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Mauk, Maureen; Willett, Rebekah; Coulter, Natalie – Learning, Media and Technology, 2020
The past five or so years have been marked by a proliferation of educational initiatives, programmes, and toys designed to introduce children to coding and to develop their skills and interest in computer science. This article takes a critical approach to this movement, focusing specifically on ways dominant discourse surrounding the coding…
Descriptors: Computer Science, Discourse Analysis, Females, Programming
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Taipalus, Toni; Seppänen, Ville – ACM Transactions on Computing Education, 2020
Structured Query Language (SQL) skills are crucial in software engineering and computer science. However, teaching SQL effectively requires both pedagogical skill and considerable knowledge of the language. Educators and scholars have proposed numerous considerations for the betterment of SQL education, yet these considerations may be too numerous…
Descriptors: Programming Languages, Computer Science Education, Literature Reviews, Learning Activities
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Gurer, Melih Derya; Tokumaci, Seyfullah – International Journal of Computer Science Education in Schools, 2020
Literature indicated that attitude toward programming, programming self-efficacy, gender, and students' department was related to achievement in computer programming. However, there is a need for further studies investigating to what extent these factors explain programming achievement in a model. This study aimed to investigate the effects of…
Descriptors: Student Attitudes, Programming, Self Efficacy, Gender Differences
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Vasconcelos, Lucas; Kim, ChanMin – Instructional Science: An International Journal of the Learning Sciences, 2020
Scientific modeling and coding are critical skills to be integrated into K-12 instruction. Research has shown that preservice teachers are often ill-prepared for teaching scientific modeling, and lack opportunities to learn coding within teacher education programs. The present study reports the implementation of an instructional module and online…
Descriptors: Preservice Teachers, Preservice Teacher Education, Science Instruction, Models
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Margulieux, Lauren E.; Morrison, Brian B.; Franke, Baker; Ramilison, Harivololona – ACM Transactions on Computing Education, 2020
The subgoal learning framework has improved performance for novice programmers in higher education, but it has only started to be applied and studied in K-12 (primary/secondary). Programming education in K-12 is growing, and many international initiatives are attempting to increase participation, including curricular initiatives like Computer…
Descriptors: Programming, Computer Science Education, Elementary Secondary Education, Coding
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Caeli, Elisa Nadire; Yadav, Aman – TechTrends: Linking Research and Practice to Improve Learning, 2020
In the recent years, there has been a push to engage primary and secondary students in computer science to prepare them to live and work in a world influenced by computation. One of the efforts involves getting primary and secondary students to think computationally by introducing computational ideas such as, algorithms and abstraction. Majority…
Descriptors: Thinking Skills, Elementary School Students, Secondary School Students, Problem Solving
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Marquès Puig, Joan Manuel; Daradoumis, Thanasis; Calvet Liñan, Laura; Arguedas, Marta – British Journal of Educational Technology, 2020
This work presents an automated assessment tool for online distributed programming, called DSLab. It is a web-based environment that provides a transparent deployment and execution of assignments in remote computers, a transparent initialization and the possibility to add new logs by the students. DSLab has been evaluated in a real distributed…
Descriptors: Alternative Assessment, Automation, Programming, Distance Education
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Sharman, Jonathan; Acemyan, Claudia Ziegler; Kortum, Philip; Wallach, Dan – International Journal of Computer Science Education in Schools, 2021
Software security is inevitably dependent on developers' ability to to design and implement software without security bugs. Perhaps unsurprisingly, developers often fail to do this. Our goal is to understand this from a usability perspective, identifying how we might best train developers and equip them with the right software tools. To this end,…
Descriptors: Teaching Methods, Computer Science Education, Undergraduate Students, Computer Software
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Spalding, Sarah M. – History Teacher, 2021
By using the "Game of Thrones" pop-culture television series, the author has structured courses in a way that seeks to solve problems that plague many history courses serving university requirements. In this article, the author will discuss how gaming the classroom can serve as a solution to the issue of engaging majors and non-majors…
Descriptors: History Instruction, Educational Games, Teaching Methods, Role Playing
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Giebl, Saskia; Mena, Stefany; Storm, Benjamin C.; Bjork, Elizabeth Ligon; Bjork, Robert A. – Psychology Learning and Teaching, 2021
Technological advances have given us tools--Google, in particular--that can both augment and free up our cognitive resources. Research has demonstrated, however, that some cognitive costs may arise from our reliance on such external memories. We examined whether pretesting--asking participants to solve a problem before consulting Google for needed…
Descriptors: Internet, Retention (Psychology), Information Needs, Cognitive Processes
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Jiang, Bo; Zhao, Wei; Gu, Xiaoqing; Yin, Chengjiu – Educational Technology Research and Development, 2021
Social learning theory posits that learning is most effective when providing learners with opportunities to observe and interact with peers. Unfortunately, current K-12 programming education overemphasizes individual learning and discourages learners from observing and interacting with others. The Scratch online community provides youth…
Descriptors: Correlation, Computer Science Education, Programming Languages, Elementary Secondary Education
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Lum, Elliot; Martinez, Luisa; Soling, Marcia – Journal of Advertising Education, 2021
Univision is a brand well-known to Hispanic viewers, but with fragmentation and so many choices within the media landscape, they had to break through the noise effectively. The challenge for Univision was to attract a younger demographic (18-34 year-olds) of loyal viewers to consume Spanish language programming by packaging the use of music and…
Descriptors: Advertising, Television Viewing, Adolescents, Young Adults
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Call, Tristan; Fox, Erik; Sprint, Gina – IEEE Transactions on Education, 2021
Contribution: Research has shown that computer science (CS) students who start programming assignments (PAs) early generally receive higher grades. This article presents and evaluates a gamification approach that utilizes software engineering tools to motivate CS students to start and finish PAs earlier. Background: CS can be difficult to learn…
Descriptors: Game Based Learning, Computer Software, Engineering, Computer Science Education
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Bush, Eliot C.; Adolph, Stephen C.; Donaldson-Matasci, Matina C.; Hur, Jae; Schulz, Danae – Journal of College Science Teaching, 2021
This paper describes an introductory biology course for undergraduates that heavily incorporates quantitative problem solving in activities and homework assignments. The course is broken up into a series of units, each organized around a motivating biological question or theme. Homework assignments address the theme or question, and typically…
Descriptors: Biology, Science Instruction, Teaching Methods, Problem Solving
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Han, Ahyoung; Wohn, Kwangyun; Ahn, Jaehong – International Journal of Technology and Design Education, 2021
Fashion designers in the digital era will be expected to have a profound knowledge of programming and physical computing. Therefore, finding effective methods to adopt E-textiles in fashion education is developing imperative furtherance. E-textiles are clothes embedded with microcomputers, digital components (sensor, LED), and other electronic…
Descriptors: Clothing, Teaching Methods, Feedback (Response), Programming
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