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Kafai, Yasmin B., Ed.; Heeter, Carrie, Ed.; Denner, Jill, Ed.; Sun, Jennifer Y., Ed. – MIT Press (BK), 2008
Ten years after the groundbreaking "From Barbie to Mortal Kombat" highlighted the ways gender stereotyping and related social and economic issues permeate digital game play, the number of women and girl gamers has risen considerably. Despite this, gender disparities remain in gaming. Women may be warriors in "World of…
Descriptors: Foreign Countries, Expertise, Play, Topography
Snyder, Robin M. – 1998
HTML provides a platform-independent way of creating and making multimedia presentations for classroom instruction and making that content available on the Internet. However, time in class is very valuable, so that any way to automate or otherwise assist the presenter in Web page navigation during class can save valuable seconds. This paper…
Descriptors: Access to Information, Automation, Computer Assisted Instruction, Computer Oriented Programs
Southern Regional Education Board (SREB), 2011
Instructional strategies make a difference in whether students are engaged in learning and are profiting from their time in class. High schools, technology centers and middle grades schools are encouraging teachers to adopt new teaching techniques and are providing opportunities for teachers to work together to improve their instructional skills…
Descriptors: Educational Strategies, High Schools, Middle Schools, Teaching Methods
Fox, Michael T. – 1995
An important use of multimedia as a learning tool in academia is the process of designing and developing a multimedia project. The design and development process empowers students to explore, discuss, evaluate, and articulate their knowledge in a richer medium. A journalistic approach to examining the virtues, limitations, and components of the…
Descriptors: Authoring Aids (Programming), Computer Software Development, Instructional Materials, Material Development
Potter, Robert F. – 1996
A study examined whether ethical sensitivity can be measured in response to radio programming. The study was interested in the extent to which a person feels a program is unethical in either its substance or its presentation. Subjects, 17 undergraduates in telecommunications at a large midwestern university, received course credit for their…
Descriptors: Audience Response, Ethics, Higher Education, Media Research
Kunkel, Dale; And Others – 1996
The purpose of this content analysis was to examine in detail the nature and extent of messages about sex that are presented in the "family hour" on broadcast network television. The research sought to identify any patterns that exist in portrayals of sexual behavior as well as characters' talk about sex, using a sample of programming…
Descriptors: Content Analysis, Programming (Broadcast), Sexuality, Tables (Data)
Schuyler, James A. – Journal of Computer-Based Instruction, 1976
A system with which a CAI courseware author can quickly create instructional courseware in any of a number of computer languages. (Author)
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Computer Software, Instructional Design
Kunkel, Dale; Cope, Kirstie M.; Farinola, Wendy Jo Maynard; Biely, Erica; Rollin, Emma; Donnerstein, Edward – 1999
Television includes a substantial amount of sexual content, and TV's sexual messages are clearly an important part of adolescent sexual socialization. At a time when the nation is facing a sexual health crisis among young people, special attention needs to be paid to those media depictions that could influence how young people develop their…
Descriptors: Adolescent Development, Content Analysis, Programming (Broadcast), Sexuality

Greenberg, Bradley S.; Collette, Larry – Journal of Broadcasting and Electronic Media, 1997
Examines a census of 1,757 major characters added to broadcast network lineups through new season programming from 1966 to 1992. New characters are examined in terms of gender, age, race/ethnicity, and occupational patterns occurring across 27 years of network program activity. (Author/AEF)
Descriptors: Broadcast Industry, Characterization, Employment, Programming (Broadcast)

Hartsell, Taralynn S.; Yuen, Steve Chi-Yin – ATEA Journal, 2003
Discusses advantages and limitations of online exams, describes available software tools for creating computer-based tests (CGI, JavaScript, commercial programs, course authoring tools), and offers suggestions for implementation. (JOW)
Descriptors: Authoring Aids (Programming), Computer Assisted Testing, Program Development, Program Implementation

Serenko, Alexander; Detlor, Brian – Journal of Computing in Higher Education, 2003
Examined instructors' satisfaction with and use of intelligent agent toolkits in the classroom. Found that no single uniform toolkit satisfied the needs of instructors. Moreover, satisfaction levels were influenced primarily by user interactions with the toolkit, followed to a lesser extent by toolkit performance and functionality. (EV)
Descriptors: Authoring Aids (Programming), College Faculty, Computer Uses in Education, Higher Education

McGill, Tanya J.; Volet, Simone E. – Journal of Research on Computing in Education, 1997
Proposes a conceptual framework for analyzing students' knowledge of programming. The idea is to integrate three types of programming knowledge from educational computing literature with three forms of knowledge from cognitive psychology literature. A study is described that determined types of knowledge required to answer exam questions, and…
Descriptors: Cognitive Psychology, Comparative Analysis, Computer Science Education, Concept Formation
Siegfried, Edward – JCSE Online, 2002
Describes Chomp, an educational strategy game for use in high school programming courses that can encourage cooperative learning. Discusses rules of the game; Chomp players; Chomp board programs; Chomp tournaments; Chomp strategies; and extensions of the activity that can involve more advanced mathematics. (LRW)
Descriptors: Computer Science Education, Educational Games, Learning Activities, Mathematical Applications

Littman, David; And Others – Interactive Learning Environments, 1990
Discussion of tutorial interactions in intelligent tutoring systems focuses on an empirical study of university students that identified five considerations human tutors take into account when they plan tutorial interventions to correct student bugs, or errors, in computer programming. Tutorial goals and strategies are described, and future…
Descriptors: Computer Science Education, Error Correction, Futures (of Society), Higher Education
Jordahl, Gregory – Technology & Learning, 1995
Discusses the integration and use of video technology in five schools where student involvement in all planning and production processes is stressed. Projects include daily news programs, orientation videos for parents, video versions of school newsletters, entertainment news programs, video yearbooks, monthly local business programs, and cultural…
Descriptors: Elementary Secondary Education, Film Production, Programming (Broadcast), Student Projects