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Brown, Edward; Chignell, Mark H. – Journal of Computing in Higher Education, 1993
A pedagogical model of hypertext authoring is presented. The model encourages self-regulated, constructive thinking to create knowledge by manipulating corresponding screen representations. One application of the design-oriented model is described, with screen illustrations. (MSE)
Descriptors: Authoring Aids (Programming), Cognitive Processes, Computer Software, Educational Media

Beheshti, Jamshid – Education for Information, 1993
Discusses computer programming and why it is important in library and information science (LIS) education. BASIC programming language is recommended as the most appropriate for LIS students, and an example is given of its use in a course at McGill University. (29 references) (LRW)
Descriptors: Course Organization, Foreign Countries, Higher Education, Learning Processes
Solomon, Justin – Learning & Leading with Technology, 2005
Standard methods of teaching an introductory course in computer science, designed to introduce computer programming as a tool for mathematicians and engineers at the university level, are unnecessarily complicated and difficult. They lack a common thread that unifies each unit of material and frequently make use of mathematical notation, technical…
Descriptors: Programming, Introductory Courses, Computers, Programming Languages
Depradine, Colin; Gay, Glenda – Computers and Education, 2004
With the strong link between programming and the underlying technology, the incorporation of computer technology into the teaching of a programming language course should be a natural progression. However, the abstract nature of programming can make such integration a difficult prospect to achieve. As a result, the main development tool, the…
Descriptors: Computers, Computer Software, Programming Languages, Programming

Duval, Beverly K.; Main, Linda – Library Software Review, 1997
Examines Javascript, a scripting language, as a means of increasing user interactivity with a Web page. The relationship of HTML, Java programming language, and Javascript is discussed; examples of Javascript programs are described; and good Javascript Web sites are listed. (Author/LRW)
Descriptors: Programming Languages, World Wide Web

Donlevy, Jim – International Journal of Instructional Media, 2004
During the fall of 2004, public broadcasting stations across the United States will be airing an exciting, six-part series: Broadway: The American Musical. Made possible through the generosity of a number of funders, this series details the history of the American musical theater from its humble beginnings to today's multi-million dollar…
Descriptors: Programming (Broadcast), Theater Arts, Music
Branzburg, Jeffrey – Technology & Learning, 2005
How often do people find themselves typing the same information, such as school names and addresses, into document after document? Or using the same sequence of menu commands, such as saving a file in a specific folder (File, Save, navigate to the folder, open the folder, save the file)? People would rather use a short key combination that…
Descriptors: Word Processing, Computers, Internet, Programming
What Works Clearinghouse, 2006
"The Expert Mathematician" is designed to help middle school students develop the thinking processes for mathematical applications and communication. A three-year program of instruction, "The Expert Mathematician" uses a software and consumable print materials package with 196 lessons that teach the "Logo" programming…
Descriptors: Intervention, Programming Languages, Computer Software, Programming
Nash, Jane Gradwohl; Bravaco, Ralph J.; Simonson, Shai – Computer Science Education, 2006
The purpose of this study was to assess structural knowledge change across a two-week workshop designed to provide high-school teachers with training in Java and Object Oriented Programming. Both before and after the workshop, teachers assigned relatedness ratings to pairs of key concepts regarding Java and Object Oriented Programming. Their…
Descriptors: Concept Mapping, Cognitive Structures, Workshops, Programming
Sicilia, Miguel-Angel – Computer Science Education, 2006
A considerable amount of experiences in teaching object-oriented concepts using the Java language have been reported to date, some of which describe language pitfalls and concrete learning difficulties. In this paper, a number of additional issues that have been experienced as difficult for students to master, along with approaches intended to…
Descriptors: Learning Problems, Learning Strategies, Programming, Programming Languages
Building a Steganography Program Including How to Load, Process, and Save JPEG and PNG Files in Java
Courtney, Mary F.; Stix, Allen – Mathematics and Computer Education, 2006
Instructors teaching beginning programming classes are often interested in exercises that involve processing photographs (i.e., files stored as .jpeg). They may wish to offer activities such as color inversion, the color manipulation effects archived with pixel thresholding, or steganography, all of which Stevenson et al. [4] assert are sought by…
Descriptors: Textbooks, Textbook Content, Internet, Programming Languages
Anastasiu, Dragos – Journal of Applied Quantitative Methods, 2006
In the educational process, the disciplines D1, D2,...,Dn have a succession which is generated by the content and the final objective--the student formation. In this work, the disciplines are presented as structured text entities. The graph associated to the disciplines is established. A method for dependencies evaluation is proposed. The testing…
Descriptors: Learning Processes, Intellectual Disciplines, Computer Software Evaluation, Vocabulary
Dabbagh, Nada; Blijd, Cecily Williams – Journal of Educational Multimedia and Hypermedia, 2009
This study is a third in a series of studies that examined students' information seeking and problem solving behaviors while interacting with one of two types of web-based representations of an ill-structured instructional design case: hierarchical (tree-like) and heterarchical (network-like). A Java program was used to track students' hypermedia…
Descriptors: Medical Education, Graduate Students, Quasiexperimental Design, Problem Based Learning
Spiegelman, Marsha; Glass, Richard – Journal of Educational Technology Systems, 2009
Gaming and social networking define the millennial student. This research focuses on an evolving collaboration between 2 faculty members of different disciplines who merged Web 2.0 and game scenarios to infuse research techniques as integral components of math/computer science courses. Blogs and wikis facilitated student-faculty interaction beyond…
Descriptors: Research Skills, College Faculty, College Students, Mathematics Instruction
Neji, Mahmoud; Ben Ammar, Mohamed – Electronic Journal of e-Learning, 2007
Based on facial expression (FE), this paper explores the possible use of the affective communication in virtual environments (VEs). The attention of affective communication is examined and some research ideas for developing affective communication in virtual environments are proposed. We place an emphasis on communication between virtual entities,…
Descriptors: Electronic Learning, Cooperative Learning, Affective Behavior, Nonverbal Communication