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Kear, Karen; Williams, Judith; Seaton, Richard; Einon, Geoff – European Journal of Engineering Education, 2004
This paper describes how information and communication technology (ICT) is used in the modular Open University course "T209 Information and Communication Technologies: People and Interactions", first presented in 2002. In this course ICT is used to provide students with practical experience and to support an active and collaborative approach to…
Descriptors: Computer Mediated Communication, Open Universities, Distance Education, Internet
Warner, Chantelle N. – Language Learning & Technology, 2004
This study focuses on the various playful uses of language that occurred during a semester-long study of two German language courses using one type of synchronous network-based medium, the MOO. Research and use of synchronous computer-mediated communication (CMC) have flourished in the study of second-language acquisition (SLA) since the late…
Descriptors: Play, Computer Mediated Communication, Interpersonal Relationship, Interaction
Stevens, Ron; Johnson, David F.; Soller, Amy – Cell Biology Education, 2005
The IMMEX (Interactive Multi-Media Exercises) Web-based problem set platform enables the online delivery of complex, multimedia simulations, the rapid collection of student performance data, and has already been used in several genetic simulations. The next step is the use of these data to understand and improve student learning in a formative…
Descriptors: Majors (Students), Undergraduate Students, Problem Solving, Genetics
Goldman, Juliette D. G.; Torrisi-Steele, Geraldine – Sex Education: Sexuality, Society and Learning, 2005
Human sexuality is a significant issue for educators to understand and teach about, and for young people to learn about. The development of interactive multimedia technologies has added a range of new dimensions associated with designing pedagogies for sex education on Interactive Multimedia (IMM). Here, a module on CD-Rom on Sexuality and Human…
Descriptors: Photography, Sex Education, Discussion Groups, Multimedia Materials
Imai, Izumi; Kamata, Masahiro; Miura, Naosuke – Physics Education, 2003
Kinetic models of a gas can be hard for students to understand. Typical tools do not display events at the microscopic level, yet computer simulations of the molecules lack a hands-on aspect. Here a new tool is described that combines the squeezing of a syringe with a computer simulation, and it is shown that this has worked well in class for both…
Descriptors: Mechanics (Physics), Computer Simulation, Molecular Structure, Kinetics
Tüzün, Hakan; Arkun, Selay; Bayirtepe-Yagiz, Ezgi; Kurt, Funda; Yermeydan-Ugur, Benlihan – Journal of Educational Technology, 2008
In this study, researchers evaluated the usability of game environments for teaching and learning about mathematical functions. A 3-Dimensional multi-user computer game called as "Quest Atlantis" has been used, and an educational game about mathematical functions has been developed in parallel to the Quest Atlantis' technical and…
Descriptors: Computer Games, Educational Games, Program Evaluation, Instructional Effectiveness
Keppell, Michael, Ed. – Information Science Publishing, 2007
"Instructional Design: Case Studies in Communities of Practice" documents real-world experiences of instructional designers and staff developers who work in communities of practice. "Instructional Design: Case Studies in Communities of Practice" explains the strategies and heuristics used by instructional designers when working…
Descriptors: Instructional Design, Communities of Practice, Case Studies, Electronic Learning
Panettieri, Joseph C. – Campus Technology, 2007
Across the globe, progressive universities are embracing any number of MUVEs (multi-user virtual environments), 3D environments, and "immersive" virtual reality tools. And within the next few months, several universities are expected to test so-called "telepresence" videoconferencing systems from Cisco Systems and other leading…
Descriptors: Distance Education, Computer Simulation, Educational Change, Virtual Classrooms
Brown, James G. – Social Education, 2007
The "Darfur is Dying" website was the winning entry of a contest called Darfur Digital Activist, launched by MTV's 24-hour college network (mtvU). The site describes the winning game as "a narrative-based simulation where the user negotiates forces that threaten the survival of his or her refugee camp. It offers a faint glimpse of what it is like…
Descriptors: Death, Primary Sources, Technology Uses in Education, Computer Simulation
Canada, Daniel – Statistics Education Research Journal, 2006
While other research has begun to contribute to our understanding of how pre-college students reason about variation, little has been published regarding pre-service teachers' statistical conceptions. This paper summarizes a framework useful in examining elementary pre-service teachers' conceptions of variation, and investigates the question of…
Descriptors: Mathematical Concepts, Probability, Preservice Teachers, Elementary Education
Lee, Seungyoun; Powell, Jack V. – Journal of Educational Technology Systems, 2006
In this study, we investigated whether the "Interpersonal Relationship Skills with Co-Workers" component of a computerized simulation influenced pre-service early childhood teachers' perception on issues and strategies for implementation of interpersonal relationship skills with co-workers before and after four weeks of field experience.…
Descriptors: Preservice Teachers, Interpersonal Competence, Computer Simulation, Early Childhood Education
Van Laarhoven, Toni; Van Laarhoven-Myers, Traci – Education and Training in Developmental Disabilities, 2006
This study compared the effectiveness of three different video-based instructional sequences, all used in conjunction with the system of least prompts, for teaching three different daily living skills to three young adults with developmental disabilities. The video-based instructional sequences (i.e., video rehearsal, video rehearsal plus photos,…
Descriptors: Developmental Disabilities, Comparative Analysis, Pretests Posttests, Daily Living Skills
Ranker, Jason – Language Arts, 2006
An eight-year-old boy, Adrian, draws subject matter and formats for his writing from a new, digital medium: the video game. (Contains 2 tables and 5 figures.)
Descriptors: Video Games, Writing (Composition), Correlation, Story Telling
Bosker, R. J.; Guldemond, H. – 1994
In previous studies of educational systems, Markov chains have often been used in simulations in which history played no role because all events were described as independent of each other. Mono-level dynamics (i.e., the social context in which learning occurs is ignored) have also been applied to simulations. Educational theories, however, are…
Descriptors: Academic Achievement, Core Curriculum, Educational Environment, Educational Policy
Papa, Frank J.; Schumacker, Randall E. – 1995
Measures of the robustness of disease class-specific diagnostic concepts could play a central role in training programs designed to assure the development of diagnostic competence. In the pilot study, the authors used disease/sign-symptom conditional probability estimates, Monte Carlo procedures, and artificial intelligence (AI) tools to create…
Descriptors: Adaptive Testing, Artificial Intelligence, Classification, Clinical Diagnosis

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