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Vivek, C. M.; Ramkumar, P. – Education and Information Technologies, 2021
With development in technologies in educational and industrial sectors students are facing strenuous competitions. Job offers around the world fixate on recruiting suitable graduates with skills, knowledge and problem solving skills. For assuring the learners attainment of cognitive, psychometric and affective levels, Outcome based education (OBE)…
Descriptors: Course Evaluation, Educational Attainment, Engineering Education, Conventional Instruction
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Mat Isa, Che Maznah; Mohammad, Nik 'Irfan Aiman; Saad, Nor Hayati; Preece, Christopher Nigel – Asian Journal of University Education, 2021
Programme outcomes (POs) are the attributes that reflect the student skills expected to be acquired upon graduation. The Engineering Accreditation Council (EAC) under Board of Engineers Malaysia requires 12 POs with complex engineering problems (CEP) and knowledge profiles to be incorporated in engineering programmes. Despite considerable research…
Descriptors: Foreign Countries, Engineering Education, Student Attitudes, Job Skills
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Alvarez-Marin, Alejandro; Velazquez-Iturbide, J. Angel – IEEE Transactions on Learning Technologies, 2021
Augmented reality (AR) for learning is a relevant topic that has recently received considerable attention. However, the current literature lacks a survey of AR-based educational approaches and experiences in the specific field of engineering studies. Five research questions were addressed: RQ1) engineering studies where AR is used; RQ2) types of…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Engineering Education
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Hartmann, Andreas; Gommer, Lisa – European Journal of Engineering Education, 2021
The popularity of games as educational tools has steadily increased and is mainly explained by the motivational power that is ascribed to games in general. The research investigates the role of different motivational forms in educational gaming and the influence of game and teaching context on the students' motivation to involve in game play.…
Descriptors: Student Motivation, Game Based Learning, Engineering Education, Educational Games
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Hernandez, Joel; Niyazov, Rafael; Tesfagiorgis, Kibrewossen – Journal of College Science Teaching, 2021
This article describes the use and advantages of the MATLAB-based program ReshmoBeam, developed to perform beam analysis, as it is done in statics courses of engineering curricula. An important goal of the article is to facilitate the dissemination of the program among faculty teaching these courses. The program is offered free to interested…
Descriptors: Computer Uses in Education, Engineering Education, Structural Elements (Construction), Mechanics (Physics)
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Huerta, Mark V.; Carberry, Adam R.; Pipe, Teri; McKenna, Ann F. – Journal of Engineering Education, 2021
Background: There is clear consensus among influential education reports that an expansive range of intrapersonal (e.g., self-regulation) and interpersonal competencies (e.g., empathy) highly influence educational and career success. Research on teaching and learning these competencies is limited in engineering education. Purpose/Hypothesis: This…
Descriptors: Engineering Education, College Freshmen, Metacognition, Program Effectiveness
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Mazzurco, Andrea; Crossin, Enda; Chandrasekaran, Siva; Daniel, Scott; Sadewo, Giovanni Radhitio Putra – European Journal of Engineering Education, 2021
Empirical research on practicing engineers can inform engineering education as it provides evidence for what engineering students ought to learn. Whilst there has been a growing interest and scholarship in this area, there has not been any systematic attempt to map the empirical research on practicing engineers and develop an agenda for research…
Descriptors: Research Reports, Engineering Education, Content Analysis, Journal Articles
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Mukhtar, Faisal M.; Al-Gahtani, Husain J. – International Journal of Mathematical Education in Science and Technology, 2021
Use of three-force member concept for rigid bodies whenever possible, to circumvent the more taxing use of equilibrium equations has been long-established. However, most students fail to reap its benefits due to a number of reasons, including the fact that its importance is hardly emphasized to them; skills and details needed for the concept are…
Descriptors: Mathematics Instruction, Teaching Methods, Undergraduate Students, Textbooks
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Mehrabi Boshrabadi, Abbas; Hosseini, M. Reza – Assessment & Evaluation in Higher Education, 2021
This paper argues that development of students' evaluative judgement capability, which encapsulates a range of cognitive and social skills, should be considered as a primary objective of the collaborative problem-solving assessment practices in engineering. This is a response to call for preparing job-ready students. To meet the multiple demands…
Descriptors: Cooperative Learning, Problem Solving, Engineering Education, Test Construction
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Mollica, Molly Y.; Kajfez, Rachel Louis; Riter, Elizabeth – Advances in Engineering Education, 2021
Community engaged learning has demonstrated educational benefits and is an especially promising method to engage a diverse group of students in engineering. In this work, we present toy adaptation for children with disabilities as a novel community engaged learning tool. According to students surveyed, this process is enjoyable, demonstrates the…
Descriptors: Toys, Children, Disabilities, Engineering Education
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Doss, T. P.; Allett, N. F.; Woods, G. J.; Poursharif, G.; Knight, G. L. – Higher Education Pedagogies, 2021
Since 2004, Aston University has been delivering work-based learning (WBL) engineering degrees to key UK Energy sector employers, such as National Grid. National measures for widening participation in HE, such as the Degree Apprenticeship Levy, have led to significant changes in learning background diversity of WBL cohorts, consequently increasing…
Descriptors: Foreign Countries, Universities, College Students, Engineering Education
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Udeozor, Chioma; Toyoda, Ryo; Russo Abegão, Fernando; Glassey, Jarka – Higher Education Pedagogies, 2021
Virtual Reality (VR) games and simulations are increasingly being used to provide highly interactive, engaging and contextual learning experiences for learners in otherwise risk-prone environments, such as those obtained in chemical engineering and industrial domains. Understanding the intention of users towards this technology for education and…
Descriptors: Computer Simulation, Game Based Learning, Chemical Engineering, Engineering Education
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Power, Jason – European Journal of Engineering Education, 2021
Engineering Education is rapidly evolving as a discipline. This has given rise to a number of challenges that could potentially limit future developments. More established disciplines have previously encountered similar challenges and have developed a set of practices and structures that can broadly be referred to as 'Open Science' in order to…
Descriptors: Engineering Education, Educational Change, Benchmarking, Barriers
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Ranscombe, Charlie; Zhang, Wendy; Eisenbart, Boris; Kuys, Blair – Design and Technology Education, 2021
An ever-increasing array of design visualisation tools are available to designers. As such, design education is constantly challenged to keep up with these trends so that students are best equipped for entering industrial practice. This paper reports a study into the use of digital sketching, a relatively new digital visualisation tool. The study…
Descriptors: Visualization, Design, Industrial Education, Engineering Education
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Lönngren, Johanna – Journal of Engineering Education, 2021
Background: Engineering education must prepare students to assume professional and ethical responsibility for the societal impacts of technology, but most engineering students do not receive adequate ethics teaching. In fact, engineering education has been described as characterized by a "culture of disengagement" in which ethical and…
Descriptors: Ethics, Engineering Education, Introductory Courses, Undergraduate Students
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