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Goldstone, Robert L.; Sakamoto, Yasuaki – Cognitive Psychology, 2003
Four experiments explored participants' understanding of the abstract principles governing computer simulations of complex adaptive systems. Experiments 1, 2, and 3 showed better transfer of abstract principles across simulations that were relatively dissimilar, and that this effect was due to participants who performed relatively poorly on the…
Descriptors: Comprehension, Computer Simulation, Abstract Reasoning, Generalization
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Schwendau, Mark – Tech Directions, 2004
Computer aided design (CAD) has been producing 3-D models for years. AutoCAD software is frequently used to create sophisticated 3-D models. These CAD files can be exported as 3DS files for import into Autodesk's 3-D Studio Viz. In this program, the user can render and modify the 3-D model before exporting it out as a WRL (world file hyperlinked)…
Descriptors: Internet, Computer Assisted Design, Computer Simulation, Visual Aids
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Titze, Ingo R. – Journal of Speech, Language, and Hearing Research, 2006
Purpose: Voice therapy with a semi-occluded vocal tract has a long history. The use of lip trills, tongue trills, bilabial fricatives, humming, and phonation into tubes or straws has been hailed by clinicians, singing teachers, and voice coaches as efficacious for training and rehabilitation. Little has been done, however, to provide the…
Descriptors: Therapy, Voice Disorders, Computer Simulation, Singing
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Yamaguchi, Motonori; Proctor, Robert W. – Journal of Experimental Psychology: Applied, 2006
The present study examined the stimulus-response compatibility (SRC) effect in a simulated flight environment. Experiments 1 and 2 tested the effect with pure and mixed mappings in flight tasks by using attitude displays with inside-out and outside-in formats, whereas Experiments 3 and 4 used a simplified display and tasks. The SRC effect was…
Descriptors: Computer Simulation, Flight Training, Stimuli, Responses
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Nishide, Ryo; Shima, Ryoichi; Araie, Hiromu; Ueshima, Shinichi – Journal of Educational Multimedia and Hypermedia, 2007
Evaluation experiments have been essential in exploring home delivery of lectures for which users can experience campus lifestyle and distant learning through 3D virtual space. This paper discusses the necessity of virtual space for distant learners by examining the effects of virtual space. The authors have pursued the possibility of…
Descriptors: Factor Analysis, Distance Education, Educational Environment, Program Evaluation
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Tubbs, James – Science and Children, 2007
The kids in today's classrooms spend lots of time playing video games, surfing the net, listening to iPods, and text messaging on cell phones. Known as Digital Kids and the Net Generation, they have grown up surrounded by digital media of all types (Tapscott 1999). Because they are already knowledgeable, why not use digital technologies to capture…
Descriptors: Science Activities, Science Interests, Science Fairs, Interactive Video
Foster, Andrea L. – Chronicle of Higher Education, 2007
Immersive Education is a multimillion-dollar project devoted to build virtual-reality software exclusively for education within commercial and nonprofit fantasy spaces like Second Life. The project combines interactive three-dimensional graphics, Web cameras, Internet-based telephony, and other digital media. Some critics have complained that…
Descriptors: Video Games, Fantasy, Computer Software, Foreign Countries
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Perry, Jamie; Kuehn, David; Langlois, Rick – Journal of College Science Teaching, 2007
Learning real three-dimensional (3D) anatomy for the first time can be challenging. Two-dimensional drawings and plastic models tend to over-simplify the complexity of anatomy. The approach described uses stereoscopy to create 3D images of the process of cadaver dissection and to demonstrate the underlying anatomy related to the speech mechanisms.…
Descriptors: Physiology, Anatomy, Visual Aids, Computer Simulation
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Kulick, George; Wright, Ronald – International Journal for the Scholarship of Teaching and Learning, 2008
Grading on the curve is a common practice in higher education. While there are many critics of the practice it still finds wide spread acceptance particularly in science classes. Advocates believe that in large classes student ability is likely to be normally distributed. If test scores are also normally distributed instructors and students tend…
Descriptors: Grading, Higher Education, Scores, Outcomes of Education
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Seals, Cheryl D.; McMillian, Yolanda; Rouse, Kenneth; Agarwal, Ravikant; Johnson, Andrea Williams; Gilbert, Juan E.; Chapman, Richard – Journal of Educational Technology, 2008
This research has two thrusts of teaching object oriented programming to very young audiences and of increasing student excitement about computing applications with the long-term goal of increasing involvement in technology classes, in the use of computer applications and interest in technology careers. The goal of this work was to provide…
Descriptors: Computer Games, Educational Games, Instructional Design, Computer Science Education
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Moen, David H.; Powell, John E. – American Journal of Business Education, 2008
Using Microsoft® Excel, several interactive, computerized learning modules are developed to illustrate the Central Limit Theorem's appropriateness for comparing the difference between the means of any two populations. These modules are used in the classroom to enhance the comprehension of this theorem as well as the concepts that provide the…
Descriptors: Learning Modules, Computer Simulation, Classroom Techniques, Concept Teaching
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Ergazaki, Marida; Zogza, Vassiliki – Journal of Biological Education, 2008
This study highlights the computer-mediated discursive activity of two dyads of first year educational sciences students, each collaboratively exploring several options for increasing the equilibrium size of a fish population in a lake. Our focus is on peers' attempts to come up with justified predictions about the adequacy of several options for…
Descriptors: Animals, Prediction, Ecology, Computer Simulation
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Williams, M. Scott – Journal of Industrial Teacher Education, 2008
Virtual reality (VR) has been demonstrated to offer learning benefits over traditional instructional methods in many technical and occupational areas. However, in the framework of Rogers' innovation diffusion theory, adoption of VR in Career and Technical Education and occupational programs appears to be lagging. This study used experimental…
Descriptors: Self Efficacy, Computer Simulation, Methods, Teaching Methods
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Bell, Randy L.; Trundle, Kathy Cabe – Journal of Research in Science Teaching, 2008
This study described the conceptual understandings of 50 early childhood (Pre-K-3) preservice teachers about standards-based lunar concepts before and after inquiry-based instruction utilizing educational technology. The instructional intervention integrated the planetarium software "Starry Night Backyard[TM]" with instruction on moon phases from…
Descriptors: Preservice Teachers, Computer Simulation, Technology Integration, Astronomy
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Meier, Debra K.; Reinhard, Karl J.; Carter, David O.; Brooks, David W. – Journal of Science Education and Technology, 2008
Worked examples have been effective in enhancing learning outcomes, especially with novice learners. Most of this research has been conducted in laboratory settings. This study examined the impact of embedding elaborated worked example modeling in a computer simulation practice activity on learning achievement among 39 undergraduate students…
Descriptors: Undergraduate Students, Computer Simulation, Transfer of Training, Prior Learning
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