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Riad, A. B. M. Kamrul; Islam, Md Saiful; Shahriar, Hossain; Zhang, Chi; Valero, Maria; Sneha, Sweta; Ahamed, Sheikh – Information Systems Education Journal, 2021
Mobile device security has become increasingly important in mobile computing. Since the mobile devices and applications are growing rapidly, the security threats are intensified due to mobile app flaws and lack of security consideration in early stages of software development. The unsecure software development process creates a serious weak path…
Descriptors: Handheld Devices, Computer Security, Computer Software, Computer Science Education
Paassen, Benjamin; McBroom, Jessica; Jeffries, Bryn; Koprinska, Irena; Yacef, Kalina – Journal of Educational Data Mining, 2021
Educational data mining involves the application of data mining techniques to student activity. However, in the context of computer programming, many data mining techniques can not be applied because they require vector-shaped input, whereas computer programs have the form of syntax trees. In this paper, we present ast2vec, a neural network that…
Descriptors: Data Analysis, Programming Languages, Networks, Novices
Revshenova, Makhabbat; Kamalova, Guldina; Kaskatayeva, Bakhytkul; Shekerbekova, Shirinkyz; Kisselyova, Yelena – World Journal on Educational Technology: Current Issues, 2021
It is known that the huge computing resources of modern computers are used primarily to solve problems that arise in various applied areas in the process of mathematical modeling of real objects. The aim of this study is to present a theoretical justification of the need to train informatics future teacher in the field of computational informatics…
Descriptors: Computer Science Education, Information Science Education, Competency Based Education, Preservice Teacher Education
Küçükkara, Muhammed Fatih; Aksüt, Pelin – Journal of Inquiry Based Activities, 2021
This study aimed to introduce unplugged algorithm activities developed for preschool children and to examine their implementation process. The activities used in the study were designed to support preschool children to develop and apply different solutions to problem situations that require algorithmic thinking and to learn basic algorithm…
Descriptors: Coding, Programming, Preschool Education, Computer Science Education
Hsu, Ting-Chia; Abelson, Hal; Patton, Evan; Chen, Shih-Chu; Chang, Hsuan-Ning – International Journal of Computer-Supported Collaborative Learning, 2021
In order to promote the practice of co-creation, a real-time collaboration (RTC) version of the popular block-based programming (BBP) learning environment, MIT App Inventor (MAI), was proposed and implemented. RTC overcomes challenges related to non-collocated group work, thus lowering barriers to cross-region and multi-user collaborative software…
Descriptors: Self Efficacy, Behavior Patterns, Student Behavior, Programming
Nijenhuis-Voogt, Jacqueline; Bayram-Jacobs, Durdane; Meijer, Paulien C.; Barendsen, Erik – Computer Science Education, 2021
Background and Context: Although context-based teaching and learning has been investigated extensively in science education, little is known regarding the use of contexts for teaching CS in secondary education. Objective: The aim of this study was to examine the characteristics of contexts suitable for teaching algorithms and to investigate…
Descriptors: Foreign Countries, Secondary School Teachers, Teacher Attitudes, Computer Science Education
da Cruz Alves, Nathalia; Gresse von Wangenheim, Christiane; Martins-Pacheco, Lúcia Helena – Informatics in Education, 2021
Creativity has emerged as an important 21st-century competency. Although it is traditionally associated with arts and literature, it can also be developed as part of computing education. Therefore, this article presents a systematic mapping of approaches for assessing creativity based on the analysis of computer programs created by the students.…
Descriptors: Creativity, 21st Century Skills, Computer Science Education, Programming
Brandhofer, Gerhard – International Association for Development of the Information Society, 2021
The overall project "Denken lernen - Probleme lösen" has been expanded in recent years after an initial sub-project in elementary school to include one for the lower secondary level. Schools throughout Austria were provided with the micro:bit and related materials. A training initiative for teachers was rolled out. In this article I…
Descriptors: Computation, Thinking Skills, Student Projects, Foreign Countries
Fernando J. Rodriguez – ProQuest LLC, 2021
In computer science education, introductory computer programming courses tend to be the most challenging for novices, with higher dropout rates than other computer science courses. Recruitment and retention of students in computer science fields is an important area of focus in computer science education research, and previous research has…
Descriptors: Computer Science Education, Introductory Courses, Programming, Cooperative Learning
Thomas, Paul J.; Patel, Devang; Magana, Alejandra J. – ACM Transactions on Computing Education, 2021
Software modeling is an integral practice for software engineers, especially as the complexity of software solutions increases. Unified Modeling Language (UML) is the industry standard for software modeling. however, it is often used incorrectly and misunderstood by novice software designers. This study is centered around understanding patterns of…
Descriptors: Computer Science Education, Models, Computer Software, Programming Languages
Zeyad Alshaikh – ProQuest LLC, 2021
Programming skills are a vital part of many disciplines but can be challenging to teach and learn. Thus, the programming courses are considered difficult and a major stumbling block. To overcome these challenges, students could benefit from extensive individual support such as tutoring, but there are simply not enough qualified tutors available to…
Descriptors: Questioning Techniques, Teaching Methods, Intelligent Tutoring Systems, Coding
Tengler, Karin; Kastner-Hauler, Oliver; Sabitzer, Barbara; Lavicza, Zsolt – Education Sciences, 2022
Robotics is needed as education keeps up with challenges students are facing in a technological environment. A long-term research project focuses on developing a feasible robotics-based learning environment that enables primary school teachers to introduce computer science education. This paper shows educational robotics combining storytelling to…
Descriptors: Robotics, Elementary School Students, Grade 3, Grade 4
Shim, Hyoyoung; Lee, Hyangeun – Education and Information Technologies, 2022
Virtual reality (VR) technology is playing a crucial role in the changing paradigm of education. In many cases, however, VR technology is not being taught because of the lack of relevant educational content at middle and high school levels. This study investigates the effect of design education using VR-based coding on students' competence and…
Descriptors: Design, Computer Simulation, Coding, Competence
Sand, Odd Petter; Lockwood, Elise; Caballero, Marcos D.; Mørken, Knut – Digital Experiences in Mathematics Education, 2022
We present here the lessons learned by iteratively designing a tutorial for first-year university students using computer programming to work with mathematical models. Alternating between design and implementation, we used video-taped task interviews and classroom observations to ensure that the design promoted student understanding. The final…
Descriptors: College Freshmen, Mathematical Models, Video Technology, Computer Science Education
Basavaraj, Prateek; Garibay, Ivan; Ozmen Garibay, Ozlem – Journal of Applied Research in Higher Education, 2022
Purpose: Postsecondary institutions use metrics such as student retention and college completion rates to measure student success. Multiple factors affect the success of first time in college (FTIC) and transfer students. Transfer student success rates are significantly low, with most transfer students nationwide failing to complete their degrees…
Descriptors: Computer Science, Information Technology, College Transfer Students, Undergraduate Students

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