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Peer reviewedMallinckrodt, A. John – Physics Teacher, 1999
Offers a relatively simple analysis of the asymmetrical "sticking" and rolling behavior of two balls, one steel and one rubber, on an incline. Describes an Interactive Physics (TM) simulation designed to study the problem and gives rough experimental results. (WRM)
Descriptors: Computer Simulation, Force, Higher Education, Mechanics (Physics)
Peer reviewedKatz, Yaacov J. – Educational Media International, 1999
This study examined the effectiveness and efficiency of a three-dimensional virtual-reality simulation model designed to train kindergarten teachers in the understanding of kindergarten children's needs and perceptions. Results of statistical analysis indicated that the virtual-reality simulation was more effective than a workshop method.…
Descriptors: Childhood Needs, Computer Simulation, Instructional Effectiveness, Kindergarten Children
Peer reviewedJensen, Murray S. – Journal of College Science Teaching, 1998
Speculates on the place of computers and defining the student-computer relationship within the context of biology education. Discusses the value of computer simulations. (DDR)
Descriptors: Biology, College Curriculum, Computer Simulation, Computer Uses in Education
Peer reviewedHolder, Lawrence B.; Cook, Diane J. – Journal of Computing in Higher Education, 2001
Describes the development of a Web-based multimedia delivery method of increasing students' interest in artificial intelligence (AI). The course material features an integrated simulation environment that allows students to develop and test AI algorithms in a dynamic and uncertain visual environment. Evaluated the effect of the simulation on the…
Descriptors: Artificial Intelligence, College Students, Computer Simulation, Curriculum Development
Peer reviewedKlabbers, Jan H. G. – Simulation & Gaming, 2000
Discusses systems dynamics (SD) and considers the types of learning environments that can be designed on the basis of SD models. Highlights include social systems theory; classical systems theory and autopoietic systems theory; models of social systems; computer-based learning environments; simulation modes; and participative design of interactive…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer System Design, Educational Environment
Peer reviewedSproule, Susan; Archer, Norm – Internet Research, 2000
Software agents are computer programs that run in the background and perform tasks autonomously as delegated by the user. This paper blends models from marketing research and findings from the field of decision support systems to build a framework for the design of software agents to support in e-commerce buying applications. (Contains 35…
Descriptors: Computer Mediated Communication, Computer Simulation, Computer Software Development, Decision Making
Peer reviewedRieber, Lloyd P.; Kini, Asit – International Journal of Instructional Media, 1995
Examines effects of deductive versus inductive learning strategies on performance, comprehension monitoring, and response confidence, using combinations of computer-based tutorials and simulations of Newton's laws of motion. Participants were 353 fifth graders. Deductive learning was defined as the tutorial combined with the structured or…
Descriptors: Computer Assisted Instruction, Computer Simulation, Deduction, Grade 5
Peer reviewedBuchanan, Judith Ann – Journal of Dental Education, 2001
Discusses the impact of current simulation laboratories on dental education and reviews advanced technology simulation that has recently become available or is in the developmental stage. Addresses the abilities of advanced technology simulation, its advantages and disadvantages, and its potential to affect dental education. (EV)
Descriptors: College Instruction, Computer Simulation, Computer Uses in Education, Dental Schools
Peer reviewedGarcia-Carbonell, Amparo; Rising, Beverly; Montero, Begona; Watts, Frances – Simulation & Gaming, 2001
Discussion of communicative competence in second language acquisition focuses on a theoretical and practical meshing of simulation and gaming methodology with theories of foreign language acquisition, including task-based learning, interaction, and comprehensible input. Describes experiments conducted with computer-assisted simulations in…
Descriptors: Communicative Competence (Languages), Computer Simulation, Educational Theories, Foreign Countries
Peer reviewedZetie, K. P. – Physics Education, 2001
Shows how some of the simple ideas in complexity can be investigated using a spreadsheet and a macro written in Visual Basic. Shows how the sandpile model of Bak, Chao, and Wiesenfeld can be simulated and animated. The model produces results that cannot easily be predicted from its properties. (Author/MM)
Descriptors: Computer Simulation, Computer Uses in Education, Higher Education, Models
Stroup, Walter M. – Journal of Computers in Mathematics and Science Teaching, 2005
A critical issue related to the use of simulation environments in school-based learning is the relationship between the use of these environments and the structure of traditional curricula. Teachers are often caught in the bind of attempting to address significantly raised standards for what all students should know, yet receiving very little…
Descriptors: Teaching Methods, Educational Technology, Mathematics Curriculum, Calculus
Alexiou, Antonios; Bouras, Christos; Giannaka, Eri; Kapoulas, Vaggelis; Nani, Maria; Tsiatsos, Thrasivoulos – Journal of Educational Multimedia and Hypermedia, 2004
This article presents Virtual Radiopharmacy Laboratory (VR LAB), a virtual laboratory accessible through the Internet. VR LAB is designed and implemented in the framework of the VirRAD European project. This laboratory represents a 3D simulation of a radio-pharmacy laboratory, where learners, represented by 3D avatars, can experiment on…
Descriptors: Laboratories, Distance Education, Pharmaceutical Education, Radiology
Peer reviewedLengwiler, Yvan – Journal of Economic Education, 2004
The author presents a computer game that puts the player in the role of a central bank governor. The game is a stochastic simulation of a standard reduced form macro model, and the user interacts with this simulation by manipulating the interest rate. The problem the player faces is in many ways quite realistic--just as a real monetary authority,…
Descriptors: Continuing Education, Economics Education, Computer Simulation, Educational Games
Hirsch, L.; Saeedi, M.; Cornillon, J.; Litosseliti, L. – Journal of Computer Assisted Learning, 2004
This paper presents a structured environment for Computer-Supported Collaborative Argumentation, which we call the Argumentative Learning Experience (ALEX). The system aims to improve understanding of argumentation and to widen and deepen the space of debate among 16-18-year-old students. To use ALEX users make arguments by selecting and…
Descriptors: Learning Experience, Persuasive Discourse, High School Students, Adolescents
Casey, Amy C. – Teaching Music, 2005
The challenge for educators today is to overcome this barrage of media and technology and find innovative ways to help students learn. But, how can teachers compete for student attention when this is the challenge? How can they improve learning experiences and make them relevant to our students' lives? Integrating technology into the music…
Descriptors: Teaching Methods, Computer Simulation, Music Teachers, Constructivism (Learning)

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