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Bennedsen, Jens – Computer Science Education, 2006
Pedagogical patterns have been around since 1995, but several authors claim their impact is limited. However, these claims are based on authors' own observations and not on methodical evaluations of the use and dissemination of pedagogical patterns. This claim is in contrast to the vision of the creators of pedagogical patterns--they think…
Descriptors: Familiarity, Science Teachers, Computer Science Education, Questionnaires
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Berglund, Anders; Eckerdal, Anna – Computer Science Education, 2006
This paper explores what students taking an international project-based course in computer systems strive to learn. Through empirical, phenomenographic work we have identified three different motives that the students strive for: academic achievement; project and team working capacity; and social competence. What a student strives to learn largely…
Descriptors: Computer Science Education, Student Educational Objectives, Foreign Countries, Phenomenology
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Holmstrom, Inger; Sanner, Margareta A. – Advances in Health Sciences Education, 2004
Medical students will influence future health care considerably. Their professional orientation while at medical school will be related to their future professional development. Therefore, it is important to study this group's view of the role of medical doctors, especially because Swedish health care is currently undergoing major changes and…
Descriptors: Medical Education, Medical Students, Medical Schools, Computer Science
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Jadud, Matthew C. – Computer Science Education, 2005
Syntactically correct code does not fall from the sky; the process that leads to a student's first executable program is not well understood. At the University of Kent we have begun to explore the "compilation behaviours" of novice programmers, or the behaviours that students exhibit while authoring code; in our initial study, we have…
Descriptors: Introductory Courses, Programming, Student Behavior, Educational Technology
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Chalup, Stephan K.; Mellor, Drew; Rosamond, Fran – Computer Science Education, 2005
Hex is a challenging strategy board game for two players. To enhance students' progress in acquiring understanding and practical experience with complex machine intelligence and programming concepts we developed the Machine Intelligence Hex (MIHex) project. The associated undergraduate student assignment is about designing and implementing Hex…
Descriptors: Undergraduate Students, Student Attitudes, Programming, Questionnaires
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Shamsudin, Sarimah; Nesi, Hilary – Computer Assisted Language Learning, 2006
This paper will describe an ESP approach to the design and implementation of computer-mediated communication (CMC) tasks for computer science students at Universiti Teknologi Malaysia, and discuss the effectiveness of the chat feature of Windows NetMeeting as a tool for developing specified language skills. CMC tasks were set within a programme of…
Descriptors: Foreign Countries, Language Skills, English for Special Purposes, Oral Language
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Goode, Joanna – Journal of Educational Computing Research, 2007
Despite the digital saturation of today's youth across demographic groups, students of color and females remain severely underrepresented in computer science. Reporting on a sequential mixed methods study, this article explores the ways that high school computer science teachers can act as change agents to broaden the participation in computing…
Descriptors: Minority Groups, High School Students, Secondary School Teachers, Student Participation
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El-Khouly, Mahmoud M. – E-Learning, 2007
With support from the Higher Education Enhancement Project Fund (HEEPF), the Faculty of Science at Helwan University (Egypt) has constructed a number of online courses in support of the graduate diploma in computer sciences programme. All courses in the diploma have a web presence, and the course offerings are now moving towards a much more…
Descriptors: Distance Education, Online Courses, Active Learning, Foreign Countries
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Sandvig, J. Christopher – Journal of Information Systems Education, 2007
The rapid growth of e-business and e-commerce has made server-side programming an increasingly important topic in information systems (IS) and computer science (CS) curricula. This article presents an overview of the major features of several popular server-side programming technologies and discusses the factors that influence the selection of…
Descriptors: Information Systems, Curriculum Development, Decision Making, Curriculum Implementation
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Georgantaki, Stavroula C.; Retalis, Symeon D. – Journal of Information Systems Education, 2007
"Object-Oriented Programming" subject is included in the ACM Curriculum Guidelines for Undergraduate and Graduate Degree Programs in Computer Science as well as in Curriculum for K-12 Computer Science. In a few research studies learning problems and difficulties have been recorded, and therefore, specific pedagogical guidelines and…
Descriptors: Computer Science Education, Seminars, Undergraduate Study, Guidelines
National Science Foundation, Arlington, VA. Directorate for Education and Human Resources. – 1994
These proceedings report the efforts of National Science Foundation researchers to disseminate innovations in undergraduate education. Section 1 contains forewords and keynote addresses by Robert F. Watson, Neal F. Lane, and Luther S. Williams. Section 2 contains overviews on dissemination and publishing including "Full-Scale Implementation: The…
Descriptors: Biology, Chemistry, College Curriculum, College Instruction
Ogozalek, Virginia Z.; And Others – 1994
This paper describes a multimedia workshop at Worcester State College (Massachusetts) organized by computer science students to give their older classmates the opportunity to gain "hands on" experience with multimedia computers. A questionnaire on the effectiveness of multimedia systems was completed by 35 older students, whose average…
Descriptors: Adult Students, College Students, Computer Literacy, Computer Oriented Programs
Jo, Miheon L. – 1995
The purpose of this study was to investigate the present status of computer use and educators' attitudes toward computers in South Korean schools. The questionnaire, mailed to 300 urban and rural elementary, middle, and high schools (response rate: 61 percent) consisted of: (1) demographic data on respondents; (2) computer-using teachers'…
Descriptors: Access to Information, Case Studies, Computer Attitudes, Computer Literacy
Ahmed, Aqeel M. – 1992
Teaching of computer programming in elementary and secondary schools has become a very popular activity. The purpose of this paper is to review and analyze the empirical research on the benefits of learning computer programming on students' cognition abilities. The paper focuses on the question: Do the skills of computer programming transfer to…
Descriptors: Cognitive Ability, Cognitive Development, Computer Science Education, Computer Uses in Education
Waxman, Jerry – 1996
This paper presents a high-level course in computing for non-majors offered at Queens College (New York). The course focuses on the acquisition and presentation of data and information. For data acquisition, the course will give the students high-level mastery of the Internet. For the presentation of information, the students will learn multimedia…
Descriptors: Authoring Aids (Programming), Computer Science Education, Computer Software, Electronic Publishing
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