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Fields, Deborah; Vasudevan, Veena; Kafai, Yasmin B. – Interactive Learning Environments, 2015
We highlight ways to support interest-driven creation of digital media in Scratch, a visual-based programming language and community, within a high school programming workshop. We describe a collaborative approach, the programmers' collective, that builds on social models found in do-it-yourself and open source communities, but with scaffolding…
Descriptors: Programming Languages, Programming, High School Students, Cooperative Learning
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Hong, Yi-Chun; Choi, Ikseon – British Journal of Educational Technology, 2015
Reflection is a critical factor in solving design problems. Using good methods to observe designers' reflection is essential to inform the design of the learning environments that support the development of design problem-solving skills. In this study, we have developed and validated a novel self-reporting questionnaire as an efficient instrument…
Descriptors: Reflection, Problem Solving, Instructional Design, Questionnaires
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Choi, Jeongwon; An, Sangjin; Lee, Youngjun – ACM Transactions on Computing Education, 2015
Computer education has been provided for a long period of time in Korea. Starting as a vocational program, the content of computer education for students evolved to include content on computer literacy, Information Communication Technology (ICT) literacy, and brand-new computer science. While a new curriculum related to computer science was…
Descriptors: Foreign Countries, Computer Science Education, Educational Environment, Educational Policy
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Repenning, Alexander; Webb, David C.; Koh, Kyu Han; Nickerson, Hilarie; Miller, Susan B.; Brand, Catharine; Her Many Horses, Ian; Basawapatna, Ashok; Gluck, Fred; Grover, Ryan; Gutierrez, Kris; Repenning, Nadia – ACM Transactions on Computing Education, 2015
An educated citizenry that participates in and contributes to science technology engineering and mathematics innovation in the 21st century will require broad literacy and skills in computer science (CS). School systems will need to give increased attention to opportunities for students to engage in computational thinking and ways to promote a…
Descriptors: Games, Design, Computer Science Education, Computer Simulation
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McCauley, Renée; Grissom, Scott; Fitzgerald, Sue; Murphy, Laurie – Computer Science Education, 2015
Hundreds of articles have been published on the topics of teaching and learning recursion, yet fewer than 50 of them have published research results. This article surveys the computing education research literature and presents findings on challenges students encounter in learning recursion, mental models students develop as they learn recursion,…
Descriptors: Computer Science Education, Programming, Literature Reviews, Best Practices
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Bowden, Lucy; Fearon, Colm; McLaughlin, Heather; Jackson, Stephen – International Journal of Information and Learning Technology, 2015
Purpose: The purpose of this paper is to explore a possible strategic role for computing ethics and investigate how they might align with corporate values and higher education (HE) strategy making. Design/methodology/approach: A longitudinal study of a university in the South East of England is used to examine qualitative findings and develop a…
Descriptors: Strategic Planning, Ethics, Computer Science, Higher Education
Peters-Burton, Erin E.; Cleary, Timothy J.; Kitsantas, Anastasia – International Association for Development of the Information Society, 2015
A quality educational experience for secondary students involves more than an acquisition of content knowledge; it entails providing students opportunities to develop a variety of thinking skills that enable integration of knowledge and the promotion of student self-directed learning outside of the classroom. One critical skill that is often…
Descriptors: Secondary School Students, Thinking Skills, Skill Development, Critical Thinking
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Andreeva, Nadezhda M.; Artyukhov, Ivan P.; Myagkova, Elena G.; Pak, Nikolay I.; Akkasynova, Zhamilya K. – Journal of Social Studies Education Research, 2018
The relevance of the problem of organizing blended learning for students is related to the sharpening contradiction between the high potential of this educational technology and the poor methodological elaboration of its use in actual learning practice. With regard to this, the paper is aimed at providing grounds for the methodological system of…
Descriptors: Blended Learning, Educational Technology, Technology Uses in Education, Teaching Methods
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Magana, Alejandra J.; Seah, Ying Ying; Thomas, Paul – Journal of Information Systems Education, 2018
Agile methods such as Scrum that emphasize technical, communication, and teamwork skills have been practiced by IT professionals to effectively deliver software products of good quality. The same methods combined with pedagogies of engagement can potentially be used in the setting of higher education to promote effective group learning in software…
Descriptors: Cooperative Learning, Class Activities, Design, Teaching Methods
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Wong, Billy; Kemp, Peter E. J. – Cambridge Journal of Education, 2018
Digital technology is increasingly central to our lives, particularly among young people. However, there remains a concern from government and businesses of a digital skills gap because many youths, especially girls, tend to be consumers rather than creators of technology. Drawing on 32 semi-structured interviews with digitally skilled teenagers…
Descriptors: Foreign Countries, Secondary School Students, Adolescents, Computer Science Education
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Karunaratne, Thashmee – Electronic Journal of e-Learning, 2018
The thesis component of a degree program is vital since the quality of it contributes to the quality of the whole degree. Maintaining the quality of the degree programs and handling the constantly increasing numbers of students entering higher education simultaneously is a challenge for many higher educational institutions. This paper presents a…
Descriptors: Case Studies, Supervisors, Educational Quality, Information Technology
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Atapattu, Thushari; Falkner, Katrina – Journal of Learning Analytics, 2018
Lecture videos are amongst the most widely used instructional methods within present Massive Open Online Courses (MOOCs) and other digital educational platforms. As the main form of instruction, student engagement behaviour, including interaction with videos, directly impacts the student success or failure and accordingly, in-video dropouts…
Descriptors: Lecture Method, Video Technology, Online Courses, Mass Instruction
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Goldsmith, Judy; Mattei, Nicholas – ACM Transactions on Computing Education, 2014
The undergraduate computer science curriculum is generally focused on skills and tools; most students are not exposed to much research in the field, and do not learn how to navigate the research literature. We describe how fiction reviews (and specifically science fiction) are used as a gateway to research reviews. Students learn a little about…
Descriptors: Computer Science Education, Computer Science, Educational Research, Undergraduate Students
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Babb, Jeffry S.; Abdullat, Amjad – Information Systems Education Journal, 2014
Undergraduate programs in Information Systems are challenged to offer a curriculum that is both rigorous and relevant. Specialized college-level accreditation, such as AACSB, and program-level accreditation, such as ABET, offer an opportunity to signal quality in academics while also remaining relevant to local stakeholders and constituents.…
Descriptors: Business Schools, Information Systems, Accreditation (Institutions), Undergraduate Study
Kyrilov, Angelo; Noelle, David C. – International Association for Development of the Information Society, 2014
Information technology is now ubiquitous in higher education institutions worldwide. More than 85% of American universities use e-learning systems to supplement traditional classroom activities while some have started offering Massive Online Open Courses (MOOCs), which are completely online. An obvious benefit of these online tools is their…
Descriptors: Grading, Automation, Feedback (Response), Computer Science Education
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