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Rahmi H. Aoyama – ProQuest LLC, 2020
This qualitative study utilizes the lens of the Technological Pedagogical Content Knowledge (TPACK) framework to provide a holistic view of how language teachers demonstrate their TPACK in teaching listening and speaking in virtual worlds. Seven language teachers who taught in informal virtual language class settings participated in this study.…
Descriptors: Language Teachers, Pedagogical Content Knowledge, Technological Literacy, Second Language Instruction
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Sandra McLaren; Eleanor C. R. Green; Marion Anderson; Melanie Finch – Journal of Geoscience Education, 2024
In the Australian state of Victoria, the city of Melbourne endured the world's longest number of lockdown days, with severe government health orders and travel restrictions in place for extended periods of 2020 and 2021. In common with others, we found the provision of field teaching in introductory geology, structural geology, and volcanology,…
Descriptors: Active Learning, Peer Teaching, Geology, Teaching Methods
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Jirajittra Higgins – Journal of International Students, 2024
With increasing global interconnectivity, effective cross-cultural interaction has become crucial for global citizens. However, learners in non-English speaking countries often lack practical English communicative skills and opportunities for authentic language practice. This study explores the effectiveness of a virtual exchange programme in…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Intercultural Communication
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Barbara Bruschi; Theofild-Andrei Lazar; Manuela Repetto; Fabiola Camandona; Melania Talarico; Damaris Baciu; Simone Zamarian – International Association for Development of the Information Society, 2024
This study presents an innovative approach to promoting the international attractiveness of the University of Turin (UniTo) through synergy with the University of the West Timi?oara in the "UNITorientA" project. In particular, the focus is developing a gamified virtual tour to offer students an interactive immersion in university spaces.…
Descriptors: Game Based Learning, Universities, Philosophy, Departments
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Galiya K. Beisenbayeva; Akan M. Mubarakov; Zoya T. Seylova; Larissa U. Zhadrayeva; Botagoz N. Artymbayeva – Journal of Information Technology Education: Research, 2024
Aim/Purpose: This paper aims to evaluate the influence of an augmented reality mobile application on improving secondary students' visualization and comprehension of geometric concepts. Background: The study involved developing an AR app named Geometria to enhance geometry education. Methodology: In a specialized boarding school in Kokshetau,…
Descriptors: Foreign Countries, Boarding Schools, Grade 10, High School Students
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Brittany Vermeulen; Jenny Pizzica; Adrian Renshaw; Jason Reynolds – Frontiers: The Interdisciplinary Journal of Study Abroad, 2024
Virtual mobility experiences provide a valuable option to enrich student learning and development from home. However, there is a lack of evidence of how these online experiences are leveraged in STEM and their potential positive effect on students' critical thinking capabilities. This study explores and details the design of a short-term virtual…
Descriptors: Critical Thinking, Science Instruction, Sustainable Development, Objectives
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Yi-chen Chen – Computer Assisted Language Learning, 2024
Public speaking is considered the most anxiety-provoking speaking activity for English as a foreign language (EFL) learner. While traditional lecture-based classrooms hinder EFL learners' constant practice and frequent interaction due to large class sizes and limited time, recent developments in technology, including Artificial Intelligence (AI),…
Descriptors: Computer Assisted Instruction, Teaching Methods, Oral Language, Second Language Learning
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Amy Adair – Grantee Submission, 2024
Developing models, using mathematics, and constructing explanations are three practices essential for science inquiry learning according to education reform efforts, such as the Next Generation Science Standards (NGSS Lead States, 2013). However, students struggle with these intersecting practices, especially when developing and interpreting…
Descriptors: Artificial Intelligence, Computer Software, Technology Integration, Scaffolding (Teaching Technique)
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Jesuit, David K.; Strachan, J. Cherie – Journal of University Teaching and Learning Practice, 2021
This article explores the effect of student engagement on learning outcomes associated with students' participation in Model United Nations. We developed an objective assessment of learning outcomes by fielding a survey to conference participants and measuring their general knowledge of the United Nations. We follow-up the survey by asking faculty…
Descriptors: Learner Engagement, Outcomes of Education, Political Science, Simulation
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Hashim, Haida Umiera; Md Yunus, Melor; Norman, Helmi – Arab World English Journal, 2021
American Psychiatric Association defined autism spectrum disorder as a neurological disorder due to which a diagnosed child may face difficulty in social communication or have a repeated or restricted set of behaviors. Learners with autism are primarily visual strategy learners, and they tend to learn better through pictures and images. Due to…
Descriptors: Autism, Pervasive Developmental Disorders, Students with Disabilities, Vocabulary Development
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Brown, Bryan; Pérez, Greses; Ribay, Kathryn; Boda, Phillip A.; Wilsey, Matthew – Journal of Science Teacher Education, 2021
Virtual reality (VR) in science classrooms has the potential to enhance students' learning by bridging the knowledge in the learners' communities with science instruction. When virtual environments reflect students' culture, it has the potential to influence their attitudes toward the value of science in their community. This qualitative study…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Culturally Relevant Education
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Shonfeld, Miri; Greenstein, Yoram – British Journal of Educational Technology, 2021
This paper focuses on student attitudes about using a virtual world (VW) learning platform. VWs allow students to meet via avatars and experience events that simulate real social experiences. It can also enhance student motivation, learning and collaboration. However, studies have reported that many students and teachers find VW difficult to use,…
Descriptors: Preservice Teachers, College Students, Student Attitudes, Computer Simulation
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Shao, Michael; Shiflett, Mark B. – Chemical Engineering Education, 2021
Simulation software has experienced growing interest in chemical engineering curriculums for its usage in commercial engineering practices. This article describes the ASPEN Plus® version 10 (V10) simulations and a student teach students approach to integrate ASPEN in the chemical engineering curriculum at the University of Kansas (KU). Videos,…
Descriptors: Chemical Engineering, Teaching Methods, Computer Simulation, Computer Software
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Mannino, Michael V.; Khojah, Mohammed; Gregg, Dawn G. – Journal of Information Systems Education, 2021
This paper describes an innovative approach for teaching the challenges in the management of data warehouse development. The approach contains lecture material providing conceptual background about the management of data warehouse development, a simulation game supporting experiential learning, and a post-play debriefing to support synthesis of…
Descriptors: Game Based Learning, Simulation, Data Analysis, Teaching Methods
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Akilli, Mustafa – European Journal of Educational Sciences, 2021
This paper focuses on examining the effectiveness of three-dimensional (3D) computer models on student teachers' academic achievement, mental model construction, and spatial ability used in learning the "atomic models" topic in this study. The students were randomly assigned into two groups: the treatment group (TG) where 3D computer…
Descriptors: Computer Simulation, Nuclear Physics, Undergraduate Study, College Science
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