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D'Mello, Sidney; Graesser, Art – Learning and Instruction, 2012
We propose a model to explain the dynamics of affective states that emerge during deep learning activities. The model predicts that learners in a state of engagement/flow will experience cognitive disequilibrium and confusion when they face contradictions, incongruities, anomalies, obstacles to goals, and other impasses. Learners revert into the…
Descriptors: Motivation Techniques, Emotional Response, Learning Processes, Affective Behavior
Snelson, Chareen; Rice, Kerry; Wyzard, Constance – British Journal of Educational Technology, 2012
Online video-sharing services, particularly YouTube, have gained an audience of billions of users including educators and scholars. While the academic literature provides some evidence that YouTube has been studied and written about, little is known about priorities for YouTube research. The study employed the Delphi method to obtain a consensus…
Descriptors: Expertise, Feedback (Response), Delphi Technique, Research Needs
Chen, Tsuiping – Computer Assisted Language Learning, 2016
Some studies on technology-supported peer feedback in the writing classroom claim that it reduces the threatening atmosphere caused by face-to-face interaction and that the discourse patterns and language use in the electronic feedback are more flexible than in spoken discourse. Others present a negative view that the comments generated from…
Descriptors: English (Second Language), Second Language Learning, Feedback (Response), Computer Assisted Instruction
Bajzelj, Bojana; Fenner, Richard A.; Curmi, Elizabeth; Richards, Keith S. – International Journal of Sustainability in Higher Education, 2016
Purpose: The purpose of this paper was to enhance and complement teaching about resource system feedbacks and environmental modelling. Students were given an interactive exercise based on a research model (ForeseerTM), developed by an inter-disciplinary research team, that explores the interconnectivity of water, energy and land resources. Two…
Descriptors: Natural Resources, Environmental Education, Interdisciplinary Approach, Vignettes
Lin, Yu-Tzu; Chang, Chia-Hu; Hou, Huei-Tse; Wu, Ke-Chou – Interactive Learning Environments, 2016
This study investigated the effectiveness of using Google Docs in collaborative concept mapping (CCM) by comparing it with a paper-and-pencil approach. A quasi-experimental study was conducted in a physics course. The control group drew concept maps using the paper-and-pencil method and face-to-face discussion, whereas the experimental group…
Descriptors: Internet, Search Engines, Concept Mapping, Cooperative Learning
Dalton, Gene; Devitt, Ann – International Journal of Game-Based Learning, 2016
In the 2011 census almost one in three Irish teenagers claimed to be unable to speak Irish (Central Statistics Office, Ireland, 2012), despite the language being taught daily in school. The challenges facing the Irish language in schools are complex and multifaceted. The research reported here attempts to address some of these challenges by…
Descriptors: Irish, Computer Games, Teaching Methods, Language Usage
Wang, Y.-H. – Journal of Computer Assisted Learning, 2016
In this study, the researcher aimed to develop a mobile-assisted learning system and to investigate whether it could promote teenage learners' classical Chinese learning through the flipped classroom approach. The researcher first proposed the structure of the Cross-device Mobile-Assisted Classical Chinese (CMACC) system according to the pilot…
Descriptors: Foreign Countries, Chinese, Computer Assisted Instruction, Computer Uses in Education
Jacobson, Michael J.; Taylor, Charlotte E.; Richards, Deborah – Interactive Learning Environments, 2016
In this paper, we propose computational scientific inquiry (CSI) as an innovative model for learning important scientific knowledge and new practices for "doing" science. This approach involves the use of a "game-like" virtual world for students to experience virtual biological fieldwork in conjunction with using an agent-based…
Descriptors: Science Instruction, Scientific Research, Computer Simulation, Teaching Methods
Shudooh, Yusuf M. – Online Submission, 2016
The application of computer-assisted platforms in writing classes is a relatively new paradigm in education. The adoption of computers-assisted writing classes is gaining ground in many western and non western universities. Numerous issues can be addressed when conducting computer-assisted classes (CAC). However, a few studies conducted to assess…
Descriptors: Developmental Studies Programs, Remedial Instruction, Writing Instruction, Computer Assisted Instruction
Mullis, Ina V. S.; Martin, Michael O.; Foy, Pierre; Hooper, Martin – International Association for the Evaluation of Educational Achievement, 2017
The Internet has become the primary source for obtaining information at work, at home, and for school. Because Internet reading increasingly is becoming one of the central ways students are acquiring information, in 2016, the Progress in International Reading Literacy Study (PIRLS) was extended to include ePIRLS--an innovative assessment of online…
Descriptors: Achievement Tests, Grade 4, Foreign Countries, International Assessment
Lerman, Stephen – International Journal for Technology in Mathematics Education, 2013
This article describes 11 papers in which the authors report their research on technology as enhancement in the teaching and learning of mathematics, in the context of the application of activity theory for design and/or analysis. There is considerable diversity across the papers in how the authors have interpreted their task and in particular how…
Descriptors: Educational Technology, Mathematics Instruction, Technology Uses in Education, Technology Integration
Zualkernan, Imran A.; Husseini, Ghaleb A.; Loughlin, Kevin F.; Mohebzada, Jamshaid G.; El Gaml, Moataz – Chemical Engineering Education, 2013
Social networking platforms and computer games represent a natural informal learning environment for the current generation of learners in higher education. This paper explores the use of game-based learning in the context of an undergraduate chemical engineering remote laboratory. Specifically, students are allowed to manipulate chemical…
Descriptors: Social Networks, Chemical Engineering, Computer Games, Teaching Methods
Washington, Karla N.; Warr-Leeper, Genese A – Topics in Language Disorders, 2013
This study was conducted as a follow-up analysis to two prior studies using existing data gathered in those original studies. In the current study, we focus on those preschoolers who received one of two interventions that varied in terms of the level of visual supports for grammatical elements (n = 22 of the original 34 participants). Utilizing…
Descriptors: Preschool Children, Intervention, Grammar, Visual Stimuli
Pozzi, Francesca; Francesca, Donatella – Research in Learning Technology, 2013
This paper tackles the issue of learning design and pedagogical planning in the context of computer-supported collaborative learning (CSCL). In this sector, we witness the same variety of approaches and tools that we find in the technology-enhanced learning (TEL) research field. In particular, in the CSCL context, notions such as…
Descriptors: Instructional Design, Educational Technology, Models, Cooperative Learning
Vandercruysse, Sylke; Vandewaetere, Mieke; Cornillie, Frederik; Clarebout, Geraldine – Educational Technology Research and Development, 2013
Although educational games have become quite popular in recent research, only a limited number of studies have focused on the effectiveness of these games. While numerous claims have been made about the effectiveness of games, the studies that examine educational effectiveness often contain flaws resulting in unclear conclusions. One possible…
Descriptors: Educational Games, Competition, Teaching Methods, Instructional Effectiveness

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