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Xiaojun Luo; Ismail Adelopo – Journal of International Education in Business, 2025
Purpose: This study aims to develops an interdisciplinary business and computer science pedagogy for teaching and learning computer programming in business schools at higher education institutions and explores its associated benefits, challenges and improvement. Design/methodology/approach: Based on a body of theories, an interdisciplinary…
Descriptors: Teaching Methods, Educational Opportunities, Difficulty Level, Business Administration Education
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Cheng Wang; Meina Zhu – Educational Media International, 2025
K-12 computer science (CS) education has emerged as a vital component of modern education, nurturing computational thinking, problem-solving, and digital literacy. This study examines the K-12 CS education dynamics, emphasizing its impact and implications, particularly in the context of equity. Twitter data from 2017 to 2021 were collected,…
Descriptors: Elementary Secondary Education, Computer Science Education, Social Media, Equal Education
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Pavlos Toukiloglou; Stelios Xinogalos – Journal of Educational Computing Research, 2025
This study examines the effectiveness of a collaborative support method in enhancing programming learning outcomes in a serious game. The game Code Hasp was developed to facilitate the comparison between two support methods, worked examples and a collaborative peer support approach. A total of 111 elementary school students participated, divided…
Descriptors: Educational Games, Programming, Cooperative Learning, Peer Relationship
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Wen-shuang Fu; Jia-hua Zhang; Di Zhang; Tian-tian Li; Min Lan; Na-na Liu – Journal of Educational Computing Research, 2025
Cognitive ability is closely associated with the acquisition of programming skills, and enhancing learners' cognitive ability is a crucial factor in improving the efficacy of programming education. Adaptive feedback strategies can provide learners with personalized support based on their learning context, which helps to stimulate their interest…
Descriptors: Feedback (Response), Cognitive Ability, Programming, Computer Science Education
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Monika Mladenovic; Lucija Medak; Divna Krpan – ACM Transactions on Computing Education, 2025
Computer Science (CS) Unplugged activities are designed to engage students with CS concepts. It is an active learning approach combining physical interaction with visual representation. This research article investigates the impact of CS Unplugged on students' understanding of the bubble sort algorithm. Algorithm visualization, traditionally…
Descriptors: Computer Science Education, Learning Activities, Active Learning, Algorithms
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Toni Taipalus; Hilkka Grahn; Saima Ritonummi; Valtteri Siitonen; Tero Vartiainen; Denis Zhidkikh – ACM Transactions on Computing Education, 2025
SQL compiler error messages are the primary way users receive feedback when they encounter syntax errors or other issues in their SQL queries. Effective error messages can enhance the user experience by providing clear, informative, and actionable feedback. Despite the age of SQL compilers, it still remains largely unclear what contributes to an…
Descriptors: Computer Science Education, Novices, Information Systems, Programming Languages
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Pál Sarmasági; Anikó Rumbus; Javier Bilbao; András Margitay-Becht; Zsuzsa Pluhár; Carolina Rebollar; Valentina Dagiene – Informatics in Education, 2025
Algebraic Thinking (AT) and Computational Thinking (CT) are pivotal competencies in modern education, fostering problem-solving skills and logical reasoning among students. This study presents the initial hypotheses, theoretical framework, and key steps undertaken to explore characterized learning paths and assign practice-relevant tasks. This…
Descriptors: Algebra, Computation, Thinking Skills, Problem Solving
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Tianxiao Yang; Jongpil Cheon – Computer Science Education, 2025
Background and context: There were few studies indicating if students' computational thinking (CT) self-efficacy and their CT performance were aligned with each other. Objectives: The study was to investigate if there was a discrepancy between students' CT self-efficacy and their CT performance. Method: Involving 104 non-CS undergraduate students…
Descriptors: Self Efficacy, Computer Science Education, Prediction, Teacher Expectations of Students
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Seyma Ulukok-Yildirim; Duygu Sonmez – Journal of Education in Science, Environment and Health, 2025
Today, the importance of artificial intelligence in science learning and teaching is rapidly increasing. The growing interest in this field and the resulting increase in academic publications on the subject make it challenging to understand its progress and trends on a global scale. Furthermore, a literature review reveals a notable lack of…
Descriptors: Bibliometrics, Literature Reviews, Artificial Intelligence, Science Education
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Lior Miller Markovitz; Gad M. Landau; Roza Leikin – Journal for the Education of the Gifted, 2025
This study examined characteristics of 458 Grade 10 students who earned a Bachelor of Science degree in computer science while completing their secondary school studies. Cluster analysis of SAT-M and Raven Progressive Matrices Test scores identified four distinct groups: G-EM: generally gifted, excelling in mathematics; AG-AEM: averagely gifted,…
Descriptors: Grade 10, High School Students, Dual Enrollment, Bachelors Degrees
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Tamas Balla; Sandor Kiraly; Roland Kiraly – Discover Education, 2025
Educational games have gained widespread interest among teachers and researchers across various fields due to their capacity to engage students, foster active participation, and improve learning outcomes. In the context of computer programming, which demands significant cognitive effort, the use of educational games has grown substantially. While…
Descriptors: Educational Games, Gamification, Programming, Programming Languages
Kathryn Hill; Michelle Flores; Rishika Jain; Edgar Rivera-Cash – Research Alliance for New York City Schools, 2025
This report focuses on the NYC Computer Science for All (CS4All) initiative's efforts to build schools' capacity to expand access to CS across the district. Launched in 2015, CS4All aimed to provide a meaningful CS experience to every student at least once within each grade band (K-2, 3-5, 6-8, 9-12). As the initiative matured, it also began to…
Descriptors: Computer Science Education, Urban Schools, Public Schools, Elementary Secondary Education
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Baytiyeh, Hoda; Elbassuoni, Shady – International Journal of Information and Communication Technology Education, 2021
Information and communication technologies have changed the way students learn, and higher education institutions in the Middle East region strive to attract professors who use technology in their daily teaching and learning practices. This study examines students' experiences in a web-enhanced computer science course. In an online survey based on…
Descriptors: College Students, Student Experience, Computer Science Education, Computer Science
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Fredriksen, Helge – Teaching Mathematics and Its Applications, 2021
Flipped Classroom as a pedagogical framework has gained popularity at secondary and tertiary levels of mathematics education, but there is a lack of research based on a solid theoretical foundation. This article considers the flipped mathematics classroom from the perspective of affordances and cultural-historical activity theory. The empirical…
Descriptors: Affordances, Flipped Classroom, Mathematics Education, Computer Science Education
Robert Beveridge – ProQuest LLC, 2021
With the increase in cybercrime costing organizations financial loss and loss to their reputation, the need to hire qualified and experienced employees is paramount. As the gap in the workforce shortage widens, cybersecurity education and training institutions are struggling to produce a capable workforce with enough experience and skills that…
Descriptors: Crime Prevention, Computer Security, Computer Simulation, Computer Science Education
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