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Benny; Frederikus Fios; Yi Ying; Edwin Yang – Journal of Education and Learning (EduLearn), 2025
This research aims to describe the learning innovation from character building learning through the Religious Moderation 360 website. The website's content includes photos of places of worship taken with a 360 camera. The research method used is phenomenology with a qualitative approach aimed to i) explain web-based learning and ii) gather student…
Descriptors: Web Based Instruction, Values Education, Religious Factors, Religious Education
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Marie-Monique Schaper; Mariana Aki Tamashiro; Rachel Charlotte Smith; Ole Sejer Iversen – ACM Transactions on Computing Education, 2025
As emerging technologies are rapidly advancing as part of our societies and everyday life, it is crucial to include and empower all students in learning about computing and advanced technologies. These include technical capabilities of algorithms, such as the use of AI, that enable novel interactions between humans and their environment and give…
Descriptors: Inclusion, Artificial Intelligence, Student Empowerment, Algorithms
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Chukwudum Collins Umoke; Musa Adekunle Ayanwale; Sunday Odo Nwangbo; Ngele Cletus Ezeoke; Sunday Okechukwu Abonyi; Stella Oluwakemi Olatunbosun – Discover Education, 2025
Innovative instructional strategies are critical for fostering engagement and inclusivity in education, especially in technology-driven fields such as computer studies. Despite their potential, the broader impacts of modeling instructional approaches on student interest remain underexplored, particularly in secondary education. This study…
Descriptors: Educational Strategies, Teaching Methods, Models, Junior High School Students
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Krista Larue Keeley, Editor – IGI Global, 2025
Vocational and regional education systems undergo significant transformations through the integration of innovative approaches designed to meet the demands of local economies and global labor markets. Emphasizing practical skills, industry partnerships, and technology-driven learning, these new models focus on preparing students for real-world…
Descriptors: Educational Innovation, Career and Technical Education, School Business Relationship, School Community Relationship
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Ting-Chia Hsu; Ching Chang; Yi-Sian Liang – IEEE Transactions on Learning Technologies, 2024
The study explored the effects of an interdisciplinary learning approach on developing students' English learning (EL) and computational thinking (CT) through two different game-based learning approaches. A quasi-experiment was conducted to evaluate the effectiveness of this approach in terms of enhancing students' CT knowledge and their EL…
Descriptors: Game Based Learning, Elementary School Students, Comparative Analysis, English (Second Language)
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Maral Kargarmoakhar; Monique Ross; Zahra Hazari; Stephen Secules; Mark Allen Weiss; Michael Georgiopoulos; Kenneth Christensen; Tiana Solis – ACM Transactions on Computing Education, 2024
While computing programs in the U.S. are experiencing growth in enrollment trends, they are still grappling with matters related to retention and persistence of computing undergraduates. One construct identified by scholars as having an impact on persistence in computing is computing identity, which is shaped by constructs such as recognition,…
Descriptors: Communities of Practice, Scholarships, Computer Science Education, Self Concept
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Sivakorn Malakul; Cheeraporn Sangkawetai – Discover Education, 2024
Evaluating computer science (CS) teacher competencies is crucial for advancing CS education. This study aims to develop and evaluate a self-efficacy assessment tool for CS teaching competence among 1412 CS teachers nationwide in Thailand. Using structural equation modeling, the validity of the tool was examined across four domains: Content…
Descriptors: Computer Science Education, Secondary School Teachers, Elementary School Teachers, Self Efficacy
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Monica Maiti; M. Priyaadharshini – Cogent Education, 2024
The integration of digital instructional methods has significantly enhanced the academic system. This study explores the viewpoints of educators and students on the application of digital resources and online platforms in the aftermath of the global health crisis. The research involved 135 university students enrolled in a cloud computing course…
Descriptors: Technology Integration, Technology Uses in Education, Information Technology, Higher Education
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Yin-Chan Liao; Jiyoung Kim; Anne T. Ottenbreit-Leftwich; Michael Karlin; Meize Guo – ACM Transactions on Computing Education, 2024
Objectives: Computer Science (CS) education has become increasingly prevalent in elementary schools because of multiple rationales, such as the importance of computational literacy and the growing demand for CS-related workforce preparation. As elementary CS standards continue to be adopted by many states, more examples and voices from the field…
Descriptors: Elementary School Teachers, Computer Science Education, Teacher Attitudes, Computer Literacy
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Andra Antal-Berbecaru; Alexia Larchen Costuchen; Soumyabrata Dev – Computers in the Schools, 2024
This paper is about the development of a gamified application tailored to Generation Z (population born between 1997 and 2012) as an alternative to the text-based LimeSurvey (formerly PHPSurveyor). The study was conducted among students from the Department of Computer Science at University College Dublin. Data were analyzed from the perspectives…
Descriptors: Gamification, Learner Engagement, Student Surveys, Age Groups
Tiffany Mary Ann Wilson – ProQuest LLC, 2024
National efforts have been made to increase STEM participation among racially marginalized individuals (Ro & Loya, 2015). However, women, especially African American women, remain underrepresented in STEM fields, particularly in engineering and computer science disciplines. The purpose of this basic interpretive qualitative study was to…
Descriptors: Academic Persistence, Females, African American Students, Engineering Education
Cosmin Holeab; Irina Geanta – European Union, 2024
The report, overseen by the Executive Agency for Higher Education, Research, Development and Innovation Funding (UEFISCDI) on behalf of the European Commission and of the European Education and Culture Executive Agency is the second report in the series dedicated to promoting inspiring practices in digital education from the 27 European Union…
Descriptors: Higher Education, Educational Practices, Educational Technology, Technology Uses in Education
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Minnes, Mia; Serslev, Sheena Ghanbari; Padilla, Omar – ACM Transactions on Computing Education, 2021
Summer internships present an opportunity for Computer Science (CS) students to expand and test their skills in "the real world." These multi-faceted experiences call on students to use technical tools and critical thinking in collaboration with others to solve problems. There are many opportunities for learning and growth: which of…
Descriptors: Computer Science Education, Student Satisfaction, Undergraduate Students, Value Judgment
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Precup, Radu-Emil; Hedrea, Elena-Lorena; Roman, Raul-Cristian; Petriu, Emil M.; Szedlak-Stinean, Alexandra-Iulia; Bojan-Dragos, Claudia-Adina – IEEE Transactions on Education, 2021
This article proposes an approach based on experiments to teach optimization technique (OT) courses in the Systems Engineering curricula at undergraduate level. Artificial intelligence techniques in terms of nature-inspired optimization algorithms and neural networks are inserted in the lecture and laboratory parts of the syllabus. The experiments…
Descriptors: Engineering Education, Teaching Methods, Systems Approach, Undergraduate Students
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Kátai, Zoltán; Osztián, Erika – International Journal of Instruction, 2021
In this paper the challenge of promoting computational thinking for all by contextualized computing education is addressed. The two phases learning session we designed was implemented in the AlgoRythmics environment which includes ten algorithmic dance choreographies (and attached interactive computer animations). In addition to previous studies…
Descriptors: Computer Science Education, Thinking Skills, Mathematics, College Freshmen
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