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Pijls, Monique; Dekker, Rijkje; van Hout-Wolters, Bernadette – International Journal of Computers for Mathematical Learning, 2003
Investigations with the computer can have different functions in the mathematical learning process, such as to let students explore a subject domain, to guide the process of reinvention, or to give them the opportunity to apply what they have learned. Which function has most effect on mathematical level raising? We investigated that question in…
Descriptors: Probability, Investigations, Mathematical Concepts, Secondary School Students
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Kotey, Bernice; Anderson, Philip H. – Industry and Higher Education, 2005
The performance of distant students in a simulation exercise for a Small Business Management (SBM) course was compared with that of internal students and the demographic and psychological variables associated with the performance of each student group were examined. Distant students matched or exceeded the performance of internal students in…
Descriptors: Computer Uses in Education, College Students, Age Differences, Work Experience
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Psycharis, Sarantos; Daflos, Athanasios – Primary Science Review, 2005
Computer-aided modelling and investigations can bring the real world into classrooms and facilitate its exploration, in contrast to acquiring factual knowledge from textbooks. Computer modelling puts a whole new "spin" on science education, redefining and reshaping the classroom learning experience. The authors used information and…
Descriptors: Investigations, Textbooks, Learning Experience, Internet
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Shih, Timothy K.; Chang, Ya-Fung; Hsu, Hun-Hui; Wang, Ying-Hong; Chen, Yung-Hui – Interactive Technology and Smart Education, 2004
Distance education has been an important research issue of multimedia computing and communication. Since the instructional activities are implemented on cyberspace, how to control behaviors of students and to increase the degree of communication awareness have been a challenging issue. We propose a system based on the scaffolding theory. Behaviors…
Descriptors: Video Games, Distance Education, Computer Simulation, Educational Technology
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Dundes, Lauren; Harlow, Roxanna – Teaching Sociology, 2005
A simulation called "Star Power" provides an invaluable means to help students understand structural social inequality. This paper explains how Star Power achieves this goal and provides suggestions on how to inculcate the following points that are both central to sociology and difficult to adequately convey to students: 1) Students see how those…
Descriptors: Social Class, Conflict, Advantaged, Whites
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Morland, D. Verne; Bivens, Herbert – Innovate: Journal of Online Education, 2005
Aspiring teachers are taught the elements of "pedagogy," originally the art and science of teaching children. Many aspects of teaching adults, however, are fundamentally different than those employed in teaching children. In order to acknowledge these differences, a new word--"andragogy"--gained currency in the late 20th century. This article…
Descriptors: Andragogy, Online Courses, Adult Learning, Adult Students
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Cumming, Geoff – Australian Educational Computing, 2005
In the first issue of "Australian Educational Computing," in 1986, Cumming and Abbott reported a controlled comparison of top-down and bottom-up teaching strategies for Grade 5 and 6 students' use of a simple logic programming language. They found that both strategies were rated highly by students and teachers, and gave useful learning;…
Descriptors: Programming Languages, Learning Strategies, Computer Uses in Education, Programming
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Beckett, Kelly L.; Shaffer, David Williamson – Journal of Educational Computing Research, 2005
In this article, we present a study focused on developing students' understanding of the ecology through participation in a technology-supported urban planning simulation--specifically, 11 high school students in Madison, Wisconsin acted as urban planners to redesign a local shopping street using a Geographic Information System (GIS) model. This…
Descriptors: Urban Planning, Ecology, High School Students, Information Systems
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Lee, Seungyoun; Powell, Jack V. – Journal of Educational Technology Systems, 2005
Problems related to disruptive behaviors of children in schools continue to be a topic of public debate and empirical inquiry among teachers and researchers across America. Although this problem is historic, it has resurfaced, with momentous attention during recent years. This article focuses on a computerized simulation used as an integrated…
Descriptors: Preservice Teachers, Behavior Problems, Discipline, Preservice Teacher Education
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Millrood, Radislav – ELT Journal, 2004
Neuro-linguistic programming (NLP) is an approach to language teaching which is claimed to help achieve excellence in learner performance. Yet there is little evidence of the impact that NLP techniques in teachers' discourse can have on learners. The article draws on workshops with teachers where classroom simulations were used to raise teachers'…
Descriptors: Verbal Communication, Interaction, Language Teachers, English (Second Language)
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Ahamer, Gilbert – Campus-Wide Information Systems, 2004
An original concept for a Web-based role play "SurfingGlobalChange" is proposed on the basis of multi-year interdisciplinary teaching experience and constructivist pedagogy. Underlying didactic orientation is towards self-guided learning, acquiring socially compatible "competence to act" in a globalised world, self-optimising social procedures…
Descriptors: Constructivism (Learning), Higher Education, Role Playing, Teaching Experience
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Beavis, Catherine; Charles, Claire – Discourse: Studies in the Cultural Politics of Education, 2005
This paper challenges notions of gendered game playing practice implicit in much research into young women's involvement with the computer gaming culture. It draws on a study of Australian teenagers playing "The Sims Deluxe" as part of an English curriculum unit and insights from feminist media studies to explore relationships between…
Descriptors: Curriculum Development, English Curriculum, Play, Games
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Zhang, Yixin – Journal of Educational Technology Systems, 2002
Using project-based learning pedagogy in EdTc 658 Advances in Educational Technology, I have trained inservice teachers in Southwestern Louisiana with an advanced computer multimedia program called Director[R] (Macromedia, Inc.) [1]. The content of this course focused on modeling the project-based learning pedagogy and researching Acadian's…
Descriptors: Educational Technology, Cultural Background, Multimedia Materials, Hypermedia
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Francis, Alexandre; Couture, Marc – Journal of Interactive Learning Research, 2003
Several studies have examined realism and instructional effectiveness of physical simulations. However, very few have touched on the question of their credibility or verisimilitude, from the user's point of view. This article presents an empirical exploratory study which investigated the perceptions of potential users of a simulation-based virtual…
Descriptors: Cues, Student Attitudes, Physics, Credibility
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Bergin, Rolf; Youngblood, Patricia; Ayers, Mary K.; Boberg, Jonas; Bolander, Klara; Courteille, Olivier; Dev, Parvati; Hindbeck, Hans; Edward, Leonard E., II; Stringer, Jennifer R.; Thalme, Anders; Fors, Uno G. H. – Journal of Educational Computing Research, 2003
Interactive Simulated Patient (ISP) is a computer-based simulation tool designed to provide medical students with the opportunity to practice their clinical problem solving skills. The ISP system allows students to perform most clinical decision-making procedures in a simulated environment, including history taking in natural language, many…
Descriptors: Foreign Countries, Simulated Environment, Physical Examinations, Medical Students
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