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Raubenolt, Amy – Journal of Research Administration, 2016
In May 2016, the office of Finance and Sponsored Projects at The Research Institute at Nationwide Children's Hospital conducted a 5-day design sprint session to re-evaluate and redesign a flawed final reporting process within the department. The department sprint was modeled after the design sprint sessions that occur routinely in software…
Descriptors: Problem Solving, Hospitals, Cooperation, Research Reports
Lancaster, Ron – Mathematics Teacher, 2016
Can you solve the following Problem? There are 200 fish in an aquarium, and 99 percent of them are guppies. How many guppies must be removed to reduce the tank's guppy population to 98 percent? The key to this problem is to work backward by using the data given in figure 2 to determine the surface area of the top of the aquarium; then determine…
Descriptors: Mathematics Instruction, Problem Solving, Word Problems (Mathematics), Equations (Mathematics)
Mitrovic, Antonija; Suraweera, Pramuditha – International Journal of Artificial Intelligence in Education, 2016
Design tasks are difficult to teach, due to large, unstructured solution spaces, underspecified problems, non-existent problem solving algorithms and stopping criteria. In this paper, we comment on our approach to develop KERMIT, a constraint-based tutor that taught database design. In later work, we re-implemented KERMIT as EER-Tutor, and…
Descriptors: Database Design, Intelligent Tutoring Systems, Problem Solving, Semantics
VanLehn, Kurt – International Journal of Artificial Intelligence in Education, 2016
Although the Andes project produced many results over its 18 years of activity, this commentary focuses on its contributions to understanding how a goal-free user interface impacts the overall design and performance of a step-based tutoring system. Whereas a goal-aligned user interface displays relevant goals as blank boxes or empty locations that…
Descriptors: Computer Interfaces, Intelligent Tutoring Systems, Technology Uses in Education, Performance
Gresalfi, Melissa Sommerfeld; Barnes, Jacqueline – Educational Technology Research and Development, 2016
This paper draws from and contributes to two bodies of research: how particular elements of game design support learning; and how particular characteristics of feedback impact student engagement. This paper reports findings from two rounds of a design-based research project that focuses on better understanding how feedback is integrated into, and…
Descriptors: Feedback (Response), Video Games, Learner Engagement, Mathematics
Sukoriyanto; Nusantara, Toto; Subanji; Chandra, Tjang Daniel – International Education Studies, 2016
This article was written based on the results of a study evaluating students' errors in problem solving of permutation and combination in terms of problem solving steps according to Polya. Twenty-five students were asked to do four problems related to permutation and combination. The research results showed that the students still did a mistake in…
Descriptors: Foreign Countries, College Students, Problem Solving, Computation
Hamza, Tamer S.; Hassan, Doaa K. – International Journal of Technology and Design Education, 2016
Creativity is an original cognitive ability and problem solving process which enables individuals to use their intelligence in a way that is unique and directed toward coming up with a product. Architectural education is one of the fields in which human creativity has been exhibited; because, it can be defined as a design study that correlates…
Descriptors: Convergent Thinking, Creativity, Creative Thinking, Thinking Skills
Grinshpun, Vadim – International Journal of Environmental and Science Education, 2016
Importance: The article raises a point of visual representation of big data, recently considered to be demanded for many scientific and real-life applications, and analyzes particulars for visualization of multi-dimensional data, giving examples of the visual analytics-related problems. Objectives: The purpose of this paper is to study application…
Descriptors: Data Analysis, Visualization, Graphs, Charts
Chen, Borong; Hu, Weiping; Plucker, Jonathan A. – Journal of Creative Behavior, 2016
This study examined the influence of different mood states on Creative Science Problem Finding (CSPF). CSPF was measured in terms of Fluency, Flexibility, and Originality. Imagery techniques were used to induce positive or negative mood states in participants, with results suggesting that positive mood led to a significant increase in CSPF…
Descriptors: Psychological Patterns, Creativity, Creative Thinking, Comparative Analysis
Reyes, Melissa Lopez; Amarnani, Rajiv K. – Asia-Pacific Education Researcher, 2016
Klauer and Phye's "Cognitive Training for Children" ("Cognitive training for children: a developmental program of inductive reasoning and problem solving." Hogrefe & Hogrefe Publisher, Kirkland, 1994) provides instruction in inductive reasoning through a sequence of 120 illustrations following a prescribed two-way…
Descriptors: Logical Thinking, Training, Correlation, Performance
Keh, Lim Keng; Ismail, Zaleha; Yusof, Yudariah Mohammad – Anatolian Journal of Education, 2016
This paper aims to understand the use of open-ended mathematical problem to stimulate students' ability in problem solving. There were five mechanical engineering participating in this study. Their works were video-taped as to reveal their process of problem solving. Intervention of creative problem solving was used as to help the students to come…
Descriptors: Mathematics Instruction, Teaching Methods, Problem Solving, Creativity
Huang, Xudong – ProQuest LLC, 2016
Help-seeking is a crucial behavior during learning in interactive learning environments (ILEs). Appropriate help-seeking promotes learning, while inappropriate help-seeking prohibits learning. However, many students are unaware of effective help-seeking behaviors. Therefore, research is needed to examine how students seek help in ILEs. Although…
Descriptors: Problem Solving, Interaction, Educational Experiments, Learning Processes
Sterrett, William L.; Hill-Black, Sabrina; Nash, John B. – Journal of Cases in Educational Leadership, 2021
An urban middle school goes through the transformation of becoming a university-supported lab school. Drawing upon design thinking principles, the planning team cultivates a sense of shared empathy, creative problem-solving, and an ethos of curiosity and learning in a collaborative environment.
Descriptors: Urban Schools, School Restructuring, Educational Change, Laboratory Schools
Qian, Xueqin; Johnson, David; Papay, Clare – Focus on Autism and Other Developmental Disabilities, 2021
Prior research has demonstrated that paid work experience while in school is a predictor of postschool employment outcomes for youth with disabilities. For youth with Autism Spectrum Disorder (ASD), early paid work experience in high school can provide a place to learn occupational skills as well as develop communication, problem solving and…
Descriptors: Predictor Variables, Student Employment, High School Students, Autism
Jackson, Nicole C.; Halbert, Austin – Management Teaching Review, 2021
With greater demand for business educators and students to focus on 21st-century skills, project-based learning (PBL) has become increasingly important. The PBL method complements existing curriculum by enabling direct transference of course concepts into real-world application. Despite known benefits, some management educators may shy away from…
Descriptors: Student Projects, Active Learning, Management Development, Business Administration Education

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