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Arboledas-Brihuega, David – Journal of Technology and Science Education, 2019
It is evident that the society in which we live will demand more and more qualified and specialized positions in the different branches of engineering. Now we are in a highly digitized world in which information is continuously transmitted through data communication networks with the expectation of security and confidentiality. Students who are in…
Descriptors: Mathematics, Curriculum Implementation, Active Learning, Student Projects
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Muñoz-Repiso, Ana García-Valcárcel; Caballero-González, Yen-Air – Comunicar: Media Education Research Journal, 2019
The development of programming skills is currently promoting from an early school age, trying to get children to take an active and creative role in the use of technologies. The objective of this article is to verify the repercussion of educational robotics activities on kindergarten students in the acquisition of computational thinking and…
Descriptors: Computation, Thinking Skills, Robotics, Early Childhood Education
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Shaw, Ruey-Shiang – Journal of Educational Computing Research, 2019
This study focused on the relationships between knowledge mapping construction methods and learning performance. The different knowledge mapping methods (by experts vs. by self-learners) were assumed to achieve different learning performance levels. The results of this study show that neither different knowledge map construction methods nor…
Descriptors: Cognitive Style, Programming Languages, Correlation, Cognitive Mapping
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Marín, B.; Frez, J.; Cruz-Lemus, J.; Genero, M. – ACM Transactions on Computing Education, 2019
Context: Programming courses are compulsory for most engineering degrees, but students' performance on these courses is often not as good as expected. Programming is difficult for students to learn, given that it includes a lot of new, complex, and abstract topics. All of this has led experts to the conclusion that new teaching techniques are…
Descriptors: Programming, Game Based Learning, Engineering Education, College Freshmen
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Hamouda, Sally; Edwards, Stephen H.; Elmongui, Hicham G.; Ernst, Jeremy V.; Shaffer, Clifford A. – ACM Transactions on Computing Education, 2019
Recursion is one of the most important and hardest topics in lower division computer science courses. As it is an advanced programming skill, the best way to learn it is through targeted practice exercises. But the best practice problems are time consuming to manually grade by an instructor. As a consequence, students historically have completed…
Descriptors: Computer Science Education, Programming, Instructional Effectiveness, Difficulty Level
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Geist, Eugene – Childhood Education, 2016
Today's children need learning opportunities from cradle to career that build the knowledge and skills necessary to thrive in our interconnected and constantly changing world. This means putting 21st century skills, including creativity, innovation, critical thinking, and problem solving, at the center of learning, both in and out of school. As…
Descriptors: Coding, Programming, Robotics, Creativity
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Martincic, Cynthia J. – Information Systems Education Journal, 2016
Mobile application development is currently an important component of CS/IS education. Because of the rapid rate of change in the mobile application field, there are many websites that provide instructional material in tutorial format, but it is difficult to find a textbook that includes mobile application programming assignments and exercises.…
Descriptors: Undergraduate Students, Computer Science Education, Introductory Courses, Programming
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Dansholm, Kerenina K. – Journal of Social Science Education, 2022
Purpose: The aim of this research is to investigate youth understandings of citizenship against the dual backgrounds of inclusive citizenship education and exclusionary discourse in the public sphere. Design / methodology / approach: The topic was explored through group interviews with 10th grade students, while the emergent theme of material or…
Descriptors: Inclusion, Citizenship Education, Grade 10, Secondary School Students
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Barón, Júlia; Celaya, M. Luz – Language Teaching Research, 2022
The present study deals with the effect of audio-visual material for second language (L2) pragmatic learning in the foreign language classroom. More specifically, it analyzes whether being exposed to captioned and non-captioned input in an experimental condition entailing no instruction on pragmatics might have any influence on the learners'…
Descriptors: Audiovisual Aids, Visual Aids, Second Language Learning, Second Language Instruction
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de Ruiter, Laura E.; Bers, Marina U. – Computer Science Education, 2022
Background and Context: Despite the increasing implementation of coding in early curricula, there are few valid and reliable assessments of coding abilities for young children. This impedes studying learning outcomes and the development and evaluation of curricula. Objective: Developing and validating a new instrument for assessing young…
Descriptors: Programming Languages, Computer Software, Coding, Computer Science Education
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Liew, Tze Wei; Tan, Su-Mae; Kew, Si Na – Information and Learning Sciences, 2022
Purpose: This study aims to examine if a pedagogical agent's expressed anger, when framed as a feedback cue, can enhance mental effort and learning performance in a multimedia learning environment than expressed happiness. Design/methodology/approach: A between-subjects experiment was conducted in which learners engaged with a multimedia learning…
Descriptors: Teaching Methods, Multimedia Instruction, Psychological Patterns, Emotional Response
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Turkmen, Gamze; Caner, Sonay – Turkish Online Journal of Distance Education, 2020
This study aims to provide a comprehensive and in-depth investigation of the debugging process in programming teaching in terms of cognitive and metacognitive aspects, based on programming students who demonstrate low, medium, and high programming performance and to propose instructional strategies for scaffolding novice learners in an effective…
Descriptors: Programming, Novices, Electronic Learning, Troubleshooting
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Mushait, Saud; Al-Athwary, Anwar A. H. – Arab World English Journal, 2020
This study aims at investigating how borrowed nouns from English are inflected for plural and gender in Colloquial Saudi Arabic (CSA). The attempt is also made to account for the possible linguistic factors which may affect this inflection in light of some theories in morphology. The analysis is based on more than 250 loanwords collected from…
Descriptors: Linguistic Borrowing, Semitic Languages, Morphology (Languages), Nouns
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Israel-Fishelson, Rotem; Hershkovitz, Arnon – Journal of Educational Computing Research, 2020
Persistence has proven to be a great challenge in online learning environments. Gaming and interactivity have been suggested as essential features in reducing dropout and increasing persistence in online learning. Yet in interactive game-based learning environments, persistence in moving forward in the game may come at the expense of investing in…
Descriptors: Game Based Learning, Elementary School Students, Thinking Skills, Persistence
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da Silva, Henrique Alvarenga; Moura, Alexandre Sampaio – Journal of Statistics Education, 2020
Biostatistics is a critical skill to physicians in an evidence-based medicine era, but teaching basic statistical concepts is challenging. Students often experience anxiety caused by the complexity of statistics and might express negative attitudes toward the subject. We aimed to analyze the effect of an introductory biostatistics course using…
Descriptors: Introductory Courses, Medical Schools, Gender Differences, Statistics
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