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Nami, Fatemeh – Australasian Journal of Educational Technology, 2020
The popularity and use of smartphone apps for language learning have significantly grown in Iran over the past years. Despite this growth, empirical data on students' choice of such apps, their perception towards them, and the impact of external factors on their attitude remains scant. In an attempt to contribute to this research base, a…
Descriptors: Telecommunications, Handheld Devices, Computer Oriented Programs, Second Language Instruction
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Schueller, Albert W. – PRIMUS, 2020
Recently, a new source of data with great potential for use in the mathematics classroom has become available. The smartphones in our pockets are packed with sensors. Most phones have at a minimum global positioning, accelerometer, magnetometer, and gyroscope sensors. We give an example of the collection and analysis of global positioning sensor…
Descriptors: Mathematics Instruction, Telecommunications, Handheld Devices, Geographic Information Systems
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Gindidis, Simone; Stewart, Sandra E.; Roodenburg, John – Educational and Developmental Psychologist, 2020
Smartphone ownership estimates indicate the vast majority of young people are engaging with smartphone devices. The medium offers a promising opportunity for psychologists to connect with young people seeking help to traverse challenges with mental health, behaviour, learning and wellbeing. However, the views of young people using apps alongside…
Descriptors: Foreign Countries, Secondary School Students, Adolescents, Psychotherapy
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Karno, Donna; Hatcher, Beth – Educational Technology Research and Development, 2020
A Multi-touch table functions as a tablet, but allows multiple children to move around and manipulate the screen simultaneously. Using social cognitive theory (Bandura 1997) to analyze group dynamics, this study examined computer-supported collaborative learning. Children were observed and recorded for 20 min, three times a week for 5 weeks as…
Descriptors: Computer Uses in Education, Educational Technology, Cooperative Learning, Teaching Methods
Sierra Eisen; Angeline S. Lillard – Grantee Submission, 2020
In three studies, we examined children's geography learning from a physical puzzle and an app designed to mimic the puzzle. In Study 1, 5- and 6-year-olds were taught Australia's states by an experimenter using a puzzle or were taught by an app. Children learned significantly more states from instruction with the puzzle than when they used the app…
Descriptors: Foreign Countries, Young Children, Geography, Geography Instruction
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Sierra Eisen; Angeline S. Lillard – Mind, Brain, and Education, 2020
In three studies, we examined children's geography learning from a physical puzzle and an app designed to mimic the puzzle. In Study 1, 5- and 6-year-olds were taught Australia's states by an experimenter using a puzzle or were taught by an app. Children learned significantly more states from instruction with the puzzle than when they used the app…
Descriptors: Foreign Countries, Young Children, Geography, Geography Instruction
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Madnani, Nitin; Cahill, Aoife; Blanchard, Daniel; Andreyev, Slava; Napolitano, Diane; Gyawali, Binod; Heilman, Michael; Lee, Chong Min; Leong, Chee Wee; Mulholland, Matthew; Riordan, Brian – ETS Research Report Series, 2018
We present a microservice architecture for large-scale automated scoring applications. Our architecture builds on the open-source Apache Storm framework and facilitates the development of robust, scalable automated scoring applications that can easily be extended and customized. We demonstrate our architecture with an application for automated…
Descriptors: Automation, Scoring, Computer System Design, Open Source Technology
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Marsh, Jackie; Plowman, Lydia; Yamada-Rice, Dylan; Bishop, Julia; Lahmar, Jamal; Scott, Fiona – British Journal of Educational Technology, 2018
This study is the first to systematically investigate the extent to which apps for children aged 0-5 foster play and creativity. There is growing evidence of children's use of tablets, but limited knowledge of the use of apps by children of children of this age. This ESRC-funded study undertook research that identified how UK children aged from 0…
Descriptors: Play, Young Children, Creativity, Computer Oriented Programs
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Uanhoro, James Ohisei; O'Connell, Ann A. – AERA Online Paper Repository, 2018
There have been increasing calls for applied researchers to see and utilize effect sizes as the primary outcomes of their research. However, this sometimes places a methodological burden on researchers whose primary interests are substantive. Motivated by a desire to help applied researchers better report effect sizes and their confidence…
Descriptors: Effect Size, Computation, Statistical Analysis, Hierarchical Linear Modeling
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Kim How, Richeal Phil Thien; Zulnaidi, Hutkemri; Abdul Rahim, Suzieleez Syrene – Contemporary Educational Technology, 2022
The purpose of this study is to identify the teaching styles and problems that are faced by teachers in cultivating digital literacy skills for the topic of quadratic equations. This study helps to overcome and refine all shortcomings that occur in the process of instilling digital literacy skills into the topic of quadratic equations. This study…
Descriptors: Digital Literacy, Equations (Mathematics), Teaching Styles, Foreign Countries
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John, Smitha; Renumol, V. G. – International Journal of Learning Technology, 2022
With the recent advances in learning technologies, researchers are exploring the benefits of touch-based applications to reinforce handwriting skills in children with writing difficulties. One of the reasons for writing difficulties is the lack of fine motor skills. Hence, an Android application was developed for children with writing difficulties…
Descriptors: Handwriting, Writing Skills, Psychomotor Skills, Educational Technology
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Clendinneng, D.; Yeratziotis, A.; Vanezi, E.; Costa, T.; Muscat, L.; Cassar, M.; Filomeno, L.; MacDonald, C. J.; Mettouris, C.; Papadopoulos, G. A.; La Torre, G. – Cogent Education, 2022
Digital Education Initiatives and Timely Solutions (DIG-IT) is an Erasmus+ project collaboration between university academics, clinical educators, industry partners, healthcare professionals, and technology experts over 5 European Union (EU) states. The objectives are to create digital educational capacity for academic faculty and mobile learning…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Design
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Tuncay Saritas, Mustafa – Educational Research and Reviews, 2022
Mobile technologies have started to be preferred as a new learning technology in teaching and learning. Considering the need for adequate and rapid feedback in solving mathematical problems that students have difficulty with reflects the need for a different educational practice and technology. In this study, based on design-based research (DBR)…
Descriptors: Mathematics Education, Electronic Learning, Handheld Devices, Outcomes of Education
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OConnell, Jake; Frydenberg, Mark – Information Systems Education Journal, 2019
Estimote Bluetooth Low Energy (BLE) beacons deployed throughout a university campus enabled the creation of interactive tours for prospective and accepted students at Fall and Spring open house events. By configuring their mobile devices with an app to detect the beacons' signals, participants could view webpages containing information based on…
Descriptors: College Bound Students, College Students, Telecommunications, Handheld Devices
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Sher, Keren Ben-Tov; Levi-Keren, Michal; Gordon, Goren – Educational Technology Research and Development, 2019
In the information age, where all answers are just a click away, curiosity, the intrinsic drive to learn, becomes of paramount importance. How easy is it to prime for curiosity and what are its effects? What simple interventions can be used to enable curiosity-driven behaviors? We have conducted a large-scale study to address these questions,…
Descriptors: Personality Traits, Priming, College Students, Computer Oriented Programs
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