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Studer, Raymond G – General Systems, 1971
The challenge to biological and extra biological survival comes down to man's ability to organize man-made environments that exhibit the subtle order found in natural living systems. Because of a misapplication of technology, many self regulating mechanisms are absent in contemporary human settings; they must be designed into future efforts…
Descriptors: Behavioral Science Research, Environmental Standards, Human Factors Engineering, Simulated Environment
Industrial Arts and Vocational Education, 1972
Results of a survey to determine what vocational industrial education consider to be the most important qualities of their programs. (GB)
Descriptors: Mass Production, Program Evaluation, Simulated Environment, Student Motivation
Ringeisen, Carolyn – Bus Educ Forum, 1969
Descriptors: Educational Facilities, Educational Objectives, High Schools, Learning Theories
Soc Educ, 1969
Descriptors: Bibliographies, Books, Films, Game Theory
Spring, Marietta – Journal of Business Education, 1981
Discusses the importance of teaching word processing skills in office procedures courses. Elements of such a program include word processing equipment, machine dictation and transcription, keyboarding applications, copy processing, records management, and word processing simulation. (CT)
Descriptors: Business Education, Job Skills, Office Machines, Office Occupations Education
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Hugenberg, Lawrence W. – Bulletin of the Association for Business Communication, 1992
Discusses four difficulties in teaching business communication: lack of shared organizational vision; lack of reality; class duration; and lack of direction in textbooks. Presents advantages and disadvantages of using a simulated organization to address these problems and to improve students' communication competence in various situations.…
Descriptors: Business Communication, Class Activities, Higher Education, Management Games
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Morrison, James L.; Dede, Chris – Innovate: Journal of Online Education, 2004
Chris Dede, Wirth Professor of Learning Technologies at the Harvard Graduate School of Education, is a leading authority on learning technologies and the ways in which they shape education. As a teacher, researcher, and policy advocate, he is a visionary whose fascination with technology has been informed by his commitment to serving the highest…
Descriptors: Interviews, Information Technology, Virtual Classrooms, Internet
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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
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Ketelhut, Diane Jass; Nelson, Brian C. – Educational Research, 2010
Background: Most policy doctrines promote the use of scientific inquiry in the K-12 classroom, but good inquiry is hard to implement, particularly for schools with fiscal and safety constraints and for teachers struggling with understanding how to do so. Purpose: In this paper, we present the design of a multi-user virtual environment (MUVE)…
Descriptors: Suburban Schools, Student Attitudes, Virtual Classrooms, Science Curriculum
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White, David; Le Cornu, Alison – Educational Research, 2010
Background: Many of the potential benefits of using virtual worlds for teaching and learning are difficult to define and often become overly focused on the functionality of the technology or on its ability to support informal or "social" forms of learning. Purpose: The aim of the paper is to highlight the experiential nature of virtual…
Descriptors: Experiential Learning, Learning Theories, Lifelong Learning, Pilot Projects
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Savin-Baden, Maggi – London Review of Education, 2010
This paper presents a study that used narrative inquiry to explore staff experiences of learning and teaching in immersive worlds. The findings introduced issues relating to identity play, the relationship between pedagogy and play and the ways in which learning, play and fun were managed (or not). At the same time there was a sense of imposed or…
Descriptors: Play, Teacher Attitudes, Self Concept, Values
Sánchez, Inmaculada Arnedillo, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2013
These proceedings contain the papers of the International Conference on Mobile Learning 2013, which was organised by the International Association for Development of the Information Society, in Lisbon, Portugal, March 14-16, 2013. The Mobile Learning 2013 International Conference seeks to provide a forum for the presentation and discussion of…
Descriptors: Conference Papers, Telecommunications, Technology Uses in Education, Educational Technology
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Eckert, Bodo; Grober, Sebastian; Jodl, Hans-Jorg – American Journal of Distance Education, 2009
This article describes three connected projects in physics: (1) a very successful course at the university level; (2) a collection of several thousand multimedia materials, its status and evaluation, and its dissemination; and (3) Web experiments--experiments that can be operated remotely from a distance via the Internet. (Contains 4 tables and 10…
Descriptors: Distance Education, Physics, Internet, College Instruction
Kappan, David – 1994
Many educators in facilitative roles have approached the subject of visual disabilities by constructing activities designed to simulate blindness, using a blindfold or similar device. Participants are subsequently encouraged to perform rudimentary tasks such as eating a meal or moving about with a sighted companion as a guide. Frequently,…
Descriptors: Attitude Change, Attitudes toward Disabilities, Blindness, Consciousness Raising
Kleinberg, Jeffrey L. – Vocational Guidance Quarterly, 1975
The purpose of this paper is to describe a simulation activity that has been effective in teaching community college students about work satisfaction. A simulated factory instigates job dissatisfaction which is then discussed in terms of cause and effect. The work is then redesigned to enhance job satisfaction and productive efficiency. (Author)
Descriptors: Job Satisfaction, Management Games, Role Playing, Simulated Environment
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