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Tiffany Mary Ann Wilson – ProQuest LLC, 2024
National efforts have been made to increase STEM participation among racially marginalized individuals (Ro & Loya, 2015). However, women, especially African American women, remain underrepresented in STEM fields, particularly in engineering and computer science disciplines. The purpose of this basic interpretive qualitative study was to…
Descriptors: Academic Persistence, Females, African American Students, Engineering Education
Cosmin Holeab; Irina Geanta – European Union, 2024
The report, overseen by the Executive Agency for Higher Education, Research, Development and Innovation Funding (UEFISCDI) on behalf of the European Commission and of the European Education and Culture Executive Agency is the second report in the series dedicated to promoting inspiring practices in digital education from the 27 European Union…
Descriptors: Higher Education, Educational Practices, Educational Technology, Technology Uses in Education
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Zhang, Abei; Olelewe, Chijioke Jonathan; Orji, Chibueze Tobias; Ibezim, Nnenna Ekpereke; Sunday, Nnadi Hillary; Obichukwu, Peter Uzochukwu; Okanazu, Oliver Okechukwu – SAGE Open, 2020
Recently, global trends in technological development have brought about innovations in educational paradigms, thus giving rise to significant adoption of learner-centered and problem-centered approaches with greater potential to impart the next generation of learners compared to a more dominant teacher-centered approach. In view of this, this…
Descriptors: Foreign Countries, Instructional Innovation, Conventional Instruction, Technical Institutes
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Kynigos, Chronis; Grizioti, Marianthi – British Journal of Educational Technology, 2020
Although there is wide rhetoric that programming should be learnt by all as an element of computational thinking (CT), in practice, it is mostly implemented narrowly as an end in itself consisting of routine practice and traditional testing of the ability to code. This paper discusses a way in which programming could be seen through a wider…
Descriptors: Educational Games, Thinking Skills, Computation, Affordances
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Zali, Masliza Mat; Mohamad, Razita; Setia, Roszainora; Baniamin, Raja Mariam Raja; Razlan, Razifa Mohd – Asian Journal of University Education, 2020
Interactive and interactional metadiscourse are linguistic features used to maintain the coherence in essays. It involved a one-way interaction between the writer and reader, thus a challenge for Second Language (L2) learners to write effectively and comprehensively. A study is done on how the L2 learners produced the metadiscourse features and…
Descriptors: Undergraduate Students, Interaction, Writing (Composition), Second Language Learning
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Rashkovits, Rami; Lavy, Ilana – Journal of Information Technology Education: Innovations in Practice, 2020
Aim/Purpose: Multi-threaded software design is considered to be difficult, especially to novice programmers. In this study, we explored how students cope with a task that its solution requires a multi-threaded architecture to achieve optimal runtime. Background: An efficient exploit of multicore processors architecture requires computer programs…
Descriptors: Computer Software, Novices, Programming, Difficulty Level
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Chang, Chiung-Sui; Chung, Chih-Hung; Chang, Julio Areck – Educational Technology Research and Development, 2020
Gaming is a part of today's society, especially for younger generations. Therefore, game-based approaches are unsurprisingly used for learning achievement. In this study, a game-based learning courseware was implemented using a problem-based strategy. For this purpose, a game known as 'Programmer Adventure Land' was designed and developed. A group…
Descriptors: Problem Based Learning, Game Based Learning, Computer Science Education, Programming
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Scialdone, Michael J.; Connolly, Amy J. – Journal of Information Systems Education, 2020
Given the ubiquity of interfaces on computing devices, it is essential for future Information Systems (IS) professionals to understand the ramifications of good user interface (UI) design. This article provides instructions on how to efficiently and effectively teach IS students about "fit," a Human-Computer Interaction (HCI) concept,…
Descriptors: Computer Science Education, Information Systems, Teaching Methods, Computer Interfaces
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Ullah, A. M. M. Sharif; Tashi; Kubo, Akihiko; Harib, Khalifa H. – Education Sciences, 2020
Three-dimensional (3D) printing can revolutionize the way products have been designed and manufactured. This necessitates engineering graduates equipped with the knowledge and skills of 3D printing. As a result, the educational aspects of 3D printing have earned a great deal of attention. Nevertheless, to teach 3D printing in an undergraduate…
Descriptors: Teaching Methods, Engineering Education, Computer Peripherals, Undergraduate Students
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Kiraly, Sandor; Balla, Tamas – Acta Didactica Napocensia, 2020
Our online programming language courses have been developed for youngsters who are interested in computer programming. The courses were gamified with some common gamification elements: points, badges, incentives, immediate feedback and leaderboard. The developed Learning Management System (LMS) for our learning portal provides the chance to…
Descriptors: Programming, Computer Science Education, Educational Games, Online Courses
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Geerling, Danielle; Butner, Jonathan; Fraughton, Tamra; Sinclair, Sungchoon; Zachary, Joseph; Sansone, Carol – Journal of Experimental Education, 2020
To better understand students' experiences while learning in an online computer-science course, we adopted a dynamical systems analytic framework in which we tested linked patterns of confusion and interest over time and investigated whether and how those patterns might change as a function of students' exposure to a utility value (UV)…
Descriptors: Online Courses, Computer Science Education, Student Interests, Intervention
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Joseph, Anthony; Lawler, James – Information Systems Education Journal, 2020
Colleges are engaging students in collaborative design courses on diverse projects. More of the courses could be focusing on cross-disciplinary entrepreneurship projects including computer science and information systems students with other disciplinary students. The authors of this paper describe a course that is focusing on collaborative design…
Descriptors: Computer Science Education, Entrepreneurship, Student Projects, Cooperative Learning
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Woods, David M. – Information Systems Education Journal, 2020
This paper explores how goal-setting activities in a course were used to promote a growth mindset in students. Research shows many benefits for students with a growth mindset that emphasizes learning and addressing challenges by focusing on effort and process rather than judgments about success or ability. Activities designed to prompt students to…
Descriptors: Goal Orientation, Assignments, Learning Activities, Skill Development
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Smith, Glenn Gordon; Haworth, Robert; Žitnik, Slavko – Journal of Educational Computing Research, 2020
We investigated how Natural Language Processing (NLP) algorithms could automatically grade answers to open-ended inference questions in web-based eBooks. This is a component of research on making reading more motivating to children and to increasing their comprehension. We obtained and graded a set of answers to open-ended questions embedded in a…
Descriptors: Natural Language Processing, Computer Assisted Testing, Grading, Electronic Publishing
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Burrell, Darrell Norman; Courtney-Dattola, Ashley; Burton, Sharon L.; Nobles, Calvin; Springs, Delores; Dawson, Maurice E. – International Journal of Information and Communication Technology Education, 2020
Many universities require end of course evaluations for all courses taught as tool for academic accreditation purposes. The reality is that often many academic departments either do not do anything or have no idea what to do when evaluations continue to be poor. As a result, students have fought back against this process to create their own…
Descriptors: Internet, Instructional Improvement, Information Technology, Computer Security
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