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Andreas Bueckle – ProQuest LLC, 2021
In the age of big data, interactive data visualizations are becoming increasingly prevalent. The ability to focus on subsets of data is essential for exploring large temporal, geospatial, topical, and network datasets. In order to categorize all parts of data visualizations, various attempts have been made to build frameworks for how to interpret,…
Descriptors: Computer Simulation, Visual Aids, Computer Interfaces, Technology Uses in Education
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Ronda Cole Harmon; Maryann Hospelhorn; Esti Gutierrez; Camille Velarde; Matthew Fetrow; Vanessa Svihla – International Journal of Designs for Learning, 2021
For years, the Air Force Research Laboratory (AFRL) in New Mexico has led an outreach effort called "Mission to Mars" to engage fifth grade students in applying science and mathematics concepts related to building a colony on Mars. Many organizations across the US canceled similar events due to the novel coronavirus (COVID-19) pandemic.…
Descriptors: Elementary School Students, Elementary School Science, Astronomy, Grade 5
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Akgun, Muhterem; Atici, Bünyamin – Participatory Educational Research, 2022
The objective of this study is to ascertain the effects of immersive virtual reality environments on students' academic achievement utilizing quantitative and qualitative approaches. First, databases of Web of Science, Google Scholar, ERIC, Proquest, YÖK Thesis Center, and ULAKBIM of Turkey were searched, and 31 studies (23 journal papers and 8…
Descriptors: Computer Simulation, Academic Achievement, Meta Analysis, Databases
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Martínez-López, Emilio J.; López-Serrano, Sebastián; De La Torre-Cruz, Manuel; Ruiz-Ariza, Alberto – Health Education Journal, 2022
Objective: The aim of this study was to analyse the effect of 8 weeks of Pokémon GO on physical fitness (cardiorespiratory fitness [CRF], Speed/Agility [S/A], and muscular strength [MS]) and fatness (body mass index [BMI], percentage of body fat [%BF], and waist-hip index), as well as possible differences between weekly physical activity (PA)…
Descriptors: Video Games, Computer Simulation, Geographic Information Systems, Exercise
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Ediger, Tracy L. – HAPS Educator, 2022
Delivering Anatomy & Physiology (A&P) labs online became necessary in the spring of 2020 due to the COVID-19 pandemic. For four semesters (Summer 2020 through Summer 2021), our A&P1 and A&P2 labs were instructed in a virtual format. Each lab session included a one-hour synchronous session led by teaching assistants followed by…
Descriptors: Anatomy, Physiology, Science Instruction, Distance Education
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Britson, Carol A. – HAPS Educator, 2022
Reflections on the efficacy of pedagogical changes and practices and their effect on student performance are often hindered by incomplete data, small sample sizes, and the confounding variables of multiple instructors and teaching sites. Observations from such retrospective analyses, however, are highly sought after by instructors and…
Descriptors: Anatomy, Physiology, COVID-19, Pandemics
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Gouvea, Julia; Appleby, Lara; Fu, Liren; Wagh, Aditi – CBE - Life Sciences Education, 2022
Writing a lab report can be an opportunity for students to engage in scientific thinking. Yet students' lab reports often do not exhibit evidence of such engagement. Students' writing can appear focused on "filling in" required components and reporting on predetermined conclusions. We conducted a design experiment in an introductory…
Descriptors: Scientific and Technical Information, Persuasive Discourse, Reports, Science Laboratories
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Riner, Ashley; Hur, Jung Won; Kohlmeier, Jada – Journal of Educational Technology Systems, 2022
While virtual reality (VR) technology can provide students with first-hand and situational learning experiences, limited studies have integrated VR in a K-12 classroom, resulting in the lack of understanding of the benefits and challenges of VR use in classroom settings. To examine the impact of VR on student learning, this study employed a…
Descriptors: Computer Simulation, Technology Integration, Social Studies, Grade 9
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Ersanli, Ceylan Yangin; Yakisik, Burçak Yilmaz – Journal on English Language Teaching, 2022
With the declaration of COVID-19 as a global pandemic in March 2020, primary and secondary schools were closed abruptly, and pre-service teachers had to attend virtual practicum through online platforms. The present study investigates the implementation of emergency remote teaching in a practicum. The study aims at providing an insight into…
Descriptors: Practicums, Computer Simulation, COVID-19, Pandemics
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Grzyb, Beata J.; Nagai, Yukie; Asada, Minoru; Cattani, Allegra; Floccia, Caroline; Cangelosi, Angelo – Developmental Science, 2019
Young children sometimes attempt an action on an object, which is inappropriate because of the object size--they make scale errors. Existing theories suggest that scale errors may result from immaturities in children's action planning system, which might be overpowered by increased complexity of object representations or developing teleofunctional…
Descriptors: Error Patterns, Young Children, Cognitive Processes, Semantics
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Barroso-Osuna, Julio; Gutiérrez-Castillo, Juan Jesús; Llorente-Cejudo, Mª del Carmen; Ortiz, Rubicelia Valencia – Journal of New Approaches in Educational Research, 2019
"Augmented reality" (AR) is presented as technology that harmonizes, in real time and with user collaboration, digital information with physical information through different technological supports. Such are AR possibilities, that when it is incorporated into teaching, students show high satisfaction rates and positive attitudes for its…
Descriptors: Computer Simulation, Expertise, Technology Integration, Barriers
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Zhang, Xuemao; Maas, Zoe – International Electronic Journal of Mathematics Education, 2019
The use of computer simulations in the teaching of introductory statistics can help undergraduate students understand difficult or abstract statistics concepts. The free software environment R is a good candidate for computer simulations since it allows users to add additional functionality by defining new functions. In this paper, we illustrate…
Descriptors: Computer Simulation, Teaching Methods, Mathematics Instruction, Probability
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Bárcena, M. J.; Garín, M. A.; Martín, A.; Tusell, F.; Unzueta, A. – Journal of Statistics Education, 2019
Teaching some concepts in statistics greatly benefits from individual practice with immediate feedback. In order to provide such practice to a large number of students we have written a simulator based on an historical event: the loss in May 22, 1968, and subsequent search for the nuclear submarine USS Scorpion. Students work on a simplified…
Descriptors: Computer Simulation, Computer Assisted Instruction, Teaching Methods, Bayesian Statistics
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Brom, Cyril; Stárková, Tereza; Bromová, Edita; Dechterenko, Filip – Journal of Educational Computing Research, 2019
Despite the increased interest in gamification approaches, there is a lack of comparative studies that shed light on the applicability of these approaches in educational contexts. In this explorative study, with an experimental design, university learners (N = 98) studied a complex process (i.e., how to brew beer) in a 2-hour-long computerized…
Descriptors: Educational Technology, Technology Uses in Education, Educational Games, Computer Simulation
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Sáez-López, José-Manuel; Sevillano-García, M. Luisa; Pascual-Sevillano, M. Ángeles – Comunicar: Media Education Research Journal, 2019
Augmented reality (AR) immersion enables virtual objects and real environments to coexist and encourage experimentation with phenomena that are not possible in the real world. Augmented reality is generating new opportunities for the development of ubiquity within educational environments. The objective of this study was to analyze the impact that…
Descriptors: Computer Simulation, Simulated Environment, Educational Technology, Elementary School Students
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