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Ayse Alkan – International Journal of Technology in Education and Science, 2024
Artificial intelligence (AI) based education represents a significant transformation in the field of education of our age. Artificial intelligence (AI) technology has great potential to enrich the learning experience of special needs students, provide support to teachers, and reduce inequalities in education. Artificial intelligence (AI)…
Descriptors: Artificial Intelligence, Educational Technology, Technology Uses in Education, Students with Disabilities
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Ben Davies; Cosette Crisan; Eirini Geraniou; Teresa Smart – International Journal of Research in Undergraduate Mathematics Education, 2024
We focus on the integration of STACK--a Computer-Aided Assessment (CAA) technology--in the mathematics department of a high-ranking University in the United Kingdom. We study a department-wide project where instructors were expected to implement STACK into continuous assessment tasks for (nearly) all core modules across the first two years of…
Descriptors: Foreign Countries, Undergraduate Study, Computer Assisted Testing, Technology Uses in Education
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Ahu Canogullari; Ayhan Kursat Erbas – Interactive Learning Environments, 2024
Technological mediums such as dynamic environments with drag-and-drop features have been considered promising agents in helping students explore and generate conjectures about mathematical concepts. This study investigated the dragging modalities sixth and seventh-grade students use in solving proportional problems in a dynamic geometry…
Descriptors: Problem Solving, Interaction, Computer Simulation, Grade 6
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Insook Han; Timothy Patterson; Hyangeun Ji; Joseph Eisman – Journal of Interactive Learning Research, 2024
This study explored the use of immersive virtual reality enhancing university students' presence and empathy in relation to their immersive tendencies. With a first-person narrative delivered through a head-mounted display, a high-immersion virtual reality (VR) was expected to provide engaging embodied experiences, impacting the way students…
Descriptors: Computer Simulation, Empathy, Experiential Learning, Visual Aids
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ZuoYuan Liu; Elena Yushchik – Cogent Education, 2024
The primary objective is to investigate the potential applications of AI in education to enhance its quality and elevate students' knowledge levels. A comprehensive experiment was conducted, involving the integration of AI technology into the learning process of 279 students. A test was administered at the outset, categorizing students into four…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Technology, Program Effectiveness
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Duncan Nyale; Simon Karume; Andrew Kipkebut – Education and Information Technologies, 2024
The study explores the use of Artificial Intelligence (AI) frameworks in transforming academic programs into adaptive, industry-relevant programs. The paper explores the development, validation, and effectiveness of artificial intelligence (AI) frameworks in aligning academic programs with the digital enterprise while highlighting the importance…
Descriptors: Artificial Intelligence, Higher Education, Digital Literacy, Education Work Relationship
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Wibowo Heru Prasetiyo; Beti Indah Sari; Noor Banu Mahadir Naidu; Novitasari Gemi Nurlaili – Education and Information Technologies, 2024
The pervasive presence of the internet in educational environments presents a multiplicity of challenges, particularly in fostering students' responsible and ethical digital citizenship. While existing research investigates digital citizenship, few studies have examined internet skills and computer self-efficacy as mediating factors between…
Descriptors: Educational Technology, Technology Uses in Education, Internet, Technological Literacy
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Mohamed Oubibi; Katsiaryna Hryshayeva – Education and Information Technologies, 2024
Background: In primary school art education, it is crucial to foster innovative thinking, encourage hands-on creativity, and nurture an awareness of fundamental artistic aesthetics. Thus, the curriculum should emphasize art literacy development, and it should be supplemented with practical activities and promote humanistic values. Objectives: This…
Descriptors: Art Education, Computer Simulation, Educational Technology, Technology Uses in Education
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Louie Giray – Higher Learning Research Communications, 2024
Objectives: I analyze, deconstruct, and debunk prevalent misconceptions about artificial intelligence (AI) in education. Methods: This study identifies and presents ten common myths about AI in education, followed by concise explanations that counter each myth with the corresponding reality, relying on credible sources and evidence. Results: AI…
Descriptors: Artificial Intelligence, Misconceptions, Technology Uses in Education, Educational Technology
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Yaoyao Zhang; Christina Ioanna Pappa; Wencan Zhang; Daniel Pittich – Cogent Education, 2024
This study aimed to evaluate the psychometric properties (factor structure, reliability and construct validity) of the Motivation of User-generated Technical Instructional Videos (MUTIV) scale. Employing a cross-sectional research design, two rounds of self-administered surveys were conducted in mainland China (N = 271/N = 318). Phase 1 involved…
Descriptors: Vocational Education, Video Technology, Educational Technology, Test Construction
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Stanley Appiah Essuman; Eric Magnus Wilmot – Cogent Education, 2024
The study examines pre-service mathematics teachers' perceptions of the integration of technology into algebra education. With the growing emphasis on technology in education, it is crucial to understand how pre-education teachers see technology and engage in it when teaching mathematics. The research aims to gain a view of their beliefs,…
Descriptors: Preservice Teachers, Mathematics Teachers, Technology Integration, Educational Technology
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Fabio Buttussi; Luca Chittaro – IEEE Transactions on Learning Technologies, 2024
Educational virtual environments (EVEs) can enable effective learning experiences on various devices, including smartphones, using nonimmersive virtual reality (VR). To this purpose, researchers and educators should identify the most appropriate pedagogical techniques, not restarting from scratch but exploring which traditional e-learning and VR…
Descriptors: Test Items, Educational Technology, Computer Simulation, Telecommunications
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Naoko Taguchi; Elizabeth Hanks – Modern Language Journal, 2024
Research indicates that high-immersion virtual reality (VR) has several unique affordances for language learning that contribute to learning outcomes, such as boosting learners' confidence, engagement, and motivation. However, little is known about the extent to which VR promotes language skills, in particular learners' verbal interaction using a…
Descriptors: Second Language Learning, Electronic Learning, Computer Simulation, Educational Technology
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Jacqueline Zammit – Educational Technology Research and Development, 2024
This study examines the potential of virtual reality (VR) technology in language learning, specifically for the Maltese language. Despite the popularity and advancement of VR, its use in teaching minor languages like Maltese has not been extensively explored. The concern is that the lack of technological resources may lead to the extinction of the…
Descriptors: Computer Simulation, Foreign Students, Language Minorities, Language Acquisition
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Nadjet Khatir; Hassiba Madani – International Journal of Educational Management, 2024
Purpose: The present study aims to analyze the impact of digital transformation on achieving outstanding performance in educational administration, improving and developing electronic services and facilitating beneficiaries' access to services. Design/methodology/approach: This study applied descriptive/analytical quantitative and qualitative…
Descriptors: Educational Administration, Educational Technology, Technology Uses in Education, Educational Change
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