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Berns, Anke; Gonzalez-Pardo, Antonio; Camacho, David – European Association for Computer-Assisted Language Learning (EUROCALL), 2012
This paper focuses on the development of videogame-like applications in a 3D virtual environment as a complement to the face-to-face teaching and learning. With the changing role of teaching and learning and the increasing use of "blended learning," instructors are increasingly expected to explore new ways to attend to the needs of their…
Descriptors: Blended Learning, Educational Technology, Online Courses, Virtual Classrooms
Peer reviewedGurevich, Irina; Gurev, Dvora – International Journal for Technology in Mathematics Education, 2012
In the current study we follow the development of the pedagogical procedure for the course "Constructions in Geometry" that resulted from using dynamic geometry software (DGS), where the computer became an integral part of the educational process. Furthermore, we examine the influence of integrating DGS into the course on students' achievement and…
Descriptors: Computers, Educational Technology, Teaching Methods, Geometry
Rashkovits, Rami; Lavy, Ilana – Journal of Information Technology Education: Innovations in Practice, 2012
This study examines how Information Systems Engineering School students on the verge of their graduation understand the mechanism of exception handling. The main contributions of this paper are as follows: we construct a questionnaire aimed at examining students' level of understanding concerning exceptions; we classify and analyse the students'…
Descriptors: Programming, Programming Languages, Computer Science Education, College Curriculum
The Construction of an Online Competitive Game-Based Learning System for Junior High School Students
Cheng, Yuh-Ming; Kuo, Sheng-Huang; Lou, Shi-Jer; Shih, Ru-Chu – Turkish Online Journal of Educational Technology - TOJET, 2012
The purpose of this study aimed to construct an online competitive game-based learning system by using freeware for junior high school students and to assess its effectiveness. From the learning standpoints, game mechanisms including learning points, competition mechanism, training room mechanism, questioning & answering mechanism, tips, and…
Descriptors: Program Effectiveness, Competition, Student Attitudes, Junior High School Students
Barton, Erin E.; Reichow, Brian – Journal of Early Intervention, 2012
The interpretation of single-case data requires systematic visual analysis across and within conditions. Graphs are a vital component for analyzing and communicating single-case design data and a necessary tool for applied researchers and practitioners. Several articles have been published with task analyses for graphing data with the new versions…
Descriptors: Computer Literacy, Guidelines, Graphs, Computer Software
Conard-Salvo, Tammy; Spartz, John M. – Writing Center Journal, 2012
This is a story of a failed study. In 2007, the authors set out to demonstrate that Kurzweil 3000, an adaptive text-to-speech software program, would help any student revise with its read-aloud function and numerous writing tools. During the course of the study, the authors confronted their misconceptions about students' technology use and…
Descriptors: Assistive Technology, Computer Software, Technology Uses in Education, Laboratories
Basken, Paul – Chronicle of Higher Education, 2012
Scientific journals have been retracting unreliable articles at rapidly escalating rates in the past few years, raising concern about whether research faces a burgeoning ethical crisis. Various causes have been suspected, with the common theme being that journals are seeing more cases of plagiarism and fudging of data as researchers and editors…
Descriptors: Expertise, Scientific Research, Plagiarism, Integrity
Van Rooy, Wilhelmina S. – Research in Science & Technological Education, 2012
Background: The ubiquity, availability and exponential growth of digital information and communication technology (ICT) creates unique opportunities for learning and teaching in the senior secondary school biology curriculum. Digital technologies make it possible for emerging disciplinary knowledge and understanding of biological processes…
Descriptors: Video Technology, Secondary Schools, Genetics, Computers
Sam, Cecile – Theory Into Practice, 2012
Understanding the interactions between people, computer-mediated communication, and online life requires that researchers appropriate a set of methodological tools that would be best suited for capturing and analyzing the phenomenon. However, these tools are not limited to relevant technological forms of data collections and analysis programs; it…
Descriptors: Qualitative Research, Computer Mediated Communication, Researchers, Constructivism (Learning)
Kieftenbeld, Vincent; Natesan, Prathiba – Applied Psychological Measurement, 2012
Markov chain Monte Carlo (MCMC) methods enable a fully Bayesian approach to parameter estimation of item response models. In this simulation study, the authors compared the recovery of graded response model parameters using marginal maximum likelihood (MML) and Gibbs sampling (MCMC) under various latent trait distributions, test lengths, and…
Descriptors: Test Length, Markov Processes, Item Response Theory, Monte Carlo Methods
Nguyen, Thao – International Journal on E-Learning, 2012
The paper proposes a contingent, learner-centred usability evaluation method and a prototype tool of such systems. This is a new usability evaluation method for web-based learning systems using a set of empirically-supported usability factors and can be done effectively with limited resources. During the evaluation process, the method allows for…
Descriptors: Web Based Instruction, Integrated Learning Systems, Usability, Evaluation Methods
Goggin, Gerard – Review of Education, Pedagogy & Cultural Studies, 2012
Technology plays a leading role in how media is imagined, and so how one feels about, understands, and participates in contemporary culture. At the same time, technology is key to the local and global imaginaries of the university. The role of technology in the university is now profound, and indeed has gained in complexity and ambiguity with…
Descriptors: Higher Education, Technology Uses in Education, Information Technology, Internet
Hemphill, Sheryl A.; Heerde, Jessica A.; Herrenkohl, Todd I.; Toumbourou, John W.; Catalano, Richard F. – Health Education & Behavior, 2012
Context: School suspension may have unintended consequences in contributing to problem behaviors, including dropping out from school, substance use, and antisocial behavior. Tobacco use is an early-onset problem behavior, but prospective studies of the effects of suspension on tobacco use are lacking. Method: Longitudinal school-based survey of…
Descriptors: Suspension, Student Behavior, Antisocial Behavior, Smoking
Holen, Solveig; Waaktaar, Trine; Lervag, Arne; Ystgaard, Mette – Educational Psychology, 2012
The purpose of this study was to evaluate Zippy's Friends, a universal school programme that aims at strengthening children's coping skills. The sample consisted of 1483 children (aged 7-8 years) from 91 second-grade classes in 35 schools. The schools were matched and randomly assigned to intervention or control conditions. Coping was assessed by…
Descriptors: Mental Health, Coping, Program Effectiveness, Grade 2
Harford, Thomas C.; Yi, Hsiao-Ye; Freeman, Robert C. – Journal of Child & Adolescent Substance Abuse, 2012
This study examines associations between binge drinking and other substance use and perpetration of violence against self and others. Data were pooled from the 2003, 2005, and 2007 Youth Risk Behavior Surveys, yielding a sample of 43,172 U.S. high school students. A typology was constructed to reflect four categories of behaviors: other-directed…
Descriptors: High School Students, Correlation, Data Analysis, Multiple Regression Analysis

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