries, Ethnography
Demouy, Valérie; Jones, Ann; Kan, Qian; Kukulska-Hulme, Agnes; Eardley, Annie – The EUROCALL Review, 2016
Most of the literature on mobile language learning is located in classroom contexts, and often concerns the use of resources developed by teachers or researchers. However, we also need to understand learner initiated practices, in informal as well as formal settings, where mobile language learners are increasingly using digital resources. In this…
Descriptors: Distance Education, Handheld Devices, Second Language Learning, Telecommunications
Larkin, Kevin – Australian Primary Mathematics Classroom, 2016
This article proposes a framework for classroom teachers to use in making pedagogical decisions regarding which mathematical materials (concrete and digital) to use, when they might be most appropriately used, and why. Two iPad apps ("Area of Shapes (Parallelogram)" and "Area of Parallelogram") are also evaluated to demonstrate…
Descriptors: Mathematics, Mathematics Education, Mathematics Instruction, Teaching Methods
Pitcher, Erich N. – International Journal of Qualitative Studies in Education (QSE), 2016
Previous research about college students' social media usage emphasizes social media "practices," often ignoring the "content" that students' post. Increasing knowledge about the language that college students use to describe their intimate relationships can inform student affairs practice. Using a digital ethnographic data…
Descriptors: College Students, Human Body, Sexuality, Telecommunications
Böhm, Stephan; Constantine, Georges Philip – Interactive Technology and Smart Education, 2016
Purpose: This paper aims to focus on contextualized features for mobile language learning apps. The scope of this paper is to explore students' perceptions of contextualized mobile language learning. Design/Methodology/Approach: An extended Technology Acceptance Model was developed to analyze the effect of contextual app features on students'…
Descriptors: Telecommunications, Handheld Devices, Student Attitudes, Computer Oriented Programs
Khaddage, Ferial; Müller, Wolfgang; Flintoff, Kim – Educational Technology & Society, 2016
In this paper a brief review of the framework that addressed mobile learning implementation challenges (pedagogical, technological, policy and research) that was developed by Khaddage et al. (2015) is briefly discussed, followed by possible solutions that could be deployed to tackle those challenges. A unique approach is then applied to bridge the…
Descriptors: Electronic Learning, Informal Education, Computer Oriented Programs, Handheld Devices
Housand, Angela – Parenting for High Potential, 2016
Today's youth are connected across the street and across the globe in a web of communication like no other generation before. Generation Z, also known as Centennials, are considered "mobile-natives" and are even more technologically savvy then their Millennial predecessors. Nearly three-quarters of children own or have access to a…
Descriptors: Social Networks, Social Media, Handheld Devices, Adolescents
Haas, Leslie, Ed.; Tussey, Jill, Ed. – IGI Global, 2021
The idea of storytelling goes beyond the borders of language, culture, or traditional education, and has historically been a tie that bonds families, communities, and nations. Digital storytelling offers opportunities for authentic academic and non-academic literacy learning across a multitude of genres. It is easily accessible to most members of…
Descriptors: Story Telling, Elementary Secondary Education, Popular Culture, Video Games
Le, Avery – Computers in Libraries, 2013
Libraries today are determined to meet the expanding needs of their patrons by keeping their services and book collections up-to-date with the rapidly growing technological advances. Many have adapted to the innovative changes seamlessly by integrating new technology trends such as: (1) purchasing more ebook titles; (2) using social media sites…
Descriptors: Law Libraries, Handheld Devices, Library Services, Law Students
Siegle, Del – Gifted Child Today, 2013
The purpose of this article is to provide a rationale for using iPad technology with young students. Various inexpensive apps are described that parents and educators will find useful. (Contains 9 figures.)
Descriptors: Handheld Devices, Educational Technology, Gifted, Computer Oriented Programs