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Ciampaglia, Steve; Richardson, Kerry – Art Education, 2017
Over the summer of 2015, the Plug-In Studio (a new media art collective) collaborated with a group of African American teen artists from Chicago's South Side on a series of art videogames. The teen artists selected issues important to them as the subjects for the games: White privilege, racial profiling, police misconduct, and others. Working…
Descriptors: African Americans, Adolescents, Artists, Video Games
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Ahadi, Alireza; Hellas, Arto; Lister, Raymond – ACM Transactions on Computing Education, 2017
We describe a method for analyzing student data from online programming exercises. Our approach uses contingency tables that combine whether or not a student answered an online exercise correctly with the number of attempts that the student made on that exercise. We use this method to explore the relationship between student performance on online…
Descriptors: Data Analysis, Online Courses, Computer Science Education, Programming
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An, Truong-Sinh; Krauss, Christopher; Merceron, Agathe – International Educational Data Mining Society, 2017
The emergence of Massive Open Online Courses (MOOCs) has enabled new research to analyze typical behaviors of learners. In this paper, we investigate whether this research is generalizable to other courses that are backed by a learning management system (LMS) as MOOCs are. Building on methods developed by others, we characterize individual…
Descriptors: Large Group Instruction, Online Courses, Student Behavior, College Students
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Kim, Sunha; Chang, Mido; Park, Jeehyun – AERA Online Paper Repository, 2017
The objective of the study was to examine the direct, indirect, and total effects of computer uses on math achievements, by paying particular attention to immigrant students. The study focused on two types of computer uses: computer use for programming and computer use for practice. By using the data from Program for International Student…
Descriptors: Mathematics Achievement, Computer Uses in Education, Immigrants, Secondary School Students
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Aleven, Vincent; McLaren, Bruce M.; Sewall, Jonathan; van Velsen, Martin; Popescu, Octav; Demi, Sandra; Ringenberg, Michael; Koedinger, Kenneth R. – International Journal of Artificial Intelligence in Education, 2016
In 2009, we reported on a new Intelligent Tutoring Systems (ITS) technology, example-tracing tutors, that can be built without programming using the Cognitive Tutor Authoring Tools (CTAT). Creating example-tracing tutors was shown to be 4-8 times as cost-effective as estimates for ITS development from the literature. Since 2009, CTAT and its…
Descriptors: Intelligent Tutoring Systems, Artificial Intelligence, Programming, Educational Technology
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Portelance, Dylan J.; Strawhacker, Amanda L.; Bers, Marina Umaschi – International Journal of Technology and Design Education, 2016
This paper seeks to contribute to the growing literature on children and computer programming by focusing on a programming language for children in Kindergarten through second grade. Sixty-two students were exposed to a 6-week curriculum using ScartchJr. They learned foundational programming concepts and applied those concepts to create personally…
Descriptors: Programming Languages, Computer Science Education, Kindergarten, Elementary School Students
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Akcaoglu, Mete – TechTrends: Linking Research and Practice to Improve Learning, 2016
Design involves solving complex, ill-structured problems. Design tasks are consequently, appropriate contexts for children to exercise higher-order thinking and problem-solving skills. Although creating engaging and authentic design contexts for young children is difficult within the confines of traditional schooling, recently, game-design has…
Descriptors: Games, Instructional Design, Computer Science Education, Programming
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Gwynllyw, D. Rhys; Weir, Iain S.; Henderson, Karen L. – Teaching Mathematics and Its Applications, 2016
We demonstrate how the DEWIS e-Assessment system may use embedded R code to facilitate the assessment of students' ability to perform involved statistical analyses. The R code has been written to emulate SPSS output and thus the statistical results for each bespoke data set can be generated efficiently and accurately using standard R routines.…
Descriptors: Mathematics Education, Statistics, Statistical Analysis, Data Analysis
Mironova, Olga; Amitan, Irina; Vilipõld, Jüri; Saar, Merike – International Association for Development of the Information Society, 2016
The purpose of this study is to demonstrate a teaching approach and some teaching strategies in an Informatics course for the first-year non-IT students at the Department of Informatics of Tallinn University of Technology, Estonia. The authors suggest some solutions for making the course, which is usually complicated, more dynamic and attractive,…
Descriptors: Active Learning, Learning Strategies, Nonmajors, Programming
Aleven, Vincent; McLaren, Bruce M.; Sewall, Jonathan; van Velsen, Martin; Popescu, Octav; Demi, Sandra; Ringenberg, Michael; Koedinger, Kenneth R. – Grantee Submission, 2016
In 2009, we reported on a new Intelligent Tutoring Systems (ITS) technology, example-tracing tutors, that can be built without programming using the Cognitive Tutor Authoring Tools (CTAT). Creating example-tracing tutors was shown to be 4-8 times as cost-effective as estimates for ITS development from the literature. Since 2009, CTAT and its…
Descriptors: Intelligent Tutoring Systems, Programming, Artificial Intelligence, Visual Aids
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Hwang, Gwo-Haur; Chen, Beyin; Chen, Ru-Shan; Wu, Ting-Ting; Lai, Yu-Ling – Interactive Learning Environments, 2019
Competitive game-based learning has been widely discussed in terms of its positive and negative impacts on learners' learning effectiveness and learning behavior. Although different types of games require different kinds of knowledge to accomplish the task via competition, few studies have considered that knowledge types, such as procedural…
Descriptors: Student Behavior, Adoption (Ideas), Competition, Game Based Learning
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Baek, Youngkyun; Wang, Sasha; Yang, Dazhi; Ching, Yu-Hui; Swanson, Steve; Chittoori, Bhaskar – European Journal of STEM Education, 2019
This study, a sub-study of a National Science Foundation (NSF) funded research project, applies a modified strategy of the U[superscript 2]MC for an eight-week afterschool robotics curriculum to promote upper elementary students' computational thinking in the second grade. Twenty-one students in second grade participated in a Life on Mars project…
Descriptors: Grade 2, Robotics, Elementary School Students, Elementary School Science
Wang, Yangting – CALICO Journal, 2019
This study investigated the effects of different types of captions on English as a Foreign Language Learners' (EFL) vocabulary learning and comprehension. Eighty students in a Chinese university participated. Students were divided into four groups with two classes of freshmen, one class of juniors, and one class of graduate students. Each group…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Television
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Domínguez, César; Jaime, Arturo; Heras, Jónathan; García-Izquierdo, Francisco J. – ACM Transactions on Computing Education, 2019
This study analyzes the impact of adding a review exercises module to an online tool used in a software engineering degree program. The objective of the module is to promote students' self-learning effort to improve their performance. We also intend to determine if this new feature has any effect on the amount of code copies detected in lab…
Descriptors: Teaching Methods, Computer Software, Engineering Education, Computer Science Education
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Moffett, David W. – Online Submission, 2019
The Education Program Provider Chair's objective was to create a student legacy artifact archival retrieval system. The goal was to have the database system operational by Spring Semester, 2019. The purpose of the new system was to house and index student and pre-service candidate product across performance levels reflective of the program's key…
Descriptors: Databases, Computer Science Education, College Faculty, Departments
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