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Dimitrije Curcic – International Journal of Technology in Education and Science, 2024
Within digital drawing courses, students are immersed in the utilization of software tools and technological advancements to craft a diverse array of artwork, illustrations, graphics, and animations, adhering to both industry standards and artistic principles. However, tailoring the complexity of digital drawing assignments to accommodate students…
Descriptors: Freehand Drawing, Computer Uses in Education, Assignments, Higher Education
Ryan E. Burton – ProQuest LLC, 2024
Within the past two decades there has been an increased amount of interest in human-centered information retrieval research beyond the traditional system-focused view embodied by Cranfield- and TREC-style evaluation. From blending search and recommender systems to work on search as learning, the limits of conventional search engines' focus on…
Descriptors: Search Engines, Information Seeking, Computer Assisted Design, Computers
I-Cheng Lin; Shu-Hsuan Chang; Pin-Chien Liu; Po-Jen Kuo; Kuo Chia Chung – Educational Technology & Society, 2024
Creativity has been proven to be a core competitiveness in the twenty-first century. Although many experimental studies have confirmed that game learning can improve creativity, some studies have contrary results. Currently, there are very few, and primarily incomplete, meta-analyses integrating experimental studies of educational gaming's impact…
Descriptors: Educational Games, Game Based Learning, Gamification, Creativity
Farkhanda Qamar; Naveed Ikram – Education and Information Technologies, 2024
Curriculum and its operative application have always been of key importance in educational system and its significance increases when it comes to higher education. The importance of an efficient and effective curriculum is acknowledged in recent studies, but the mechanisms used for preparation of curriculum are still human-intensive, tedious, and…
Descriptors: Undergraduate Study, Evaluation Methods, Engineering Education, Computer Software
MengWei Pang; XueLu Tong; XiaoHan Zhao; JiaWu Wan; HuBin Yin; Na Yu; ChaoYi Ma; WeiYi Zhang; YiHan Xu; YingQi Ren; ManYu Xiong; WeiJie Kong; ZeXin Luo; LanXin Yang; FaBing Tan; Yi Li; XiaoMing Fu; YuanDing Huang; Jinlin Song; Sheng Yang; Ping Ji – Anatomical Sciences Education, 2024
Dental anatomy education for dental technology students should be developed in alignment with digital dental laboratory practices. We hypothesized that a virtually assisted sketching-based dental anatomy teaching module could improve students' acquisition of skills essential for digital restoration design. The second-year dental technology…
Descriptors: Dentistry, Medical Education, Anatomy, Skill Development
Laura Wirth; Gilbert Greefrath – ZDM: Mathematics Education, 2024
Many instructional videos in mathematics education target knowledge of procedures and algorithms. To design instructional videos that support students in a non-algorithmic domain, such as mathematical modeling, we developed a framework based on research on heuristic worked examples and instructional videos. Because students' perceptions play an…
Descriptors: Mathematical Models, Mathematics Instruction, Secondary School Students, Video Technology
Carlos Jonathan Santos; Janette Brunstein; Mark Edward Walvoord – Journal of Management Education, 2024
The goal of this article is to examine and develop problem-posing case study teaching methods to promote business students' reflections on their premises around sustainability practices. Literature on transformative learning in sustainability informed our hypothesis that problem-posing instead of problem-solving case study teaching would yield…
Descriptors: Problem Solving, Business Administration Education, Transformative Learning, Sustainability
Klaudia Krenca; Emily Taylor; S. Hélène Deacon – Journal of Research in Reading, 2024
Background: This study examined how children's ability to understand what they read on screens is impacted by two specific digital features: hovering hyperlinks and scrolling. Methods: The participants were 75 English-speaking children (M = 9.90 years, SD = 0.90 years) in Grades 3 to 5 who participated in an online research study. Using a…
Descriptors: Hypermedia, Reading Comprehension, Digital Literacy, Children
Aura Hernàndez-Sabaté; Lluís Albarracín; Oriol Ramos; Debora Gil; Carles Sánchez; Enric Martí – Journal of Technology and Science Education, 2024
Computer engineering students should develop competences related to the contents of databases design and SQL queries. For this purpose, the recommendations on the convenience of changing the traditional teaching methodology to the flipped classroom are followed. In this article we present a quantitative study in which we compare the potential for…
Descriptors: Engineering Education, Flipped Classroom, Databases, Conventional Instruction
Li Chen; Dirk Ifenthaler; Jane Yin-Kim Yau; Wenting Sun – Education & Training, 2024
Purpose: The study aims to identify the status quo of artificial intelligence in entrepreneurship education with a view to identifying potential research gaps, especially in the adoption of certain intelligent technologies and pedagogical designs applied in this domain. Design/methodology/approach: A scoping review was conducted using six…
Descriptors: Artificial Intelligence, Teaching Methods, Computer Software, Entrepreneurship
Agam Syahrial – Learning Assistance Review, 2024
Collaborative tutor training can help tutors tackle challenges in providing peer assistance. This study follows educational design research approach. The purpose of this study are twofold. This study investigates how collaborative tutor training can be facilitated through Community of Inquiry guided instructional design and explores how tutors…
Descriptors: Tutors, Cooperative Learning, Electronic Learning, Instructional Design
Afaq Hyder Chohan; Jihad Awad; Bouzid Boudiaf; Adi Irfan Che Ani – Journal of Turkish Science Education, 2024
The COVID-19 pandemic has significantly impacted traditional design education, forcing educators to adopt digital classrooms for architectural design instruction, which has led to various challenges and suboptimal student performance. This research explores effective online design teaching methods, particularly across different design modules…
Descriptors: COVID-19, Pandemics, Educational Technology, Online Courses
Ruth-Elizabeth Minga-Vallejo; María-Soledad Ramírez-Montoya; María-José Rodríguez-Conde – SAGE Open, 2024
In education, technological advances have boosted digital processes that expand training possibilities, such as xMOOCs (eXtended Massive Open Online Courses). The purpose of this study was to analyze the design of the xMOOC in the light of open and collaborative innovation and the social construction of learning. The quantitative method and…
Descriptors: MOOCs, Expertise, Attitudes, Sustainability
Tashane K. Haynes-Brown – Journal of Mixed Methods Research, 2024
The purpose of this article is to illustrate the process and insights gleaned from developing an implementation matrix to convey a concise, yet detailed representation of the project integration steps in a single diagram. The article is based on an explanatory sequential study conducted with 248 teachers exploring how beliefs shaped their use of…
Descriptors: Decision Making, Research Design, Mixed Methods Research, Teacher Attitudes
Ann Musgrove; Jillian Powers; Mohammad Azhar; Cristine Yao – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2024
This study examined how an online instructional module that included an unplugged robot design activity integrated computational thinking (CT), assistive technology (AT), and universal design principles into a preservice teacher education class. The research focused on how this module shaped understanding, attitudes, and comfort levels about…
Descriptors: Preservice Teacher Education, Preservice Teachers, Artificial Intelligence, Cognitive Processes

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