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Wallace, J. G. – 1979
The work reported aims at the construction of a sufficient theory of transition in cognitive development. The method of theory construction employed is computer simulation of cognitive process. The core of the model of transition presented comprises self-modification processes that, as a result of continuously monitoring an exhaustive record of…
Descriptors: Cognitive Development, Computer Programs, Environmental Influences, Individual Differences
Dupre, Beverly Brown – 1977
Interest in gaming and simulation, as traced back in educational history to the late 1800s, has prompted educators to consider gaming and simulation as a curriculum process which employs the utilization of symbolic models for the attainment of defined goals. In an attempt for schools to be accountable, gaming and simulation is considered to be a…
Descriptors: Community Role, Decision Making, Educational Games, Elementary Secondary Education
VLCEK, CHARLES W. – 1965
INVESTIGATIONS WERE CONDUCTED ON (1) THE EFFECT OF A CLASSROOM SIMULATOR IN PROVIDING TEACHER-TRAINEES WITH EXPERIENCE IN IDENTIFYING AND COPING WITH CLASSROOM PROBLEMS PRIOR TO THEIR STUDENT TEACHING EXPERIENCE, (2) THE TRANSFER VALUE OF THE CLASSROOM SIMULATOR EXPERIENCE, AND (3) THE EFFECT OF THE SIMULATOR IN TEACHER-TRAINEE SELF-CONFIDENCE. IN…
Descriptors: Attitudes, Behavior Problems, Classroom Environment, Classroom Research
Chaffee, Clifford H.; Sloan, Charles A. – 1980
In discussing the role of practical experience (be it called clinical experience, field experience, an internship, simulation, or role-playing) in the preparation of educational administrators, the authors present survey data and an example of institutional requirements. The survey data include information on state standards concerning the…
Descriptors: Administrator Education, Administrators, Certification, Elementary Secondary Education
Bruin, Klaas, Ed.; And Others – 1979
The 21 papers in this volume were presented at the 1979 conference of the International Simulation and Gaming Association. Concerned with new simulation and gaming models and research findings, they emphasize the use of simulation and gaming techniques for analytical as well as communicative purposes. Specific topics covered include…
Descriptors: Educational Games, Foreign Countries, Game Theory, International Organizations
Dossett, Dennis L.; Greenberg, Carl I. – 1980
To examine the effects of goal-setting on supervisors' evaluations of workers' performance, and on the causes attributed to that performance, 80 subjects were shown a simulated interaction between a worker and supervisor in one of three goal-setting conditions: self-set, participative, or assigned. The worker either succeeded or failed to meet the…
Descriptors: Attribution Theory, Difficulty Level, Feedback, Job Performance
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Shields, Joyce Lee – 1978
The robustness of the Johnson-Neyman technique and analysis of covariance (ANCOVA) to violations of assumptions of homoscedasticity and homogeneity of variance was tested through the use of Monte Carlo computer procedures. The study simulated a one-way, fixed-effects analysis with two treatment groups, one criterion, Y, and one covariate, X. Five…
Descriptors: Analysis of Covariance, Comparative Analysis, Doctoral Dissertations, Goodness of Fit
Smode, Alfred F. – 1979
A project was undertaken to integrate the 2F87F operational flight trainer into the program for training replacement patrol plane pilots. The objectives were to determine the potential of the simulator as a substitute environment for learning aircraft tasks and to effectively utilize the simulator in pilot training. The students involved in the…
Descriptors: Aircraft Pilots, Armed Forces, Educational Research, Flight Training
Bowman, Edward H. – 1967
The Operating Growth Budget at Yale University is a model used to indicate what would happen to the university's various endowment funds over a substantial period of time, under verying conditions of both university policy and the business cycle. The role of the return from endowment in the operating budget can thus be calculated for yearly…
Descriptors: Budgets, Capital Outlay (for Fixed Assets), Educational Planning, Income
Lockheed Missiles and Space Co., Sunnyvale, CA. Education Systems. – 1977
Personal finance is the subject of this career oriented gaming/simulation manual for grades 7-9. Directly linked to basic skills in reading and mathematics, each game or simulation contains the following: a summary of each activity; a statement of learning objective(s) keyed to skill areas; a teacher's guide; and student activity sheets and…
Descriptors: Basic Skills, Career Awareness, Educational Games, Junior High Schools
Feldstein, Martin S.; Friedman, Bernard – 1977
The present paper employs a behavioral simulation model and data on 4,693 school districts to provide new information about the expenditure effects of the current Elementary and Secondary Education Act Title I program and three major alternatives. The model examines the likely effect of the four options, differing in the choice of targets…
Descriptors: Educational Research, Elementary Secondary Education, Expenditure per Student, Federal Aid
Jaques, David – 1974
The Academic Game, considered a valuable exercise for academics and administrators in investigating some of the problems of decision-making and possible ways of facilitating organizational decisions, is described. The major objective of the game is to achieve on agreed promotion policy. The roles and organization structure are designed to ensure…
Descriptors: Administrative Organization, Decision Making, Foreign Countries, Game Theory
Musella, Donald F.; Joyce, H. Donald – 1973
The simulation materials in this booklet have been presented in the form of problems encountered by the school board trustee. The use of these materials can be directed to serve the following objectives: (1) improve skills related to the administrative processes of decision-making, supervision, planning, and problem-solving; (2) increase…
Descriptors: Boards of Education, Decision Making, Elementary Secondary Education, Inservice Education
Plummer, Charles M. – 1977
A simulated micro-society simulation/game was applied as an experimental treatment to compare the impact of high and low rate of change social environments upon individual's time perspectives. Subjects were 187 university undergraduate and graduate students who completed the covariate "Social Readjustment Rating Scale" and then were randomly…
Descriptors: Experimental Programs, Futures (of Society), Games, Graduate Students
Delaware Univ., Newark. Coll. of Education. – 1974
Superport is a learning experience which requires students to examine how a superport and its related industries will affect the marine environment of a given geographical area. The activity is designed to provide roles for up to 90 students. The simulation begins with the students defining factors that might be related to the installation of a…
Descriptors: Educational Games, Environment, Instructional Materials, Oceanography
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