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Cevahir, Hakan; Özdemir, Muzaffer; Baturay, Meltem Huri – Participatory Educational Research, 2022
This study examines the effect of using animation-based worked examples (ARAWEs) that are prepared using Augmented Reality (AR) technology instead of using traditional paper-based worked examples (TWEs) on the achievement, motivation, and attitude of high school students during their programming education. The research was designed through the…
Descriptors: Computer Simulation, Animation, Educational Technology, Technology Uses in Education
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Bulkani; Fatchurahman, M.; Adella, Harirayanto; Setiawan, M. Andi – International Journal of Instruction, 2022
Teachers play an active, creative and innovative role in online learning so that student learning outcomes get maximum results. One of the efforts made is to develop animation learning media based on local wisdom in online learning. Animation media chose because students tend to be more interested in exciting things around them. To achieve this,…
Descriptors: Animation, Outcomes of Education, Elementary School Students, Teaching Methods
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Uysal, Mustafa Ziya; Çayci, Baris – Participatory Educational Research, 2022
In this study, we aimed to determine the effects of Web 2.0 animation tools for science education on 4th-graders' academic achievements and basic skills, as well as their attitudes and motivations towards science courses. The study was designed with pretest-posttest control group quasi-experimental pattern. The sample consisted of 4th-grade…
Descriptors: Web 2.0 Technologies, Animation, Technology Integration, Instructional Effectiveness
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Brock, Kris L.; Zolkoske, Jamie; Cummings, Alycia; Ogiela, Diane A. – Journal of Speech, Language, and Hearing Research, 2022
Purpose: The graphic symbol is the foundation of augmentative and alternative communication (AAC) for many preliterate individuals; however, research has focused primarily on static graphic symbol sequences despite mainstream commercial technologies such as animation. The goal of this study was to compare static and animated symbol sequences…
Descriptors: Syntax, Receptive Language, Psycholinguistics, Word Frequency
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Østereng, Dag Øivind – Discourse and Communication for Sustainable Education, 2022
Elevkanalen is a web-based digital educational resource containing videos, animations, pictures, learning paths, texts, quizzes, and many features that meet the Norwegian authorities' requirements for adapted and inclusive learning issued by The Norwegian Directorate for Education and Training (UDIR). The interest of this paper is to examine how…
Descriptors: Video Technology, Phenomenology, Educational Resources, Web Sites
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Ünlü, Emre; Diken, Ibrahim Halil – International Technology and Education Journal, 2022
The prerequisite for teaching many skills and behaviors to children with intellectual disabilities is that the child has acquired the basic concepts. Teaching concepts plays a very active role in the independence of the child with intellectual disabilities and in the acquisition of higher level skills that they will learn in the future. The…
Descriptors: Students with Disabilities, Intellectual Disability, Educational Technology, Technology Uses in Education
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Falomo Bernarduzzi, Lidia; Bernardi, Ester Maria; Ferrari, Alberto; Garbarino, Maria Carla; Vai, Andrea – Science & Education, 2021
The Pavia University History Museum, which houses historic items mainly connected to the physics and medicine fields, has focused in the past years on new ways to involve its public and to attract new audiences. Among different approaches, digital technologies have proven important to both external and internal communication. Lately, an Augmented…
Descriptors: Foreign Countries, Colleges, Museums, History
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Budach, Gabriele; Efremov, Dimitri; Loghin, Daniela; Sharoyan, Gohar – Canadian Modern Language Review, 2021
This article explores what happens when humans, objects, and digital technology collaborate in creating a short stop-motion film. It investigates how animation making as a hugely repetitive mechanical process interlinks with language, communication, and learning, and how it can affect our responsiveness and readiness to communicate. The article…
Descriptors: Animation, Learning Processes, Second Language Learning, Second Language Instruction
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Çakiroglu, Ünal; Aydin, Merve; Özkan, Adem; Turan, Seyma; Cihan, Asli – Education and Information Technologies, 2021
This paper reports on a study aiming at examining the effects of virtual reality and animations on students' perceived learning. The study was conducted as an exploratory case study in virtual reality-based and animation-based environments. Participants were 12, 4th grade elementary school students enrolled at a public Science and Art Center. The…
Descriptors: Computer Simulation, Animation, Grade 4, Elementary School Students
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van der Meij, Hans; Draijer, Eva – Journal of Educational Multimedia and Hypermedia, 2021
The present study compared a Whiteboard animation with a PowerPoint slideshow. A presentation in each style was analysed in detail for compliance to Mayer's (2014) twelve multimedia principles and Kosslyn, Kievit, Russel and Shephard's (2012) eight cognitive communication principles. An experiment is reported that compared the effects of each…
Descriptors: Visual Aids, Educational Equipment, Interactive Video, Animation
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Arslan-Ari, Ismahan; Crooks, Steven M.; Ari, Fatih – Journal of Science Education and Technology, 2020
This study explored the effects of prior knowledge and cueing on the learning (retention, transfer, and matching) and mental effort of learners who studied an instructional animation with accompanying narration about photosynthesis. A 4 × 2 between-subjects factorial design with four levels of cueing (no cueing, label cueing, picture cueing, and…
Descriptors: Cues, Animation, Prior Learning, Retention (Psychology)
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Özcan, Muhammet; Yavuz, Serdar – African Educational Research Journal, 2020
The aim of this study is to examine graduate level theses that focus on digital content and completed between 1989 and 2019 in Turkey. Examination of the theses with the specified categories will show us their purpose and scope and which result has been achieved. We believe that this study will shed light on researchers to show how the trends…
Descriptors: Foreign Countries, Graduate Study, Theses, Electronic Publishing
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Zheng, Hua; Ding, Lu; Lu, Zhenqiu; Branch, Robert Maribe – TechTrends: Linking Research and Practice to Improve Learning, 2020
This exploratory study examined the motivational effects of an instructional method that involved students in the rubric development on animation instruction. Drawing upon Keller's ARCS motivation model, this study compared student motivation regarding attention (A), relevance (R), confidence (C), and satisfaction (S) towards animation instruction…
Descriptors: Student Motivation, Teaching Methods, Animation, Scoring Rubrics
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Zahra Sadat Roozafzai; Parisa Zaeri – International Online Journal of Primary Education, 2025
Earth science concepts can be challenging for children to grasp due to their abstract nature. This study explores the potential of 3D computer animation as an engaging and effective medium to communicate various earth science processes to young learners. By creating age-appropriate, scientifically accurate visualizations of geological features and…
Descriptors: Earth Science, Scientific Concepts, Comprehension, Animation
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Kenna, Joshua L.; Waters, Stewart – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2017
Geography is a fun and exciting discipline involving the interrogation of place and space. Film is a powerful and meaningful tool, which also transmits perceptions of place and space. Therefore, this article builds a rationale for utilizing film in the teaching of geography, particularly animated film. Next, it discusses two classroom-tested…
Descriptors: Geography, Films, Social Studies, Teaching Methods
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