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Tüzün, Hakan; Barab, Sasha A.; Thomas, Michael K. – Turkish Journal of Education, 2019
The purpose of this study was to identify motivational elements of an online multi-player educational computer game that uses a 3D multi-user environment to immerse children ages 9-12 in educational tasks. The methodological approach design ethnography, a process that involves using ethnographic methods when the researchers are both observers and…
Descriptors: Learning Motivation, Educational Games, Computer Games, Video Games
Lin, Yen-Ling; Huang, Shu Wen; Chang, Cheng-Chieh – Journal of Baltic Science Education, 2019
This research sought to explore how teaching utilizing a marine science-related board game affected students' motivation, interest, and achievement in marine science learning at the high school level. The research utilized an experimental design with pre-test and post-test measurements and a classroom setting, and included an experimental group…
Descriptors: Marine Education, Oceanography, Game Based Learning, Instructional Effectiveness
Chang, Bo; Xu, Renmei – Technology, Instruction, Cognition and Learning, 2019
The purpose of this review paper was to conduct a literature review on the effects of colors on learners' learning cognition and emotions. Findings of this review could inform practitioners about better color choices they could use to present information and design learning materials in ways that decrease learners' cognitive load, increase their…
Descriptors: Color, Emotional Response, Educational Research, Memory
James, Kelsey K.; Mayer, Richard E. – Applied Cognitive Psychology, 2019
Game-like educational apps are intended to boost learner motivation leading to better learning outcomes. To test this idea about the value of gamification, college students (n = 64) learned Italian by playing the online language learning game, Duolingo at home for seven sessions, or learned the same material through watching an online slideshow…
Descriptors: Second Language Learning, Educational Games, Game Based Learning, Computer Oriented Programs
Villarreal-Romero, Sandra-M.; Olaya-Escobar, Erika-S.; Leal-Peña, Estefanía; Palacios-Chavarro, Janneth-A. – Comunicar: Media Education Research Journal, 2019
Although at present there are academic strategies for scientific dissemination, it is still a challenge for the general population to access quality information that is reliable, easy to understand and motivational towards science. This article proposes an image-based educational scientific dissemination tool with the goal of bringing children…
Descriptors: Science Education, Children, Learning Motivation, Global Approach
By, Helene; Laohawiriyanon, Chonlada – PASAA: Journal of Language Teaching and Learning in Thailand, 2019
The present study explored the different levels of motivation, the relationship between the three components of the L2 Motivational Self System and language proficiency as well as the reasons behind the students' motivation in learning at two private English schools in Phnom Penh, Cambodia. One-hundred and twenty students with different levels of…
Descriptors: Student Motivation, Correlation, Second Language Learning, English (Second Language)
Guskey, Thomas R. – Phi Delta Kappan, 2019
Opinions about whether comments, grades, or both are the most effective forms of feedback vary widely among teachers, school leaders, and even grading and assessment consultants. Thomas Guskey maintains that the truth is not as clear-cut as some suggest. He reviews the research, going back to the 1950s, to better understand when certain types of…
Descriptors: Grades (Scholastic), Feedback (Response), Student Evaluation, Educational History
Mat, Azman Che; Awang, Azarudin; Nokman, Ahmad Zulfadhli; Musilehat, Nor Shaifura; Bakar, Ahmad Fakrulazizi Abu; Yusoff, Muhammad Saiful Anuar – International Journal of Education and Practice, 2019
Role play activities contribute to learners' performance if they actively participate in a group. Learners may gain confidence when given a proper and clear role in role play which enhances their motivation levels. This study adopts Byram (2004) resultative and motivational hypothesis and Eccles "et al." (1983). Expectancy-Value theory…
Descriptors: Role Playing, Semitic Languages, Second Language Learning, Learning Motivation
Carlsten, Tone Cecilie; Olsen, Dorothy Sutherland – European Journal of Education, 2019
One of the challenges of keeping older employees up to date and ensuring their continued involvement in the workplace is to provide them with relevant learning opportunities. This article aims to understand the usefulness of the concept of LLL for a group of older employees (50+). This is done using interviews and a document study on the Church of…
Descriptors: Foreign Countries, Lifelong Learning, Adult Learning, Older Adults
Hacieminoglu, Esme – Eurasian Journal of Educational Research, 2019
Purpose: In the literature, there are lots of quantitative studies regarding students' attitudes, and results of the studies revealed that students have negative attitudes towards science. Therefore, it is necessary to study the factors that predict the attitudes of the students towards science taking into account the factors at both the school…
Descriptors: Foreign Countries, Elementary School Students, Student Attitudes, Scientific Attitudes
Chou, Chun-Mei; Shen, Chien-Hua; Hsiao, Hsi-Chi; Shen, Tsu-Chguan; Shen, Tsu-Chi – International Journal of Psychology and Educational Studies, 2019
Mobile learning (M-learning) as a technology teaching has significant potential to improve student application and comprehension skills. The rapid development of the Internet and the resulting trends applying information available on the Internet have changed the nature of learning and learning behavior patterns of tertiary students. However,…
Descriptors: Foreign Countries, College Students, Student Attitudes, Computer Attitudes
Diniz dos Santos, Alysson; Strada, Francesco; Bottino, Andrea – IEEE Transactions on Learning Technologies, 2019
Finding proper ways to address learning about sustainability is a relevant issue. Sustainability learning has to face some inherent complexities, due to two main factors: the interdisciplinary domains related to sustainability issues, such as ecology, economics, politics, and culture, and the involvement of several social structures, such as…
Descriptors: Teaching Methods, Sustainability, Computer Games, Computer Software
Domilescu, Gabriela; Lungoci, Cosmina Simona – Journal of Educational Sciences, 2019
Actual understanding of multilingualism refers to the ability of individuals to consistently use two or more languages in communication. Knowing several languages facilitates international mobility and cooperation, fosters educational and professional integration, strengthens people's belonging to the European community as European citizens. Many…
Descriptors: Multilingualism, Second Language Learning, Second Language Instruction, Student Attitudes
Matthews, Blair – Research-publishing.net, 2019
Language classrooms are complex systems, but theory often simplifies these processes making researching effectiveness difficult. Assemblage theory -- a theory of complexity in the social sciences -- allows us to examine complexity in the language classroom. In this paper, I present an account of the language classroom that captures the complexity,…
Descriptors: Computer Assisted Instruction, Second Language Learning, Social Systems, Systems Approach
Lauc, Tomislava; Jagodic, Gordana Kuterovac; Bistrovic, Jelena – International Journal of Instruction, 2020
The study examined motivation and learning outcomes of the use of multimedia instructional message during the introductory part of 18 lessons of school subject Nature and Society in 4th grade. Learning outcomes were measured by immediate knowledge tests and global exams. The multimedia model was developed containing activities used either through…
Descriptors: Foreign Countries, Multimedia Instruction, Multimedia Materials, Learning Motivation

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