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Chenghao Wang; Xueyun Li – International Journal of Computer-Assisted Language Learning and Teaching, 2025
D-ID Creative Reality Studio (D-ID) is a platform for creating Artificial Intelligence (AI) presenter (digital human) videos, translating videos, and designing conversational agents. D-ID seamlessly integrates deep-learning face animation technology, large language models (LLMs), natural language processing (NLP), and speech synthesis and…
Descriptors: Artificial Intelligence, Design, Video Technology, Animation
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Han Zheng; Mark Barba Pacheco; Julie C. Brown – Language and Education, 2025
Our study examines the scaffolding strategies employed by secondary biology teachers to support multilingual learners (MLs) in engaging with Science and Engineering Practices (SEPs). Rooted in sociocultural theory, we focus on the integration of academic language in disciplinary practices. Data from video-recorded observations of 12 secondary…
Descriptors: Multilingualism, Teaching Methods, Science Instruction, Second Language Instruction
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Ching-Yi Chang; Intan Setiani; Jie Chi Yang – Journal of Educational Computing Research, 2025
Traditional teaching methods often limit interactive learning, negatively impacting students' motivation and learning achievement. Moreover, fostering collaborative awareness and problem-solving skills is crucial for developing the core competencies of future nursing professionals. To address these challenges, this study proposed an escape…
Descriptors: Educational Games, Puzzles, Computer Assisted Instruction, Electronic Learning
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Elena Landone – Language and Intercultural Communication, 2025
Videoshadowing is a synchronous video-collaboration practice for learning foreign languages and cultures; it is related to the field of digital ethnography applied to the development of communicative competence. The study discusses this methodology's strengths as an interpretative and reflective approach; emic perception linguistic data are…
Descriptors: Ethnography, Video Technology, Second Language Learning, Communicative Competence (Languages)
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Pu Pu; Daniel Yu-Sheng Chang – Computer Assisted Language Learning, 2025
While blended learning has received scholarly attention in EFL contexts, little empirical research has investigated the effects of online input modes on learning achievement and attitudes. This study thus examined the effects of bimodal and multimodal online input on blended speaking instruction in a Chinese university. A quasi-experimental,…
Descriptors: Speech Communication, Blended Learning, Student Attitudes, Learning Processes
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Isaac Wiafe; Akon Obu Ekpezu; Gifty Oforiwaa Gyamera; Fiifi Baffoe Payin Winful; Elikem Doe Atsakpo; Charles Nutropkor; Stephen Gulliver – Education and Information Technologies, 2025
The COVID-19 pandemic has propelled the use of technology in education through platforms such as YouTube and immersive technologies (e.g., virtual reality (VR) and augmented reality (AR)). Despite their potential to improve equity, access, engagement, and cognitive achievement, studies comparing their impacts on learning outcomes are scarce. This…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Simulated Environment
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Jiarun Ye; Pengchong Zhang; Rowena Kasprowicz; Catherine Tissot – Language Learning & Technology, 2025
Technology-enhanced vocabulary learning has gained increasing attention, yet its effectiveness remains inconclusive, with studies reporting mixed findings. Additionally, whether integrating self-regulated learning mechanism (SLM) into such type of learning can further enhance its effectiveness remains underexplored. This study examines the impact…
Descriptors: Educational Technology, Technology Uses in Education, Vocabulary Development, Self Management
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Alfdaniels Mabingo; Gerald Ssemaganda – Research in Dance Education, 2025
The COVID-19 pandemic impacted dance practice in African communities, which at the time were still grappling with building technological infrastructure and resources to advance dance education, research, scholarship, and practice. How did the dance teachers and students in environments with less developed information and communication…
Descriptors: Dance Education, COVID-19, Pandemics, Online Courses
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Hsin-Yi Chang; Yen-Jung Chang; Meng-Jung Tsai – International Journal of STEM Education, 2024
Background: Data visualizations transform data into visual representations such as graphs, diagrams, charts and so forth, and enable inquiries and decision-making in many professional fields, as well as in public and economic areas. How students' data visualization literacy (DVL), including constructing, comprehending, and utilizing adequate data…
Descriptors: Data Analysis, Visual Aids, Task Analysis, Decision Making
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Marla J. Lohmann; Kathleen A. Boothe – Journal of the American Academy of Special Education Professionals, 2024
Discussion boards are a common component of asynchronous online courses. While many teacher preparation courses utilize traditional text-based discussion boards, university faculty are increasingly designing innovative approaches to asynchronous online discussions. There is significant research regarding the effectiveness of varied discussion…
Descriptors: Discussion (Teaching Technique), Learner Engagement, Discussion Groups, Online Courses
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Thiago Costa Caetano; Camila Cardoso Moreira; Mikael Frank Rezende Junior – IEEE Transactions on Education, 2024
Contribution: This work seeks to ascertain the validity of a remote-controlled experiment of the Physics Remote Lab in the educational context, specifically among students from engineering courses. Background: In 2012, it has been started the development of the Physics Remote Lab at the Federal University of Itajubá, Brazil, a laboratory with a…
Descriptors: Engineering Education, Laboratory Experiments, Foreign Countries, Computer Uses in Education
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Hannah John; John Kerr; Guillaume Andrieux – Journal of Interactive Media in Education, 2024
Utilising the ABC Learning Design based on the ABC curriculum design method (Young & Perovic 2016) and the Conversational Framework (Laurillard 2012), specifically the six learning types that underpin that model, eight Massive Open Online Courses (MOOCs) from Coursera or FutureLearn were examined. These MOOCs were selected because they…
Descriptors: MOOCs, Learner Engagement, Learning Modalities, Skill Development
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Louisa Allen – American Journal of Sexuality Education, 2024
Netflix series "Sex Education" is popular with young people in a way school-based programmes rarely are. Analyzing the first three seasons, this paper explores "what" and "how" educative content is offered and how young people are addressed as sexual subjects. It is argued that "Sex Education" radically…
Descriptors: Television, Video Technology, Sex Education, Sexuality
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Guy Cohen; Anat Cohen – European Journal of Open, Distance and E-Learning, 2024
Developing self-regulated learning (SRL) skills among young adolescents is crucial for lifelong learning, and teachers play a vital role in fostering these skills. Problem-solving is a key SRL skill; however, both learners and teachers encounter challenges during the problem-solving process and in evaluating its incorporated strategies. To tackle…
Descriptors: Problem Solving, Video Technology, Self Management, Learning Strategies
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Ricardo-Adán Salas-Rueda – Journal of Learning for Development, 2024
Currently, educators seek to offer personalised contents to facilitate autonomy during the educational process. The aim of this mixed study (quantitative and qualitative approach) was to build and analyse the effectiveness of the Adaptive Educational application on electronics topics (AEET) considering Data Science (machine learning algorithm on…
Descriptors: Individualized Instruction, Technology Uses in Education, Student Motivation, Student Satisfaction
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