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McAlpine, Iain; Stothard, Phillip – Australasian Journal of Educational Technology, 2005
To enhance a course in 3D Virtual Reality (3D VR) modelling for mining engineers, and to create the potential for off campus students to fully engage with the course, a problem based learning (PBL) approach was applied to the course design and all materials and learning activities were provided online. This paper outlines some of the theoretical…
Descriptors: Instructional Design, Computer Simulation, Online Courses, Problem Based Learning
Haughey, Margaret; Muirhead, Bill – Australasian Journal of Educational Technology, 2005
While much has been written about learning objects, the focus of discussion has been on standards, theoretical principles or post-secondary applications. Little has been published about the issues of the K-12 sector. From the literature, interactivity and scaffolding are the two pedagogical aspects considered crucial to learning object design. In…
Descriptors: Elementary Secondary Education, Multimedia Materials, Multimedia Instruction, Teaching Methods
Canada, Daniel – Statistics Education Research Journal, 2006
While other research has begun to contribute to our understanding of how pre-college students reason about variation, little has been published regarding pre-service teachers' statistical conceptions. This paper summarizes a framework useful in examining elementary pre-service teachers' conceptions of variation, and investigates the question of…
Descriptors: Mathematical Concepts, Probability, Preservice Teachers, Elementary Education
Johnson, Carla – Science Scope, 2003
Recent events, such as the anthrax scares and the SARS outbreak, have forced teachers to focus on issues such as disease control and bioterrorism in their own backyards. Students are aware of the current biological issues in the news and are curious about infectious diseases and the issues relating to biological warfare. In order to address the…
Descriptors: Disease Control, Terrorism, School Safety, Problem Based Learning
Baylor, Amy L.; Ryu, Jeeheon – Journal of Educational Computing Research, 2003
The purpose of this experimental study was to test the role of image and animation on: a) learners' perceptions of pedagogical agent persona characteristics (i.e., extent to which agent was person-like, engaging, credible, and instructor-like); b) agent value; and c) performance. The primary analysis consisted of two contrast comparisons: 1)…
Descriptors: Supply and Demand, Economics Education, Preservice Teachers, Outcomes of Education
Lee, Seungyoun; Powell, Jack V. – Journal of Educational Technology Systems, 2006
In this study, we investigated whether the "Interpersonal Relationship Skills with Co-Workers" component of a computerized simulation influenced pre-service early childhood teachers' perception on issues and strategies for implementation of interpersonal relationship skills with co-workers before and after four weeks of field experience.…
Descriptors: Preservice Teachers, Interpersonal Competence, Computer Simulation, Early Childhood Education
Van Laarhoven, Toni; Van Laarhoven-Myers, Traci – Education and Training in Developmental Disabilities, 2006
This study compared the effectiveness of three different video-based instructional sequences, all used in conjunction with the system of least prompts, for teaching three different daily living skills to three young adults with developmental disabilities. The video-based instructional sequences (i.e., video rehearsal, video rehearsal plus photos,…
Descriptors: Developmental Disabilities, Comparative Analysis, Pretests Posttests, Daily Living Skills
Ranker, Jason – Language Arts, 2006
An eight-year-old boy, Adrian, draws subject matter and formats for his writing from a new, digital medium: the video game. (Contains 2 tables and 5 figures.)
Descriptors: Video Games, Writing (Composition), Correlation, Story Telling
Tüzün, Hakan; Arkun, Selay; Bayirtepe-Yagiz, Ezgi; Kurt, Funda; Yermeydan-Ugur, Benlihan – Journal of Educational Technology, 2008
In this study, researchers evaluated the usability of game environments for teaching and learning about mathematical functions. A 3-Dimensional multi-user computer game called as "Quest Atlantis" has been used, and an educational game about mathematical functions has been developed in parallel to the Quest Atlantis' technical and…
Descriptors: Computer Games, Educational Games, Program Evaluation, Instructional Effectiveness
Keppell, Michael, Ed. – Information Science Publishing, 2007
"Instructional Design: Case Studies in Communities of Practice" documents real-world experiences of instructional designers and staff developers who work in communities of practice. "Instructional Design: Case Studies in Communities of Practice" explains the strategies and heuristics used by instructional designers when working…
Descriptors: Instructional Design, Communities of Practice, Case Studies, Electronic Learning
Panettieri, Joseph C. – Campus Technology, 2007
Across the globe, progressive universities are embracing any number of MUVEs (multi-user virtual environments), 3D environments, and "immersive" virtual reality tools. And within the next few months, several universities are expected to test so-called "telepresence" videoconferencing systems from Cisco Systems and other leading…
Descriptors: Distance Education, Computer Simulation, Educational Change, Virtual Classrooms
Brown, James G. – Social Education, 2007
The "Darfur is Dying" website was the winning entry of a contest called Darfur Digital Activist, launched by MTV's 24-hour college network (mtvU). The site describes the winning game as "a narrative-based simulation where the user negotiates forces that threaten the survival of his or her refugee camp. It offers a faint glimpse of what it is like…
Descriptors: Death, Primary Sources, Technology Uses in Education, Computer Simulation
Nejad, Mahmoud Arshadi – 1995
With the advent of the microcomputer has come an increase in the use of educational simulations. Distinct from software used for drill and practice, tutorials, or problem-solving, simulation software recreates events, devices, or phenomena and can provide the student with a scientific experience which might otherwise be too expensive, dangerous,…
Descriptors: Age, Computer Assisted Instruction, Computer Simulation, Computer Software
Dana, Nancy Fichtman; Westcott, Laurie – 1995
Strategies for promoting reflection in prospective early childhood teachers are summarized. Each strategy was field tested and documented in the course "The Development and Administration of Child Service Programs," which was team taught during the summers of 1994 and 1995 at The Pennsylvania State University. About 30 students enrolled…
Descriptors: Case Studies, Child Development Centers, Child Development Specialists, Early Childhood Education
Enright, Mary K.; Gitomer, Drew – 1989
A broad understanding of the skills and characteristics associated with successful performance in graduate school was developed through discussions with two groups of distinguished graduate faculty members, 15 in all. The first group consisted of psychologists with expertise in cognition and assessment. The second group was composed of faculty…
Descriptors: Academic Achievement, Cognitive Processes, College Faculty, Communication Skills

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