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Stover, Dana L.; Pendegraft, Norman – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2005
The first part of this article describes the use of Computer-aided note taking (CAN) for a fifth-grade student with a profound hearing loss who has been mainstreamed in her local grade school since first grade. As such, this is a case study of how technology can directly and dramatically impact the educational experience of a student with a…
Descriptors: Computer Assisted Instruction, Assistive Technology, Hearing Impairments, Grade 5
Wang, Shiang-Kwei; Yang, Chiachi – Journal of Science Education and Technology, 2005
This article describes practical issues related to the design and the development of a Web-Based Learning Environment (Web-LE) for high school students. The purpose of the Fossilization Web-LE was to help students understand the process of fossilization, which is a complex phenomenon and is affected by many factors. The instructional design team…
Descriptors: Computer Interfaces, Web Based Instruction, Educational Environment, Instructional Design
Schmitz, Dawn M.; Hinchliffe, Lisa Janicke – Research Strategies, 2005
The Global News VILLAGE (Virtual Information Literacy Learning and Growing Environment) is an online tutorial developed at the University of Illinois at Urbana-Champaign to help undergraduates learn how to use the library to find current information about global events and issues. Supporting the interdisciplinary Global Studies curriculum, the…
Descriptors: Case Studies, Tutorial Programs, Information Literacy, Programmed Tutoring
Adria, Marco; Rose, Teresa – Journal of Education for Business, 2004
In this article, the authors report on two international case studies that used comparable applications of information and communication technologies (ICTs) and were undertaken in comparable academic areas and levels of study. In the two cases, the authors explored faculty resistance to the use of ICTs for teaching and learning in higher…
Descriptors: Comparative Analysis, Case Studies, Information Technology, Resistance to Change
Prins, Frans J.; Sluijsmans, Dominique M. A.; Kirschner, Paul A.; Strijbos, Jan-Willem – Assessment and Evaluation in Higher Education, 2005
In this case study our aim was to gain more insight in the possibilities of qualitative formative peer assessment in a computer supported collaborative learning (CSCL) environment. An approach was chosen in which peer assessment was operationalized in assessment assignments and assessment tools that were embedded in the course material. The course…
Descriptors: Program Effectiveness, Cooperative Learning, Computer Assisted Instruction, Peer Evaluation
Seddon, Frederick A.; O'Neill, Susan A. – Psychology of Music, 2006
This study examined 48 computer-based compositions produced by adolescents (13-14 years old) using evaluations by specialist music teachers and the adolescents' self-evaluations and self-assessments. Based on previous research (Seddon and O'Neill, 2001), we expected that the teachers' evaluations of the compositions would not differentiate between…
Descriptors: Music Education, Music, Adolescents, Music Teachers
Jeffs, Tara; Evmenova, Anna; Warren, Sandra Hopfengardner; Rider, Robin L. – Assistive Technology Outcomes and Benefits, 2006
This investigation examined the use of computer-assisted instruction (i.e., "WordMaker") on students having different levels of reading ability. Of particular interest were the effects of "WordMaker" on the spelling performance of first graders in a co-taught classroom. In a short 10-week period, the "WordMaker" software program had a positive…
Descriptors: Spelling, Action Research, Computer Assisted Instruction, Computers
Habgood, M. P. J.; Ainsworth, S. E.; Benford, S. – Simulation & Gaming, 2005
Many people believe that educational games are effective because they motivate children to actively engage in a learning activity as part of playing the game. However, seminal work by Malone, exploring the motivational aspects of digital games, concluded that the educational effectiveness of a digital game depends on the way in which learning…
Descriptors: Educational Games, Fantasy, Instructional Effectiveness, Student Motivation
Thomas, Siobhan – Simulation & Gaming, 2006
Pervasive gaming has tremendous potential as a learning tool and represents an interesting development in the field of video games and education. The literature surrounding video games and education is vast: For more than 20 years, educationalists have been discussing the potential that exists for the application of video games to learning.…
Descriptors: Foreign Countries, Video Games, Educational Games, Multimedia Materials
Yazici, Hulya Julie – Simulation & Gaming, 2006
Teaching quantitative courses can be challenging. Similarly, layout modeling and lean production concepts can be difficult to grasp in an introductory OM (operations management) class. This article describes a simulation model developed in PROMODEL to facilitate the learning of layout modeling and lean manufacturing. Simulation allows for the…
Descriptors: Statistical Analysis, Manufacturing, Business Administration Education, Spreadsheets
Talib, Othman; Matthews, Robert; Secombe, Margaret – International Education Journal, 2005
This paper discusses the potential of applying computer-animated instruction (CAnI) as an effective conceptual change strategy in teaching electrochemistry in comparison to conventional lecture-based instruction (CLI). The core assumption in this study is that conceptual change in learners is an active, constructive process that is enhanced by the…
Descriptors: Animation, Computer Assisted Instruction, College Freshmen, Chemistry
May, Patricia – International Journal for Technology in Mathematics Education, 2004
Most research in the area of Computer Algebra Systems (CAS) has been designed to compare the effectiveness of instructional technology to traditional lecture-based formats. While results are promising, research also indicates evidence of the steep learning curve imposed by the technology. Yet no studies have been conducted to investigate this…
Descriptors: Prediction, Educational Technology, Algebra, Cognitive Processes
Accascina, Giuseppe; Rogora, Enrico – International Journal for Technology in Mathematics Education, 2006
Cabri3D is a potentially very useful software for learning and teaching 3D geometry. The dynamic nature of the digital diagrams produced with it provides a useful aid for helping students to better develop concept images of geometric concepts. However, since any Cabri3D diagram represents three-dimensional objects on the two dimensional screen of…
Descriptors: Visual Aids, Computers, Secondary School Teachers, Geometric Concepts
Botzer, Galit; Yerushalmy, Michal – International Journal for Technology in Mathematics Education, 2006
This paper focuses on the cognitive processes that occur while students are exploring motion graphs. In a classroom experiment, we examine how high-school students (aged 17), with backgrounds in calculus and physics, interpret the graphs they create through drawing the path of the movement of their hand with a computer mouse. Based on recent, and…
Descriptors: Graphs, Physics, Motion, Cognitive Processes
Baki, Adnan – Teaching Mathematics and Its Applications: An International Journal of the IMA, 2004
This article describes a case study dealing with teacher?student reaction and cooperation during problem-solving activities within a class setting. The aim is to familiarize student mathematics teachers with the process of mathematics teaching with computers and to help them re-examine their traditional views of mathematics learning and teaching.…
Descriptors: Mathematics Teachers, Problem Solving, Mathematics Instruction, Teacher Student Relationship

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