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Jéssica M. Vélez Loor; Elisa Pérez Gracia; Jesús Conde Jiménez – Journal of Information Technology Education: Innovations in Practice, 2025
Aim/Purpose: This study aims to design and validate an evaluation instrument for a didactic strategy based on gamification, specifically adapted to e-learning contexts in higher education. It addresses the ongoing challenge of enhancing student motivation, engagement, and retention in virtual learning environments. Background: With the sustained…
Descriptors: Test Construction, Test Validity, Gamification, Electronic Learning
Self-Directed Learning Development through Blended Learning in English Opportunity Expansion Schools
Ammaret Netasit; Busarakham Intasuk; Panotnon Teanprapakun; Pongwat Fongkanta; Fisik Sean Buakanok – Journal of Education and Learning, 2025
Self-directed learning and blended learning are instructional methods to enhance students' current learning behaviour and promote their lifelong learning. This research aims to develop the self-directed learning instructional model by implementing a blended learning method with English subject group teachers in opportunity expansion schools in…
Descriptors: Foreign Countries, Independent Study, Blended Learning, English (Second Language)
Sumaji; Evi Widianingrum; Savitri Wanabuliandari; Kasem Premprayoon – Journal of Research and Advances in Mathematics Education, 2025
Problem-solving skills are essential in improving the creative, critical, and logical thinking skills needed in mathematics learning and daily life. This study aims to examine the effectiveness of problem-based learning (PBL)- assisted ethnomathematics-based Geocube e-module on problem-solving skills. This quantitative research applied a…
Descriptors: Foreign Countries, Grade 8, Mathematics Education, Mathematics
Hyejin Park; Jianwei Zhang – Instructional Science: An International Journal of the Learning Sciences, 2025
In classrooms that implement student-driven, collaborative knowledge building, there is a lot for teachers to attend to in student work, alongside numerous ways of interpreting and responding to what is noticed, giving rise to countless possibilities of furthering students' inquiry and discourse. The current study aims to make sense of these…
Descriptors: Teacher Behavior, Scaffolding (Teaching Technique), Elementary School Teachers, Grade 5
Russell Korte; Cory Brozina; Brent Jesiek; Aditya Johri – European Journal of Engineering Education, 2025
Research on engineering practice and its relationship with engineering education is getting increased attention in the engineering education literature recently. In this article, we present a study of engineering practice in an electrical power utility company that focused specifically on the learning practices of professional engineers. Through…
Descriptors: Workplace Learning, Classification, Engineering Education, Learning Processes
Janna Dresden; Rachelle Curcio – School-University Partnerships, 2025
Purpose: To investigate the factors that supported inquiry and professional learning for teacher educators in a summer virtual reading retreat. Design/methodology/approach: Positioned within the frame of intimate scholarship, this qualitative interview study was similar to a phenomenological approach (Bogdan & Biklen, 2003; Koro-Ljungberg…
Descriptors: Inquiry, Active Learning, Teacher Educators, Summer Programs
Stephan Drechsler; Christian Harteis – Journal of Education and Learning, 2025
This systematic review used a qualitative content analysis (QCA) and co-occurrence analysis of scientific papers from multiple disciplines published between 2011 and 2021. It could identify learning opportunities within the crowdworkers' workplace, ranging from work management via brand-building and technology-use to the engagement with the…
Descriptors: Educational Opportunities, Workplace Learning, Self Employment, Work Environment
Ziyan Yang; Jia Hu; Shaochun Zhong; Lan Yang; Geyong Min – Education and Information Technologies, 2025
Intelligent technology plays a pivotal role in revolutionizing learning assessments, overcoming the constraints of traditional assessment methods and driving educational innovation. Knowledge tracing (KT) emerges as a critical component for assessing students' learning states and forecasting their future performance. However, existing graph-based…
Descriptors: Learning Processes, Artificial Intelligence, Graphs, Concept Mapping
Isidora Castillo-Rabanal; Maxi Heitmayer – European Journal of Education, 2025
Literacy skills are acquired during childhood through 'code-related activities', which are interactions and practices that directly engage children with written words. This study presents a scoping review and meta-analysis of 18 peer-reviewed articles that explore the relationship between these code-related activities and early literacy skills.…
Descriptors: Emergent Literacy, Reading Processes, Learning Activities, Skill Development
Margaret Blackie; Kathy Luckett – Science & Education, 2025
In this paper, we begin a conversation with educators invested in developing epistemic insight. We argue that generative artificial intelligence provides an opportunity to make a necessary corrective to our understanding of knowledge and knowledge building. The use of the metaphors of such as 'human-as-machine' has inadvertently promoted a…
Descriptors: Artificial Intelligence, Epistemology, Cognitive Processes, Learning
Elizabeth Foster – Learning Professional, 2025
Evaluation data helps inform decision-makers about the time, human capital, and funding required for professional learning to be effective. Evaluation data also guides program improvement and sets leaders' expectations for ongoing monitoring and accountability. The complexities of the educational systems in which professional learning happens mean…
Descriptors: Professional Development, Evaluation, Data Collection, Accountability
Wei-Ang Dai; Wei Xu; Qian-Wen Xing – Educational Technology Research and Development, 2025
In educational settings, gamified learning integrates a variety of game elements to improve the learning experience, but a thorough analysis comparing different combinations of these elements is sparse. This meta-analysis consolidated data from 182 effect sizes across 37 randomized or quasi-randomized trials to assess the impact of gamified…
Descriptors: Gamification, Game Based Learning, Program Effectiveness, Design
Scott Ellison; William R. Lange; Shehreen Iqtadar – Review of Education, Pedagogy & Cultural Studies, 2025
The article presents findings from a small descriptive-interpretive qualitative study investigating the lived experiences of students in an experimental cultural studies in education seminar. The seminar invited students to explore the multiplying crises of the 21st century as educational problems in a collaborative space of relationality and…
Descriptors: Seminars, Student Experience, Social Problems, Cooperative Learning
Yume Menghe Xu; Brian E. Gravel – Journal of Engineering Education, 2025
Background: Many students bring rich experiences and identities related to making activities into undergraduate engineering programs. However, the dominant technocentric narratives in engineering dictate which forms of making are legitimized in engineering practices, marginalizing students whose identities do not align with the canonical norms of…
Descriptors: Engineering Education, Self Concept, Undergraduate Students, Prior Learning
Wu, Junjie Gavin; Teng, Mark Feng; Lindsay, Miller – Australasian Journal of Educational Technology, 2022
This paper, drawing upon a mobile telecollaborative project, resonates with the rapid development of technology in language learning. We employed the instant messaging app WeChat to create an English telecollaborative environment for two groups of Chinese students to communicate within. Interview data were triangulated with students' chat…
Descriptors: Electronic Learning, Handheld Devices, English (Second Language), Cooperative Learning

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