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Terry Moran; Kyan Lambie – Mathematics Education Research Group of Australasia, 2024
The Queensland Certificate of Education (QCE) system is Queensland's senior school qualification. To support the introduction of the system in 2019, existing senior syllabuses were redeveloped and a new senior assessment model was established, this included the implementation of a mandatory high-stakes assessment task, the Problem-solving and…
Descriptors: Foreign Countries, Mathematics Curriculum, Mathematics Education, Mathematics Instruction
Liana Gefter; Nancy Morioka-Douglas; Ashini Srivastava; Can Angela Jiang; Meredith Lewis; Lee Sanders; Eunice Rodriguez – Health Education Research, 2024
To assess the impact of a school-based health intervention on adolescents' health knowledge, psychosocial assets and health behaviors, including comparisons of implementation mode: remote, hybrid or in-person. The Stanford Youth Diabetes Coaches Program, an 8-week, school-based health promotion and coaching skills program, was offered to…
Descriptors: Health Behavior, Behavior Change, Distance Education, Blended Learning
Yiyun Fan; Kristin L. K. Koskey; Dara Bright; Gabriel Matney; Jonathan Bostic; Toni A. May; Gregory E. Stone – Educational Assessment, 2024
Advancement of testing of mathematical problem-solving skills calls for open-ended, realistic tasks particularly susceptible to bias, compromising the score validity and fairness of tests. Informed by universal design principles, this study framed 360 prototype items developed for the "Problem-solving Measures Grades 6-8 Computer Adaptive…
Descriptors: Access to Education, Mathematics Education, Problem Solving, Mathematics Tests
Michael Ridley – College & Research Libraries, 2024
As part of a broader information literacy agenda, academic libraries are interested in advancing algorithmic literacy. Folk theories of algorithmic decision-making systems, such as recommender systems, can provide insights into designing and delivering enhanced algorithmic literacy initiatives. Users of the Spotify music recommendation systems…
Descriptors: Foreign Countries, Academic Libraries, Information Literacy, Artificial Intelligence
Philip A. Jones – Design and Technology Education, 2024
This study explores the integration of Design Thinking into the Key Stage 3 Design and Technology (D&T) curriculum at a school in North-West England, focusing on fostering 21st-Century Skills alongside subject-specific knowledge. The research draws on a multiple case study approach derived from the 'Solving Genuine Problems for Authentic Users…
Descriptors: Foreign Countries, Design, Thinking Skills, 21st Century Skills
Munmi Barman; Ananta Kumar Jena – Journal of Intellectual Disabilities, 2024
The usefulness of information and communication technology has been witnessed around the globe with the occurrence of rapid changes in the field of education i.e. through the formal or informal way. For this, the researchers have assessed Interactive video-based instruction (IVBI) on (N = 95; males = 47 & females = 48 age range between 12 and…
Descriptors: Video Technology, Interaction, Cognitive Development, Moderate Intellectual Disability
Robert J. Sternberg; Jenna Landy; Jennifer Long – Roeper Review, 2024
Procedures for identifying the gifted often make use of tests of general intelligence, among other assessments. Robert J. Sternberg recently suggested that identification of the gifted should further involve assessment of what he refers to as adaptive intelligence--the ability to adapt to real-world environments. Such a conception of intelligence…
Descriptors: Intelligence, Intelligence Tests, Gifted, Identification
Nancy C. Jordan; Nancy Dyson; Taylor-Paige Guba; Megan Botello; Heather Suchanec-Cooper; Henry May – Grantee Submission, 2024
A solid understanding of fractions is the cornerstone for acquiring proficiency with rational numbers and paves the way for learning advanced mathematical concepts, such as algebra. Fraction difficulties limit not only students' educational and vocational opportunities but also their ability to solve everyday problems. Students who exit 6th grade…
Descriptors: Fractions, Mathematics Instruction, Grade 6, Intervention
Cesar Ochoa-Cueva; Paola Cabrera-Solano; Luz Castillo-Cuesta – Language Teaching Research Quarterly, 2024
The purpose of this study was to implement the Content and Language Integrated Learning (CLIL) approach employing online games for English as a Foreign Language (EFL) teaching and learning. The participants were 53 EFL Ecuadorian university students, 17 males and 36 females, who were enrolled in an English Major and a TEFL Master program. Their…
Descriptors: Computer Games, Teaching Methods, English (Second Language), Second Language Learning
Casandra Gurau – ProQuest LLC, 2024
The technology in the K-12 classroom has changed from being a tool that educators can utilize on an as needed basis, to a classroom necessity. The purpose of this qualitative descriptive study was to explore K-12 technology directors experiences in the decision-making process of integrating technology in a K-12 education system at a district level…
Descriptors: Elementary Secondary Education, Technology Integration, Computer Uses in Education, Student Motivation
Shenglin Cao; Juan Chu; ZuoChen Zhang; Liyan Liu – Interactive Learning Environments, 2024
VR technology is being widely used in education due to it's a sense of immersion, real-time interaction, and ability to stimulate imagination. However, there is a lack of research comparing students at different stages. This study used a quasi-experimental design involving 73 fourth-grade and 86 eighth-grade students in two schools in northwest…
Descriptors: Computer Simulation, Technology Uses in Education, Instructional Effectiveness, Elementary School Students
Edina-Timea Opri?; Iuliana Zsoldos-Marchis; Edit Egri – Open Education Studies, 2024
Problem-solving competency is important not only in many careers but also in everyday life. Successful problem solvers regulate their cognitive processes and emotions. Our research aimed to study the impact of gamified problem sheets designed in Seppo on self-regulated learning skills. The intervention was carried out with second-year students in…
Descriptors: Instructional Effectiveness, Game Based Learning, Teaching Methods, Problem Solving
Demetrios G. Sampson, Editor; Dirk Ifenthaler, Editor; Pedro Isaías, Editor – International Association for Development of the Information Society, 2024
These proceedings contain the papers of the 21st International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2024), held in Zagreb, Croatia, from 26 to 28 October 2024 and organized by the International Association for Development of the Information Society (IADIS). The CELDA conference aims to address the main issues…
Descriptors: Cognitive Processes, Cognitive Psychology, Computer Uses in Education, Technology Uses in Education
Jojo Manai; Jeremy Roschelle – Digital Promise, 2024
In every school, dedicated teachers strive to support their students' unique learning journeys. Imagine a classroom where potential challenges are quickly identified and met with precise interventions. Imagine a school or school district where the many potential ways to solve problems can be quickly tested, and the best solutions rapidly scaled up…
Descriptors: Technology Uses in Education, Problem Solving, Data, Researchers
Sharon Foran – ProQuest LLC, 2024
The emergence of the pandemic, which saw the worldwide spread of the COVID-19 virus, temporarily disrupted teaching with traditional education models changing the way Health Science instruction and training are presented. Secondary and postsecondary schools were unprepared to follow health mandates that restricted group gatherings and…
Descriptors: Teaching Methods, Certification, COVID-19, Pandemics

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