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Holliday-Darr, Kathryn; Blasko, Dawn; Dwyer Carol – Engineering Design Graphics Journal, 2000
In engineering and visual arts, visualization and manipulation of objects is necessary. Describes effective factors on performance which include spatial skills. Describes a project that is designed to increase engineering students' visualization skills. Lists objectives, hardware, and software requirements for the project and considers long term…
Descriptors: Animation, Engineering Education, Higher Education, Spatial Ability
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Peirce, Kate; McBride, Michael – Sex Roles: A Journal of Research, 1999
Examined the use of animated spokes-characters as product representation in advertising as an aspect of stereotyping in television. Responses of 45 undergraduate students show that more male characters are remembered by viewers because more male characters are used. These stereotypes reinforce the notion that males are more important than females.…
Descriptors: Advertising, Animation, Cartoons, Higher Education
Page, Dan – Converge, 2001
Discusses the demand for animators, the need for teachers of animation, and the use of distance learning. Describes the Acme Virtual Training Network that initially used interactive television to teach animation and now uses videoconferencing in conjunction with regular classes in selected high schools, colleges, and adult education programs. (LRW)
Descriptors: Adult Education, Adult Programs, Animation, Distance Education
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Young, Michael E.; Beckmann, Joshua S.; Wasserman, Edward A. – Journal of the Experimental Analysis of Behavior, 2006
We trained four pigeons to discriminate a Michotte launching animation from three other animations using a go/no-go task. The pigeons received food for pecking at one of the animations, but not for pecking at the others. The four animations featured two types of interactions among objects: causal (direct launching) and noncausal (delayed, distal,…
Descriptors: Interaction, Animal Behavior, Animals, Behavioral Science Research
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Koldehofe, Boris; Papatriantafilou, Marina; Tsigas, Philippas – Journal on Educational Resources in Computing, 2006
LYDIAN is an environment to support the teaching and learning of distributed algorithms. It provides a collection of distributed algorithms as well as continuous animations. Users can combine algorithms and animations with arbitrary network structures defining the interconnection and behavior of the distributed algorithm. Further, it facilitates…
Descriptors: Visualization, Mathematics, Animation, Computer Networks
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Stoffa, Veronika – Educational Media International, 2004
Computer animation-simulation models of complex processes and events, which are the method of instruction, can be an effective didactic device. Gaining deeper knowledge about objects modelled helps to plan simulation experiments oriented on processes and events researched. Animation experiments realized on multimedia computers can aid easier…
Descriptors: Computer Simulation, Foreign Countries, Animation, Teaching Methods
Simkins, Michael – Technology & Learning, 2006
A reactor is an example of an immersive interactive play in which animated images are projected onto the floor. A reactor allows people to walk on images and interact with them using their feet. With reactors, people can stomp on kernels of popcorn, shoot a pool using their big toes, or wade through a shallow surf on pristine beaches. This…
Descriptors: Play, Computer Simulation, Educational Technology, Interactive Video
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Coleman, William F.; Fedosky, Edward W. – Journal of Chemical Education, 2006
"Computer Simulations of Salt Solubility" by Victor M. S. Gil provides an animated, visual interpretation of the different solubilities of related salts based on simple entropy changes associated with dissolution such as configurational disorder and thermal disorder. This animation can help improve students' conceptual understanding of…
Descriptors: Scientific Concepts, Animation, Chemistry, Scientific Methodology
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Stokrocki, Mary L.; Delahunt, Michael – Journal for Learning through the Arts, 2008
Ecological teaching models and evidence of success in public schools may be lacking. We created a constructivist ecological model using the animé Nausicaa with fourth graders in a Scottsdale, Arizona school. The animé involves the epic adventure, good and evil battle to affect the future of the human race. We documented results using…
Descriptors: Elementary School Students, Grade 4, Ecology, Environmental Education
Munyofu, Mine – ProQuest LLC, 2008
The purpose of this study was to examine the instructional effectiveness of different levels of chunking (simple visual/text and complex visual/text), different forms of feedback (item-by-item feedback, end-of-test feedback and no feedback), and use of instructional gaming (game and no game) in complementing animated programmed instruction on a…
Descriptors: Feedback (Response), Animation, Comprehension, Educational Objectives
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Willett, Rebekah – Gender and Education, 2008
This article reports findings from a study in which 26 girls aged 12- to 13-years-old took part in workshops at a specialist ICT center connected to a school in inner-city London. The girls explored and discussed fashion as presented online, and they produced their own interactive fashion design webpages, making decisions about body shapes, types…
Descriptors: Females, Self Concept, Teaching Methods, Preadolescents
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O'Day, Danton H. – CBE - Life Sciences Education, 2007
Previous work has established that a narrated animation is more effective at communicating a complex biological process (signal transduction) than the equivalent graphic with figure legend. To my knowledge, no study has been done in any subject area on the effectiveness of animations versus graphics in the long-term retention of information, a…
Descriptors: Animation, Retention (Psychology), Long Term Memory, Biology
McDevitt, Marsha Jean – 1986
This master's thesis provides an overview of a computer graphics production environment and proposes a realistic approach to orientation and on-going training for employees working within a fast-paced production schedule. Problems involved in meeting the training needs of employees are briefly discussed in the first chapter, while the second…
Descriptors: Animation, Computer Graphics, Computer Software, Coordinators
Taxel, Joel – 1982
This paper provides an overview of the literature about Walt Disney and his many diverse enterprises. In order to show how the processes of production shape and affect the final content and form of items of popular culture, the paper first discusses some of the many technological advances achieved by the Disney studio. Disney's groundbreaking use…
Descriptors: Animation, Cartoons, Childrens Literature, Literature Reviews
Lidstone, John; McIntosh, Don – 1970
Based on the premise that film making can be of much greater value in education than is generally realized, this book tells the classroom teacher how to help children make their own films from beginning to end. A detailed text illustrated by drawings and photographs explains the basics of camera operation, editing, splicing, animation, titling,…
Descriptors: Animation, Elementary School Students, Film Production, Film Study
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