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Adiv Gal – Elementary School Journal, 2025
This study explores the impact of a hackathon as a pedagogical tool to promote twenty-first-century skills among fifth-grade students in a rural elementary school in northern Israel. The research question focuses on the extent to which a hackathon can develop these skills from the students' own perspective. Utilizing a case-study approach, the…
Descriptors: Programming, Computer Science Education, Computer Uses in Education, Skill Development
Ajay Kumar Yadav; Dil Prasad Shrestha – International Journal of Computer Science Education in Schools, 2025
This study analyses the Computer Science (CS) curricula for grades 9 and 10 in Nepal, emphasising students' interests and needs within the social context. The study applied the mixed-methods research design. The quantitative data were collected from questionnaire surveys with students and teachers. The qualitative information was collected from…
Descriptors: Computer Science Education, Curriculum Development, Secondary School Students, Student Interests
Stephanie M. Werner; Ying Chen – Illinois Workforce and Education Research Collaborative, Discovery Partners Institute, 2025
The purpose of "The State of Computer Science in Illinois High Schools Series" is to analyze the landscape, structures, and pathways of computer science (CS) education in Illinois and to create a baseline by which to measure the expansion of CS education in the coming years. Beginning in the 2023-2024 school year, all districts in the…
Descriptors: Computer Science Education, High School Teachers, Teacher Characteristics, Minority Group Teachers
Qingxia Li; Ololade Adetula; Ebony O. McGee; Benjamin M. Zwickl – ACM Transactions on Computing Education, 2025
In order to rectify the historical marginalization of Black workers in computing fields, many academic and industrial initiatives have been established to increase the diversity and inclusion in the tech industry. In this study, we explored how one particular post-secondary education program at one historically black institution known as the…
Descriptors: Computer Science Education, African American Students, Foreign Students, Black Colleges
Febrian, Andreas; Lawanto, Oenardi – International Education Studies, 2018
The ability of students to problem solve begins with interpreting the problem. When they interpret the problem inaccurately, they will likely use ineffective strategies or fail to solve the problem. Studies reported students are often incapable of identifying and articulating the problem goal, requirements/constraints, and expected output. In…
Descriptors: Computer Science Education, Programming, Problem Solving, College Seniors
Almuhaideb, Abdullah M.; Saeed, Saqib – Journal of Information Systems Education, 2021
ABET accreditation has become a well-known standard for academic programs not only in the U.S. but also across the globe. Instantiating the processes to systematically improve the quality of programs is a daunting task for higher education institutions. In this contribution, we provide a detailed process-based framework that can assist aspiring…
Descriptors: Engineering Education, Accreditation (Institutions), Computer Security, Crime
Lunn, Stephanie; Zahedi, Leila; Ross, Monique; Ohland, Matthew W. – ACM Transactions on Computing Education, 2021
Although computing occupations have some of the greatest projected growth rates, there remains a deficit of graduates in these fields. The struggle to engage enough students to meet demands is particularly pronounced for groups already underrepresented in computing, specifically, individuals that self-identify as a woman, or as Black,…
Descriptors: Computer Science, Disproportionate Representation, Minority Groups, Enrollment Rate
Lachney, Michael; Babbitt, William; Bennett, Audrey; Eglash, Ron – Interactive Learning Environments, 2021
Recent scholarship in computer science (CS) education shifts from a focus on the technical-cognitive skills of "computational thinking" to the socio-cultural goal of "computational participation," often illustrated as remixing popular media (e.g. music, photos, etc.) in online communities. These activities do enhance the…
Descriptors: Computer Science Education, African American Students, Cosmetology, Cultural Capital
Wofford, Annie M. – Research in Higher Education, 2021
Given the significant need to increase and diversify graduate enrollments within computing fields, it is vital to understand what shapes students' pathways to computing graduate school. This study examines the predictors of undergraduate students' self-confidence in being admitted to computing graduate school among students who enrolled in an…
Descriptors: Self Esteem, Computer Science Education, Predictor Variables, Structural Equation Models
Zahedi, Leila; Batten, Jasmine; Ross, Monique; Potvin, Geoff; Damas, Stephanie; Clarke, Peter; Davis, Debra – Journal of Computing in Higher Education, 2021
Underrepresentation of women in computer science (CS) increasingly demands the necessity to find and enhance current learning engagement approaches to bring more women into computing fields. Some researchers have been exploring the influence of gamification on female students as one of these possible learning engagement strategies. Gamification…
Descriptors: Game Based Learning, Computer Science Education, Females, Self Concept
Troya, Javier; Parejo, Jose A.; Segura, Sergio; Gamez-Diaz, Antonio; Marquez-Chamorro, Alfonso E.; del-Rio-Ortega, Adela – IEEE Transactions on Education, 2021
Contribution: This article presents an experience report on the application of flipped classroom (FC) to the laboratory sessions (henceforth lab sessions) of an undergraduate computer science course. Background: Hands-on work in computer science lab sessions is typically preceded by technical instructions on how to install, configure, and use the…
Descriptors: Flipped Classroom, Computer Science Education, Laboratories, Undergraduate Students
de Souza Vieira, Alex; Ribeiro Filho, Manoel; de Salles Soares Neto, Carlos – IEEE Transactions on Education, 2021
Contribution: This work presents a teaching and learning process for human-computer interaction (HCI) courses, combining traditional lecture-based classroom (TLBC), active learning (AL) and project-based learning elements, such that students can increase their understanding over HCI. Background: In undergraduate science computing, the academic…
Descriptors: Undergraduate Students, Computer Science Education, Man Machine Systems, Courses
Kammer, Jenna; Hays, Lauren – Education Libraries, 2021
This overview demonstrates the need for school librarians to consider supplementing coding instruction with ethical discussions. School librarians are increasingly incorporating coding into library instruction through play, tutorials, collaboration in content areas, and design thinking projects. To enhance students' ethical decision making and…
Descriptors: School Libraries, Ethical Instruction, Programming, Computer Science Education
Lakshminarayanan, Srinivasan; Rao, N. J. – Cogent Education, 2021
CS1 courses are designed in Indian Institutions as a lecture course of three to four credits and one credit lab course. The issues related to curriculum design, instruction design, and students' learning manifest themselves as issues in the lab programs. This situation presents the lab instructor with an opportunity to understand and address the…
Descriptors: Computer Science Education, Teaching Methods, Programming, Programming Languages
Vanícek, Jirí; Simandl, Václav; Klofác, Patrik – Informatics in Education, 2021
This paper focuses on the analysis of Bebras Challenge tasks to find Informatics tasks that develop abstract thinking. Our study seeks to find which Bebras tasks develop abstraction and in what way. We analysed hundreds of tasks from the Czech contest to identify those tasks requiring participants to abstract directly or use abstract structures.…
Descriptors: Abstract Reasoning, Thinking Skills, Foreign Countries, Computer Science Education

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