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Beatriz Ortega-Ruipérez; Miguel Lázaro Alcalde – Interactive Learning Environments, 2023
Programming and robotics are resources that can be used as a learning tool for understanding content. However, some teachers are unmotivated due to preconceptions about their difficulties, which hinder their learning and subsequent application in the classroom. This study aims to determine the perception of 195 teachers teaching different grade…
Descriptors: Robotics, Programming, Teacher Attitudes, STEM Education
Saira Anwar; Ahmed Ashraf Butt; Muhsin Menekse – Grantee Submission, 2023
This study explored the effectiveness of scaffolding in students' reflection writing process. We compared two sections of an introductory computer programming course (N=188). In Section 1, students did not receive any scaffolding while generating reflections, whereas in Section 2, students were scaffolded during the reflection writing process.…
Descriptors: Scaffolding (Teaching Technique), Writing Instruction, Writing Processes, Writing (Composition)
Zhao, Dan; Muntean, Cristina Hava; Chis, Adriana E.; Muntean, Gabriel-Miro – IEEE Transactions on Education, 2021
Contribution: This research study deploys three serious games with various topics in an entry-level C Programming module and investigates students' learning outcomes. The study also explores whether learners belonging to different subgroups benefit more from the use of serious games than their peers. The subgroups are formed based on learner…
Descriptors: Programming, Programming Languages, Teaching Methods, Computer Games
Kyungbin Kwon; Thomas A. Brush; Keunjae Kim; Minhwi Seo – Journal of Educational Computing Research, 2025
This study examined the effects of embodied learning experiences on students' understanding of computational thinking (CT) concepts and their ability to solve CT problems. In a mixed-reality learning environment, students mapped CT concepts, such as sequencing and loops, onto their bodily movements. These movements were later applied to robot…
Descriptors: Thinking Skills, Computer Science Education, Robotics, Programming
Chao Qin; Mengli Zhang; Zhixin Li; Luxin Chen – Education and Information Technologies, 2025
Artificial intelligence (AI) is being deeply integrated into human society. In the future, human collaboration with AI is inevitable. Therefore, exploring the attitudes of future workers--represented by current K-12 children--towards AI has become crucial. Robots stand as typical representatives of AI. Robot programming education is an important…
Descriptors: Foreign Countries, Rural Schools, Elementary School Students, Grade 6
Nikola M. Luburic; Luka Z. Doric; Jelena J. Slivka; Dragan Lj. Vidakovic; Katarina-Glorija G. Grujic; Aleksandar D. Kovacevic; Simona B. Prokic – IEEE Transactions on Learning Technologies, 2025
Software engineers are tasked with writing functionally correct code of high quality. Maintainability is a crucial code quality attribute that determines the ease of analyzing, modifying, reusing, and testing a software component. This quality attribute significantly affects the software's lifetime cost, contributing to developer productivity and…
Descriptors: Intelligent Tutoring Systems, Coding, Computer Software, Technical Occupations
Paulina Haduong; Karen Brennan – Computer Science Education, 2025
Background and Context: Learning to create self-directed and personally authentic programming projects involves encountering challenges and learning to get unstuck. Objective: This article investigates how one U.S. fourth-grade classroom engaged in practices which emphasized community supports, in the context of the classroom's implementation and…
Descriptors: Grade 4, Computer Science Education, Instructional Design, Programming
Shamburg, Christopher – E-Learning and Digital Media, 2020
This research project examined three cases of successful independent educationally oriented podcasters. As the numbers of podcasts and podcast listeners grow in the United States, the stories of people who create content in this new educational space are an under-explored and important research area. This research profiles three successful…
Descriptors: Handheld Devices, Audio Equipment, Information Dissemination, Adult Education
Jones, Leslie B.; Hopkins, Britney J. – PRIMUS, 2020
Computer programming and mathematical algorithms are natural partners in the development of programming skills, logical thought, and a deeper understanding of mathematical concepts. We present the details of a course which blends the two at the sophomore level. This course is required of our mathematics majors, but attracts mathematics minors from…
Descriptors: Mathematics Instruction, Programming, Teaching Methods, College Mathematics
Green, Michael; Chen, Xiaobo – Journal of Chemical Education, 2020
For undergraduate students to be prepared for graduate school and industry, it is imperative that they understand how to merge the theoretical insights gleaned through their undergraduate education with the raw data sets acquired through materials analysis. Thus, the ability to implement data analysis is a vital skill that students should develop.…
Descriptors: Undergraduate Students, Data, Chemistry, Programming Languages
Pang, Bo; Nijkamp, Erik; Wu, Ying Nian – Journal of Educational and Behavioral Statistics, 2020
This review covers the core concepts and design decisions of TensorFlow. TensorFlow, originally created by researchers at Google, is the most popular one among the plethora of deep learning libraries. In the field of deep learning, neural networks have achieved tremendous success and gained wide popularity in various areas. This family of models…
Descriptors: Artificial Intelligence, Regression (Statistics), Models, Classification
Villamor, Maureen M. – Research and Practice in Technology Enhanced Learning, 2020
High attrition and dropout rates are common in introductory programming courses. One of the reasons students drop out is loss of motivation due to the lack of feedback and proper assessment of their progress. Hence, a process-oriented approach is needed in assessing programming progress, which entails examining and measuring students' compilation…
Descriptors: Novices, Problem Solving, Computer Science Education, Introductory Courses
Werner, Linda; Denner, Jill; Campe, Shannon; Torres, David M. – ACM Transactions on Computing Education, 2020
This article builds on prior work that aims to measure computational learning (CL) during middle school. Since game computational sophistication (GCS) has been used as a proxy for a student's engagement in CL we build on their model to more completely describe the relationship between different types of building blocks of computer games and GCS.…
Descriptors: Computation, Middle School Students, Knowledge Level, Learner Engagement
Lynch, Tom Liam; Ardito, Gerald; Amendola, Pam – Eye on Education, 2020
"Integrating Computer Science Across the Core" is a guide to systematizing computer science and computational thinking practices in your school. While most books explain how to teach computer science as a stand-alone discipline, this innovative approach will help you leverage your existing curriculum to deepen and expand students'…
Descriptors: Elementary Secondary Education, Computer Science, Computer Science Education, Thinking Skills
Hadjerrouit, Said; Hansen, Nils Kristian – International Association for Development of the Information Society, 2020
This paper aims at exploring students' experiences when engaging in mathematical problem-solving through computational thinking and programming by a combination of theoretically derived insights and task-based activities. The main method used is a semi-structured interview with two undergraduate students who were presented with a mathematical task…
Descriptors: Learner Engagement, Mathematics Education, Problem Solving, Computation