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Davis, Gary Alan; Kohun, Frederick G. – Information Systems Education Journal, 2018
Personally-owned laptops and other "Bring-Your-Own-Device" (BYOD) scenarios have become increasingly prevalent in today's work environments and classrooms. However, few studies have examined the viability and practicality of such devices in the higher-education classroom. This study used a survey instrument to explore the concept of BYOD…
Descriptors: Computer Uses in Education, College Role, Laptop Computers, Undergraduate Students
Alexander, Charles – ProQuest LLC, 2018
Encryption based ransomware operates by iterating through all files with specific extensions on the computer and mutating them into an unusable form. The mutation, in many cases, can only be reversed if the user pays the operator of the ransomware a fee to get their files back. K-12 school districts have fallen victim to rampant malware as a…
Descriptors: Computer Security, School Districts, Elementary Secondary Education, Computer Uses in Education
Miloslavov, Aleksei; Kuzmina, Olga – NORDSCI, 2018
At present, in the literature that is are devoted to social life, it has become commonplace to claim that we live in the era of the "digital revolution". Our paper deals with computer science in the period from the late 40's to early 60's of the twentieth century, which is considered from the point of view of "intellectual…
Descriptors: Information Technology, History, Computer Science, Cultural Differences
Yang, Jeong; Lee, Young; Fernandez, Amanda; Sanchez, Joshua – Journal of Cybersecurity Education, Research and Practice, 2020
As the cyber security landscape dynamically evolves and security professionals work to keep apace, modern-day educators face the issue of equipping a new generation for this dynamic landscape. With cyber-attacks and vulnerabilities substantially increased over the past years in frequency and severity, it is important to design and build secure…
Descriptors: Computer Security, Programming Languages, Programming, Computer Uses in Education
de Lange, Peter; Goschlberger, Bernhard; Farrell, Tracie; Neumann, Alexander Tobias; Klamma, Ralf – IEEE Transactions on Learning Technologies, 2020
Learning in communities of practice (CoPs) makes up a significant portion of today's knowledge gain. However, only little technological support is tailored specifically toward CoPs and their particular strengths and challenges. Even worse, CoPs often do not possess the resources to host or develop a software ecosystem to support their activities.…
Descriptors: Communities of Practice, Computer Uses in Education, Learning, Computer System Design
Zhao, Fang; Gaschler, Robert; Schnotz, Wolfgang; Wagner, Inga – Frontline Learning Research, 2020
Regulation of distance to the screen (i.e., head-to-screen distance, fluctuation of head-to-screen distance) has been proved to reflect the cognitive engagement of the reader. However, it is still not clear (a) whether regulation of distance to the screen can be a potential parameter to infer high cognitive load and (b) whether it can predict the…
Descriptors: Proximity, Computer Use, Learner Engagement, Cognitive Processes
Karademir Coskun, Tugra; Erdogdu, Funda; Kokoç, Mehmet – International Journal of Technology in Education and Science, 2020
This study attempts to explore for different profiles of information seeking behaviors on Facebook and to analyze whether or not personality, time management, gender and Facebook use are viable differentiating students based on the their profiles. The data were collected through self-report scales from 196 university students of the three public…
Descriptors: Information Seeking, Social Media, Personality Traits, Time Management
Hershkovitz, Arnon; Arbelle, Yoav – Technology, Pedagogy and Education, 2020
One-to-one computing programmes -- that is, when each student has a personal, portable computer to use while learning -- have been studied extensively, mostly regarding their actual classroom implementation. In this quantitative study, the authors take a broader perspective, exploring the impact of teaching in one-to-one computing programmes on…
Descriptors: Computer Uses in Education, Teacher Attitudes, Middle School Teachers, High School Teachers
Salas-Rueda, Ricardo-Adán; Salas-Rueda, Érika-Patricia; Salas-Rueda, Rodrigo-David – International Journal of Education in Mathematics, Science and Technology, 2020
This mixed research aims to analysis and design the Web Game On Descriptive Statistics (WGODS) through the ADDIE model, data science and machine learning. The sample consists of 61 students from a university in Mexico. WGODS is a technological tool (quiz game) that presents various questions and answers about statistics (quantitative and…
Descriptors: Statistics, Computer Games, College Students, Educational Games
Wronowski, Meredith; Urick, Angela; Wilson, Alison S. P.; Thompson, William; Thomas, David; Wilson, Scott; Elizondo, Francisco J.; Ralston, Ryan – Journal of Educational Computing Research, 2020
The overuse of lecture-based approaches for instruction in university courses may have limited student access to knowledge, particularly the transfer of complex concepts, such as central limit theorem in statistics. This study seeks to contribute to empirical research regarding the effectiveness of serious educational games (SEGs) to increase…
Descriptors: Outcomes of Education, Educational Games, Psychological Patterns, Learner Engagement
Saban, Aslihan – Contemporary Educational Technology, 2020
YouTube is one of the social media tools that have become a part of our lives. It is used by many educators as a pedagogical instrument. To determine the perceptions and views students about YouTube can support the effective use of YouTube. For this purpose, metaphors and opinions of secondary school students about YouTube were tried to be…
Descriptors: Social Media, Secondary School Students, Student Attitudes, Video Technology
Hillman, Thomas; Rensfeldt, Annika Bergviken; Ivarsson, Jonas – Learning, Media and Technology, 2020
Sweden has one of the most marketised and decentralised school systems in the world while also ranking amongst countries with the highest levels of access to technology in classrooms. Considering the increasingly central role that digital platforms play in the practices of schooling, this article speculates on what might happen during the 2020s in…
Descriptors: Administrative Organization, Access to Computers, Foreign Countries, Commercialization
Massey, Cynthia C.; Shippen, Margarett E.; Flores, Margaret M.; Head, Cindy – Georgia Educational Researcher, 2020
This study investigated the effects of an instructional technology device, specifically, a computer-based graphic organizer, called the "Real-World Connections Vocabulary" graphic organizer (Ellis, 2015), on vocabulary acquisition for college entrance testing skills of students with high-incidence disabilities. Although graphic…
Descriptors: College Entrance Examinations, Vocabulary, Students with Disabilities, Instructional Materials
Chisango, Grasia; Marongwe, Newlin; Mtsi, Nomxolisi; Matyedi, Thembisile E. – Africa Education Review, 2020
There is an increasing global call to adopt information and communication technologies (ICTs) in teaching and learning. ICTs have become so essential that the South African government has introduced the e-education policy. ICTs are powerful enabling tools that play a significant role in the teaching and learning process. This article reports on a…
Descriptors: Teacher Attitudes, Technology Integration, Rural Schools, Secondary School Teachers
Vargas, Santiago; Zamirpour, Siavash; Menon, Shreya; Rothman, Arielle; Häse, Florian; Tamayo-Mendoza, Teresa; Romero, Jonathan; Sim, Sukin; Menke, Tim; Aspuru-Guzik, Alán – Journal of Chemical Education, 2020
The increasing integration of software and automation in modern chemical laboratories prompts special emphasis on two important skills in the chemistry classroom. First, students need to learn the technical skills involved in modern scientific computing and automation. Second, applying these techniques in practice requires effective collaboration…
Descriptors: Teamwork, Computer Uses in Education, Cooperative Learning, Automation

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