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Boik, Robert J. – Psychometrika, 2008
In this paper implicit function-based parameterizations for orthogonal and oblique rotation matrices are proposed. The parameterizations are used to construct Newton algorithms for minimizing differentiable rotation criteria applied to "m" factors and "p" variables. The speed of the new algorithms is compared to that of existing algorithms and to…
Descriptors: Criteria, Factor Analysis, Mathematics, Matrices
Atkinson, Tom – TechTrends: Linking Research and Practice to Improve Learning, 2008
A new culture called Second Life [TM] has emerged that promises innovative strategies for everything from social interactions to business. Some educators believe it may hold new and unique opportunities for teaching and learning. Second Life [TM] (SL) is the creation of Linden Labs, a San Francisco-based corporation defined by its creators as "an…
Descriptors: Computer Simulation, Social Networks, Internet, Technology Uses in Education
Page, Tom – Journal of Educational Technology, 2009
This paper discusses the theoretical underpinning and main aspects of the development and application of the web-orientation agent (WOA) and presents preliminary results concerning its use in university studies. The web-orientation agent (WOA) is a software based tool which produces an interactive learning environment offering support and guidance…
Descriptors: Web Sites, Computer Software, Computer Simulation, Teaching Methods
Dede, Chris – Themes in Science and Technology Education, 2009
As an emerging technology for learning, virtual reality (VR) dates back four decades, to early work by Ivan Sutherland in the late 1960s. At long last, interactive media are emerging that offer the promise of VR in everyday settings. Quasi-VR already is commonplace in 2-1/2-D virtual environments like Second Life and in massively multiplayer…
Descriptors: Computer Simulation, Simulated Environment, Educational Technology, Technology Uses in Education
Stull, Andrew T.; Hegarty, Mary; Mayer, Richard E. – Journal of Educational Psychology, 2009
In 2 experiments, participants learned bone anatomy by using a handheld controller to rotate an on-screen 3-dimensional bone model. The on-screen bone either included orientation references, which consisted of visible lines marking its axes (orientation reference condition), or did not include such references (no-orientation reference condition).…
Descriptors: Anatomy, Computer Simulation, Spatial Ability, Low Achievement
Field, Dennis W. – Journal of Technology Studies, 2009
Simulation is a powerful tool in developing and troubleshooting manufacturing processes, particularly when considering process flows for manufacturing systems that do not yet exist. Simulation can bridge the gap in terms of setting up full-scale manufacturing for nanotechnology products if limited production experience is an issue. An effective…
Descriptors: Manufacturing, Manufacturing Industry, Computer Simulation, Technology
Weisz, Victoria I.; Argibay, Pablo F. – Cognition, 2009
New neurons are generated daily in the hippocampus during adult life. They are integrated into the existing neuronal circuits according to several factors such as age, physical exercise and hormonal status. At present, the role of these new neurons is debated. Computational simulations of hippocampal function allow the effects of neurogenesis to…
Descriptors: Exercise, Memory, Inferences, Brain
Banos, R. M.; Botella, C.; Guillen, V.; Garcia-Palacios, A.; Quero, S.; Breton-Lopez, J.; Alcaniz, M. – British Journal of Guidance & Counselling, 2009
Most of the virtual environments currently available in the field of psychological treatments were designed to solve a specific problem. Our research group has developed a versatile virtual reality system (an adaptive display) called "EMMA's world", which can address a wide range of problems. It was designed to assist in clinical situations where…
Descriptors: Computer Simulation, Posttraumatic Stress Disorder, Emotional Disturbances, Grief
Salmon, Gilly – British Journal of Educational Technology, 2009
This paper highlights the potential of three-dimensional multi-user environments such as "Second Life" (SL) from the perspective of future developments in the service of learning. It notes trends within the SL innovation to date, including the provision of realistic settings, the exploitation of pleasant simulated environments for groups and the…
Descriptors: Simulated Environment, Educational Innovation, Educational Technology, Electronic Learning
Nunes, Miguel Baptista, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2018
These proceedings contain the papers of the International Conference e-Learning 2018, which was organised by the International Association for Development of the Information Society, 17-19 July, 2018. This conference is part of the Multi Conference on Computer Science and Information Systems 2018, 17-20 July, which had a total of 617 submissions.…
Descriptors: Electronic Learning, Educational Technology, Online Courses, Educational Environment
Gandole, Yogendra Babarao – Journal of Educational Technology, 2011
The roles of teachers and students are changing, and there are undoubtedly ways of learning not yet discovered. However, the computer and software technology may provide a significant role to identify the problems, to present solutions and life-long learning. It is clear that the computer based educational technology has reached the point where…
Descriptors: Electronics, Laboratory Experiments, Computer Software, Computer Simulation
Bitton, Ephrat – ProQuest LLC, 2011
This dissertation explores the use of geometric and graphical models for a variety of information search and filtering applications. These models serve to provide an intuitive understanding of the problem domains and as well as computational efficiencies to our solution approaches. We begin by considering a search and rescue scenario where both…
Descriptors: Safety, Opinions, Hypothesis Testing, Intuition
Tsuchiya, Shigehisa – Simulation & Gaming, 2011
The author's personal journey regarding simulation and gaming started about 25 years ago when he happened to realize how powerful computerized simulation could be for organizational change. The metaphors created by computerized simulation enabled him to transform a stagnant university into a high-performance organization. Through extensive…
Descriptors: Foreign Countries, Organizational Change, Organizational Development, Games
Schrader, P. G.; Archambault, Leanna M.; Oh-Young, Conrad – Journal of Technology and Teacher Education, 2011
Videogames have become a cultural and commercial phenomenon across the globe. Researchers and educators have been working to understand how to leverage these tools in education. However, there are few training opportunities that focus on the positive attributes of games in education for preservice teachers. This paper describes the preliminary…
Descriptors: Preservice Teachers, Preservice Teacher Education, Education Courses, Pretests Posttests
Foster, Aroutis N. – Journal of Educational Computing Research, 2011
Researchers question how and what students learn from commercial digital games. Using a concurrent mixed-methods approach, this study examined 30 students' construction of knowledge and skills while playing a commercial off-the-shelf game for 7 weeks. Quantitative data included students' background survey and pre- and post-assessments for…
Descriptors: Elementary School Students, Social Studies, Educational Games, Learning Processes

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